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I know that in some cases the game can redownload shader files that are multiple gigabytes long, and that is frustrating. If you don't want to download precompiled shaders, you can disable it in the settings menu, under the Downloads submenu.
Downloading shaders is hardly the problem, I get why that's necessary.
Downloading them each time I fire up my Steamdeck is beyond braindead.
A lot people have disabled the pre-shader cache for the same reasons it annoys you and have not had problems.
This is "worse" for game that run under Proton, as the former games I listed have at least their shaders built in the right format, GLSL>SPIRV IR, where as Windows DirectX games have their shaders written in HLSL and use DX's IR (seems DX12 be supporting SPIRV, having a bit less of an overhead), so shader precache for these games is a HUGE advantage (and much of what yields the Deck part of its console-like experience). If available, the shaders will be downloaded in binary format, meaning the client just runs them, other times it's the translated HLSL>GLSL shaders bulk, which your client has to still process (hence the [in]famous processing Vulkan shaders screen), which have still to be built for your specific hardware, even if it is a Deck, as there are no binaries (or full binaries) available, yet. Yes, Valve could (and has) make available prebuilt shaders for popular games, especially for an immutable platform as the Deck, however these are done in a case-to-case basis.
While annoying upfront, shader preache is one of the reasons some games magically work better on Linux (and hence SteamOS, and the Deck) under Proton, since all DirectX calls (at least from DX9 era games) are run through Vulkan, and all shaders are cached and translated into the right format.
I for one, am thankful Valve took the risky decision to have games delay their launch a but on your side, and provide a great experience in comparison. You have the option to disable this behaviour whenever you want, though... with the consequence of having games performing much worse due to shader building.
Instead of farming clown awards, why don't you go buy a different handheld and stop wasting your time here? No award from me.
Go buy your AI 370 32GB Win Max or whatever.
You already have downloaded precompiled shaders, so every time you redownload them is because of some minor update.
Try to play the game with pre-cache disabled. You already have 99% of it downloaded anyway.
As long as you don't delete the files you should be good to go.
Besides the great ergonomics and the beautiful screen, I’m absolutely impressed by the efficiency. Undervolting and tweaking tdp settings gives me a playtime of around 3.5 hrs in Witcher 3 (high settings, 30fps, medium screen brightness).
I'm sorry that customer feedback towards a Billion Dolllar corporation you're in no way affiliated with upsets you so deeply that you have to become defensive and snarky to a total stranger on the internet.
Totally healthy, not a deranged mindset corrupted by capitalism at all.
Stay cool, my dude.
Never tried it with ass but in my hands it feels comfortable and I guess that’s highly subjective.
I haven't played POE2 myself, but I've never seen any game take 20 minutes to process the shaders.
Not seeing any improvement to the shader cache situation in the last 2 years just isn't true at all. Valve changed the frequency of those updates so it will hold off on downloading them if you haven't played an installed game for a while. It used to be it would update the shaders for every game you have installed. The newer MESA update also slashed the size of the shader cache files by more than half. Maybe POE2 is unique in this regard due to being new and popular, but I don't even consider it an inconvenience for any game I'm playing. I barely notice most of the time.
But hey, I'm not going to try and invalidate how you're feeling about things. Your experience is your experience and there's nothing I can say that will take that away from you. You are 100% entitled to it. I just can't empathize. Feel free to vent though.