Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Really hope a fix to this is pushed soon.
The gamepad does not disable in Desktop Mode. Regardless of that though I highly doubt there are any hardware conflicts but that's not up for me to figure out anyways
It always loads a controller configuration even if you turn steam input off.
That's not what the bug is, having a controller profile load doesn't prevent mouse and keyboard from working
What is the issue you are experiencing?
Mouse and keyboard in general do not work well when trying to use them in game on steam deck. Outside of playing games they have been fine.
What the original poster is talking about above, characters spinning looking down when trying to use a mouse, is because of the steam deck loading a controller profile and the mouse is bound to it.
This is on a game-by-game basis, as I have found Valheim keyboard and mouse to work fine even when the default controller template is loaded. But most games do not play so nicely
No, it's not. What makes you say that? How can a mouse be "bound to a controller profile", what does that even mean?
Like you note yourself, it doesn't happen in every game despite controller profiles, so how could that be the issue? Controller profiles load on desktop as well, and on Windows. This has never prevented mice and keyboard from working
It appears to be a bug with how input from external mice is handled in the compositor in game mode. It is the exact same thing that happens as if you were to try and play those games over software like TeamViewer or AnyDesk, I would assume the problem is similar in that external mice, unlike the trackpad mouse, are "on top" (i.e. in the SteamOS desktop, which is also what the overlays are, rather than inside the desktop of the specific game you're running) and not bound to the desktop mouse limitations
Games that spin you out of control have the mouse cursor locked in place in the middle of your screen. Games that have a limited range of mouse view like Orcs Must Die 3 don't lock the cursor in place, but stop it at the screen's edges. And games like Valheim don't appear to have any built-in lock so it works like you'd expect
I'll use Warframe as an example: depending on the steam input controller template you use, the mouse and keyboard will respond differently - I'm thinking the templates are treating both the controller and mouse and keyboard as essentially the same thing. Minimizing to desktop your mouse and keyboard of course work as normal.
On steam deck, each game loads a controller template and there does not seem to be a way to override this, the steam deck controller is listed as 'Enabled, always required,' even when you disable steam input.
If each game did not load a controller template, it would just default to standard mouse and KB controls, but it always ends up loading since the controller is always enabled.
Mouse and keyboard in general do not work well when trying to use them in game on steam deck. Outside of playing games they have been fine.
Found a few similar issues on Reddit and seems the general solution is to run the game from desktop mode but have not tried it yet,
Would be great if support could be added to gaming mode for mouse & keyboard.
This is a huge issue with docked mode that basically makes it pointless for anything more than web browser since gaming straight up wont work properly in most games with a mouse and keyboard. Really need a way to change order or straight up disable the controller input being forwarded to the game if a mouse and keyboard is in use. Something needs to change so that gaming while docked can be as easy to use as an actual desktop