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Microsoft declared Microsoft's console controller layout to be the "standard" on Microsoft's OS, and so game developers (with very few exceptions) use that layout on PC even if they also have a PlayStation build of their game.
Valve have already implemented the means for games to automatically use the appropriate glyphs for whatever controller is being used, with Steam Input; game developers just have to choose to do that.
When choosing which names to give buttons on their device they picked the ones used by the huge majority of games on Steam. That's entirely sensible, and was the correct choice no matter how much more comfortable I personally am with the PlayStation button names.
Your suggestion wouldn't make games use PlayStation glyphs any more than they already do, and would only make the interface glyphs not match the buttons on the actual device.
I'm pretty sure the reason the Nintendo remapping thing works is Steam is simply silently remapping the buttons. So when you press the right hand action button on your Nintendo controller, Steam instead tells the game that you pressed the bottom one instead. You just don't notice because the two controllers use basically the same glyphs. Sadly this doesn't work for Playstation controllers because their layout already matches, and without SIAPI Steam can't replace the glyphs in game.
So yes it is and therefore a lot f games DO recognize a PlayStation controller and present the matching Glyphs, so it is partially on valve, they could allow the option to spoof the deck as a PS controller so those games do show PlayStation Glyphs, which I think is all that was being asked for? I can't quite work out from this thread if they do allow that or not though?
The point is for me (and the reason I found this thread) that I am very very used to using a PS controller and the button layout is very instinctive to me, when i have to use XBOX controller buttons I have to check my controller to find the X and A, especially as my secondary console is the Switch where they have the same letters in a different layout, so as a preference, if I could, I would like to set the Steam Deck to pretend to be a PS controller for those games that have the glyphs built in.
Unfortunately, these fixes have to exist per game. You have to file a bug report per game man. There isn't a general solution for all problems.
Please file a bug report per game. They might tell you how to lie to the game etc. You can go and tell Valve to also implement in Proton.
https://bugs.winehq.org/
Linux needs user testers. If you want your workflow to be acknowledged, you should join and test stuff.
Well yea. This stuff need to be tested per game.
Dude, do you want settings that break every update? Do you want settings that are reliable?
I think you misunderstand how this works. Linux is a community effort. You join it for feature request. Most q/a tester have their own brand of vision and wishes to fulfill. Many q/a tester will not help you on your "entitlement". To be honest, they may implement it wrong and you will complain. You are essentially asking for a feature which may break between releases. You should go ask guys at wine for this feature unless the game is native Linux.
People donated their time into Dxvk because they wanted games to run on Linux. You should try and donate some testing effort for these button glyphs.
I don't think you understand at all, it would absolutely not need to be tested per game, the whole infrastructure of which type of controller is connected already exists and the deck itself must be declaring what configuration it is in somehow, it would likely just need to be a switch for it to declare something diffrent.
Trying to get the guy to get use to contacting other people.
I believe Sony pretty much prohibits majority of game studios from using their controller glyphs on Windows. Playstation controller icon stuff needs a database.