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The reason you & I think that the combat system is working because the game world made by them is so immersive that we don't care about the combat, but after so many years BGS still did not change their combat system that is what bothering me, it looks boring for a game which i will play for 200 hours maybe more.
BGS has always bad enemy A.I. , they are d*mb, very easy to defeat them, no strategy needed.
Plus BGS have zero boss fights, all big bosses are same normal enemies with big health pool .
While playing fallout skyrim i play it on hard mode for challenge but the only challenge i get is resource management as the enemies take all my bullets in hard mode. This is no challenge , this is just bad enemy design
so stop your foolish takes. you are completely in the wrong. and i say that as someone that gladly plays at the highest difficulties and played all fromsoft souls games.
Moreover, for me immersion is simply there so that what you can do within the game environment seems reasonable based on the setting and lore. It does not distract me from the desire to engage in activities associated with a specific gameplay mechanic.
It doesn't surprise me that they aren't making broad sweeping changes to their combat system. They know they have an audience they don't want to lose, they aren't going to risk changing something to satisfy potentially 25% of the audience and enraging the other 75% (or whatever they think the breakdown is).
It's not terribly difficult to outplay an AI NPC in a open world 3D game where combat is in real time and there are obstacles the player can use to control engagement with the enemy (or by using pathing cheese).
I have yet to play or see a game that really has an answer for this other than overtuning the NPC's stats or simply throwing a large quantity of enemies at the player to attempt to mitigate the player's ability to use AI pathing against the NPCs.
Then again, Bethesda doesn't make any tactical combat strategy games I'm aware of, so this doesn't really affect my ability to enjoy the combat in their games.
I didn't like Witcher 3's combat much either, but it was better than 2.
Souls like is a big genre, those games i mentioned, their combat is inspired from souls game, like target locking, different enemy designs where you have to study the enemy, now they are not so hard as souls like but still fun to play but skyrim or fallout enemies are all 2 types, one type will range attack you & another type of enemy will come to you for melee attack, it gets boring after few hours. more enemy types are needed,
but seems like starfield will have same problem as the enemies are running towards the player with a knife while our player is holding a powerful gun. This breaks the immersion .
BGS is a very big company, we should compare it with Rock star or cd project red, now tell me how many loading screen you see in RDR2 GTA 5 OR W3, Cyberpunk 77 ?
ZERO (if you are not fast travelling )
I get it. It's true that Bethesda's rpg are so immersive that you just forget BS. In Skyrim is just serviceable.
But, I don't understand the complains about Starfield BS tho, seems miles better to me than the previous works
I suggest you to read other gaming source. PC Gamer and GameRant are doing some AI generated articles lately. Expecially against anything Starfield related
Like ME: Andromeda is not so good game from that franchise but it has good combat system with boost & dodge mechanic, enemy types were not so diverse but much diverse than any BGS game.
Another thing that We play games in horizontal display not vertical, but BGS games always jump to avoid attacks that looks foolish, side dodges look cooler & more practical in real life & also on our displays.