Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Morrowind is where it started for me, although i was well aware of Arena and Daggerfall but never actually played them... From there i have played and loved all BGS games - Oblivion, Fallout 3, Skyrim and Fallout 4... And i cant wait until Starfield comes out...
Fallout 76 was made by a different team... The last game led by Todd Howard and his team was Fallout 4...
Von squeak, seriously? How many times will you repeat your pathetic lies? Fallout 76 was made by Bethesda and Todd Howard was the Executive Producer.
Wanna see something funny?
https://gamerant.com/starfield-todd-howard-fallout-76/
Morrowind on the xbox. It was the first time I had played an open world game and it was amazing. Not sure how many hours I sunk into that game but it was a lot.
He thought the Fallout name would make 76 an instant success just like FO4 making over 700 million in 24 hours then a billion dollars in 2 days destroying both CoD and Battlefield.
He was dead wrong.
Why would i bother lying about it...?
Executive producer is a far different role than Creative Director which is what he was for Morrowind, Oblivion, Fallout 3, Skyrim and Fallout 4, and now Starfield - Meaning he has creative control and its basically his vision... Being a producer is a hands off job, more on the management side of things than anything else... And yeah Fallout 76 was made by the Austin team not Todd's team in Maryland, who have been working on Starfield since the DLC was finished for Fallout 4...
You really need to educate yourself to stop yourself looking like a serious muppet...
von Bleak, I don't know why you try to distort the facts so much. Todd was the main man for Fallout 76. Period. Being Executive Producer means you have control over everything and you oversee everything. Like Vault Overseer. He's in charge of Vault. So Todd was in charge of Fallout 76.
These are the credits for Fallout 76. https://www.igdb.com/games/fallout-76/credits
Guess which name is first? Todd Howard.
Again man - Im not denying that Todd was the Executive Producer, but you dont seem to understand what that role entails, its a management/executive role, not a creative one... Look at what Todd's position is for all the games he actually made and you will see its Creative Director - Thats the dude who has the creative power and vision, not the producers...
In the case of Fallout 76 its Jeff Gardiner as Project Lead... Its like in the movies, its the director who has the creative vision NOT the producer right...?
For example the movie Hostel and Hostel 2 were executively produced by Quinten Tarantino but they were directed by and considered Eli Roth movies NOT Tarantino movies... Its the same with F76 Todd was the executive producer but its not a Todd howard game like Skyrim or Fallout 4 was...
So yeah dude, keep trying to twist what im saying all you like, the simple fact is the last game Todd had creative control over and was made by his team in Maryland was Fallout 4 and now Starfield...
https://blog.celtx.com/executive-producer-vs-producer/
My first Bethesda game was Fallout 3, followed by Skyrim and Fallout 4.