Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://partner.steamgames.com/doc/store/application/depots
Basically it means they can see there has been developer activity with a QA build of the game for internal testing.
Before
-random screen freeze when all-out attack or cut in animation when attack weakness
-fps drop to 3x-4x in Yongen / Shibuya
Now I have constant 60fps with some drop to ~57
Only issue I have is it make the game start in window mode. In-game setting still borderless though, don't know why. I have to set it back everytime I run the game. No big deal compare to before.
Big thanks
Also do we know if DVDX or whatever it's called works in tandem with Special K? I have a Steam Deck, and the game on the Series X, but no longer in my Steam Library, so I'm mostly curious.
No. Use one or use the other.
SpecialK overrides DX11's draw calls. DXVK is a DX11 -> Vulkan wrapper; it translates DX11 calls to Vulkan equivalents and allows more efficient use of multi-core CPUs, especially if they have 6 or more cores. RAM usage increases however because DXVK caches draw calls and shaders. Additionally, there will be some stutters as DXVK compiles shaders, but after they get compiled it shouldn't stutter anymore. The shader compilation will occur in new areas and when new effects appear onscreen. The modified DXVK-async alleviates this but you may miss out on some effects due to shader compilation on the first go around.
EDIT: SteamDeck and Linux in general uses DXVK already with P5R since neither has the ability to directly run Windows games. It's a part of the Proton Compatibility Layer.
No wonder people say it runs well on the Deck, that's good to know. Currently have Special K on the MS Store version (well, the Gamepass version). Not sure if it's a good idea to double dip and buy it again on Steam. Fortunately, it's easy to get my saves from the MS gamepass version over to the Steam version.
DXVK or the async version?
For DXVK, I'd use the DXVK-async version unless you have a really high-end CPU, and even then you may still get some stutters. As I mentioned before, the async version alleviates the stutters that may occur with the regular DXVK build.
Installed Special K to the MS Store version, (which really loves to not sync the saves whenever I want it to between the console and PC, currently have Gamepass Ultimate, but I digress), my CPU is a Core i7 9700K with RTX 3060 TI, I know, laughable specs, I don't even have HT on this CPU. *Sigh*