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Ein Übersetzungsproblem melden
Have fun trying to do that for the game developer(Firewatch) ending. XD
And do buttons still activate if you don't actually look at them? The confusion ending elevator button might be just high enough, but some others like for example in the monitor room of the path the narrator wants you to walk... not sure. And in the boss room you need to already have the fast track activated for sure.
Thinking about it, button heaven should definitely be impossible.
https://github.com/AssetRipper/AssetRipper
HOLY CRAP MY WISH CAME TRUUUUUUE https://www.youtube.com/watch?v=lvFUWgPlmiU
I regret not sharing some of the textures shown in the video (which are harder to see, and I don't recall seeing them myself in-game) as I recall finding all of them in game files, and almost remembered the escape pod sign word-for-word thinking it was clearly visible... Oh well.
And it feels so strange to hear the narrator (almost) unedited, most notably hearing him breath between sentences. Makes him so much more human.
(Just to be very clear here, that is not a complaint, not at all! Highly impressed they did this with him to start with, of course there's no way to go through the same voice recording efforts that you do for a full game.)
Omg not Winamp with a SHODAN skin lmao. This is amazing. Watching this is making me so happy.
I had four missing after my first, legit run of Memzone2. One I had genuinely failed to spot (the last one on the way back), two are impossible to get without a second run of the Memzone2 (since the area you don't choose will be substituted with the pink room), and one is completely missing; I couldn't find it even with a careful search of both routes.
With all but the one I couldn't find collected, the value shows as: _XXXXXXXXXXXXXX