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There are so many more developers today than there were during the era these buttons were used, many many indies and I guarantee you that more input options can only be a good thing for overall gaming experiences. Big 3 always do things to cut costs so while it's possible it was primarily over the fact it wasn't used as much it could also be just that, cheaper to make controllers without. I quite liked when games like DOA had different combos based on *how* you pressed the buttons, or MGS for aiming/firing your gun in first person. It made plenty of titles feel more immersive.
How do you know developers wouldn't use it? Of course it adds cost, but it also adds immersion to the games that will use it. Makes zero sense to argue against ADDING something to the deck, what I'm requesting will take nothing away from you.
There are more devs today than there were in the early 2000's, surely there will be devs that use it. Pressure sensitivity on a trackpad is not the same thing as having 4 individual face buttons with pressure sensitivity, PCSX2 is only recently getting updates because of the duckstation dev so it may just be something that they haven't gotten around to. PCSX2 development has been crawling for years.
Because most developers didn't use it when it was widely available. Keep in mind back then 100% of PS2 owners had a pressure-sensitive controller.
More developers doesn't mean that more of them would want to use pressure sensitivity. Chances are the percentage is basically zero since there is no way to reach widespread market adoption of such controller without Sony or Microsoft. Most people don't even know that DualShock 2 and 3 had such feature.
Trackpads are definitely not the same as actual buttons, but it's the closest you will ever get on the deck. Might as well use it.
Googling the duckstation developer seems like he is contributing mostly in graphics, so I doubt anything input-related will come from him.
This isn't a debate, this is my feature request, you can naysay all you like, this is still what i'd like to see in future steam deck iterations. Go cry in some other thread, i'm not arguing with you.
https://www.pcgamingwiki.com/wiki/Category:Controllers_with_pressure-sensitive_face_buttons
What I would like in a Deck 2 and later, and which I think is feasible, is pressure-sensitive L1/R1. Those buttons aren't great on the Deck, but got improved somewhat with the Deck OLED, and could do with further improvement in future iterations. Pressure sensitivity could be one of those improvements.
The top thing on my wishlist for a Steam Deck 2 is lockable or resistant analog triggers, kind of like what the dualsense has.
Analog inputs are strictly worse feeling than digital ones when you’re not making use of the analog functionality. Which is the case for probably over 90% of games on the market overall. It’s great to have them when you need them but in all other cases I’d rather just have a digital trigger.
As for analog buttons, I imagine OP wants them primarily for more accurate PS2 and PS3 emulation. Outside of that I can’t imagine they’d be getting much use from game developers. It would give users more options when configuring Steam Input though.
Overall it’s a neat idea but very low priority on what I would want for a SD2. And if analog buttons come at the cost of the feel of the buttons or their mashability and/or durability then I outright just don’t want them.