Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The way the Verified process is supposed to work when both a native Linux version and a Windows version exist is to test both of them and have the Deck automatically pick whichever worked best in testing. In practise it can be somewhat hit and miss.
You should be able to manually pick which version you're using by choosing between a Proton version or the Steam Linux Runtime in the compatibility tools section of the game's Properties; the Deck doesn't let you run native games outside of the containerised runtime like you'd be able to on desktop Linux.
Valve's position is that the Deck user shouldn't have to care whether they're running a Linux game or a Windows game unless they go digging for that information - just whether it works on the Deck: the Store on the Deck doesn't even show available platforms for a game. Whether you agree with that position or not, they aren't going to force a popup on the ~15% of the Steam catalogue that has a native Linux build.
It will save other people from the problem I'm facing now.
I'm not bothered about cross platform save support, if I can install the windows version and it works on both my Desktop and the Deck I'm going to choose that version.
I like my deck to compliment my Desktop. The sales pitch from Valve was, you can use your Deck on the Go, then pick up from your desktop from where you left off.
If I don't even know I'm playing a Linux version, I have to first research every game and then do research if the game has cross-platform cloud saves.
If it alerts me that this game has linux or windows, I have the oportunity to be alerted before i invest my time in a game.
If I have the opportunity to pick and install the Windows version, I won't have this problem because the deck is just emulating Windows and I know the Cloud save function is definitely going to work on my Desktop PC.
Maybe I'm asking too much and Steam OS is overcomplicating my ability to just enjoy my games.
I've tried to persevere with Steam OS, but maybe it's time to install Windows and just be done with it, as I wouldn't have this problem..
I wouldn't be stuck in a situation where Steam OS "Stable" channel is unstable and Linux games won't work. So I can't play the games I want to play.
You can't install Linux version in Windows, so there would be no problem with cross platform cloud saves or anything.. It's becoming more trouble than it is worth Steam OS..
Even if it's something people have to manually turn on, there should be on option to have the Deck always tell you when there's both a Linux and Windows available, and ask which one you want when installing.
So now I can't continue my game on my PC.
Yeah something like a toggle option that says:
- Prompt before installing Native Linux versions.
Well people on this forum are reporting this exact same issue with Valves own games Portal 2 and Halflife 2.
So if Valve tell developers to implement cross-platform saves, why doesn't Valve do it themselves?
The reason is that Steam perceives "Portal 2 Windows" and "Portal 2 Linux" as two completely separate games. So two completely separate cloud sync systems.
I'm all for automation for usability, but when it is something as important as this. It should at least give you the option to choose your version.
When installing some games for the first time you have to go through options to accept EULA agreements and Software license agreements. What is one more option for games that have a Linux port?
I appreciate that you're mostly interested in ranting to vent some frustration about the (abandoned) Linux build of a particular game, but that's no reason to be incorrect.
If that is true, why are people on Reddit and Steam Forums saying they are having the same issue with Halflife 2 and Portal 2. That their Windows cloud saves are completely different to their Linux saves and they are having the same issue.
Are you saying Valve tell other developers to use Cross Platform saves but don't implement it themselves ?
Yes I have just checked and American Truck simulator is a Linux runtime and that is sharing my Cloud syncs between the Linux and Windows. I didn't claim to know, I was just explaining the way I was perceiving it.
I've tried literally everything to get the Linux version of Borderlands: The Prequel working again. The latest update has broken the game.
I've managed to get the game working through Lutris. But the deck controller isn't working. So it's unplayable.
Valve have released a patch for Halflife 2 apparently and that Linux version is working again. Portal 2 still broken.
I'm worried that it may require the developer to patch the Linux version of the game. Which could take days, weeks, months or even years.
I'm just going to scrap Steam OS and install Windows on my deck. This hassle isn't worth the time and effort.
It's unfortunate that this has happened (obviously), but any fix is going to have to come from either Valve or the community; there's no one else that's interested in doing it. But I do hope that a solution does materialise for you.
Because at the moment they are saying this is the best version in regards of performance, and installing Linux builds that are not supported anymore that can't be resumed on our Windows desktop.
Shouldn't they be taking usability and portability into account over just outright performance on the Deck itself?
Initially, the verification process worked in a way that made the cross-platform save issue moot: they simply forgot to test the native builds. But obviously that doesn't further Valve's wider goal of making Linux known as a viable gaming platform, and is a smear for those developers who do make the effort to do multiplatform development properly. So now the process is supposed to test both and pick the one that works best. But the actual results have some distinct rough spots. I suspect they're being rather rushed.
But if games are going to break with Stable releases of Steam OS, the verification process will be a never ending task.
Like I say, I like probably the majority of Deck owners, play across their Desktop, Gaming laptops and the Deck.
And I'm guessing like me, if it is a Native Linux without Cross play save support, I simply don't want to know.
It would be good if we had the option to turn on notifications when we are installing a Linux game. alternatively make it very clear to the user which version of the game is being installed.
Even without game developers (or Valve) breaking things so you have to duplicate testing, there are 78,590 games currently on Steam. They aren't getting through the verification process at a rate that will clear that backlog as well as the 35 new games that are released on Steam every day.
And as I play on the Deck and desktop Linux, if the Deck has cloud saves that won't work there I don't want that either. The only solution that works is for developers to have functional cross-platform cloud saves. Especially since Valve also want to level up the cloud saves so that they work dynamically from just putting the Deck to sleep.
The place to put it is in the verification status info box. The UI does say which version you've got when the game's installed, but you don't want to have to download it (or check on SteamDB) to find out. Just, when you click on the more information button, say "this game will use the Linux Runtime" or "this game will use Proton." Popups aren't going to cut it, and most people most of the time aren't going to care; but for those that are interested, just have that information readily available with all the other stuff that came out of the verification process.
Yeah somewhere that is readily available would be better. As when checking through the game info page I was looking desperately for where it says it is the Linux version but it was hidden next to the Company name it said Aspyr (Linux) was nearly impossible to spot.