Steam Deck

Steam Deck

What are things you change in every Game to fit your Steam Deck better?
I start:

I hate pressing the Sticks in to for example activate Sprinting.
Thats why i rebind the Stick Pressing Button of both Sticks to the Back Buttons.
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Showing 1-9 of 9 comments
N Apr 28 @ 11:04pm 
depends what I'm playing. If its a first or third person camera with aiming/shooting, I almost always activate the gyro on right stick touch. Jump on R4, crouch on L4. I like to use the trackpads for tech and weapon wheels. Another handy thing I've recently started doing is assigning the interact key as a start press to the touch bind on the right stick. That makes it so I only have to tap on the stick to pick stuff up and interact with doors. It makes hall-wugging so much more efficient.
Haruspex Apr 29 @ 6:23am 
Originally posted by Soldner42:
I start:

I hate pressing the Sticks in to for example activate Sprinting.
Thats why i rebind the Stick Pressing Button of both Sticks to the Back Buttons.

I don't utilize the back buttons as much as I should. I should really get in the habit of doing so.

I usually immediately turn on gyro aiming for the finer movements, and leave the stick for the larger motions.
Originally posted by N:
depends what I'm playing. If its a first or third person camera with aiming/shooting, I almost always activate the gyro on right stick touch. Jump on R4, crouch on L4. I like to use the trackpads for tech and weapon wheels. Another handy thing I've recently started doing is assigning the interact key as a start press to the touch bind on the right stick. That makes it so I only have to tap on the stick to pick stuff up and interact with doors. It makes hall-wugging so much more efficient.


Originally posted by Haruspex:
Originally posted by Soldner42:
I start:

I hate pressing the Sticks in to for example activate Sprinting.
Thats why i rebind the Stick Pressing Button of both Sticks to the Back Buttons.

I don't utilize the back buttons as much as I should. I should really get in the habit of doing so.

I usually immediately turn on gyro aiming for the finer movements, and leave the stick for the larger motions.
I find it quite crazy how i never felt the need to use the Gyro. Always felt whacky and unprecise to me, difficult to explain.
But crazy, i thought barely anyone was using the Gyro Sensors of the Steam Deck.
Maybe, i also should try it out a bit more and get used to it. mh. :/
WarnerCK Apr 29 @ 9:05am 
Gyro on right stick touch for first person games. Gyro on aim-down-sights for third person games. Face buttons mirrored to back buttons for games where I won't generally want to take my thumb off the stick to hit the face buttons. Invert axis in the (very few) games that can't invert axis themselves.

Also frame rate cap for games that can't run consistently at the full refresh rate.
Last edited by WarnerCK; Apr 29 @ 9:07am
N Apr 29 @ 2:42pm 
Originally posted by Soldner42:
Originally posted by N:
depends what I'm playing. If its a first or third person camera with aiming/shooting, I almost always activate the gyro on right stick touch. Jump on R4, crouch on L4. I like to use the trackpads for tech and weapon wheels. Another handy thing I've recently started doing is assigning the interact key as a start press to the touch bind on the right stick. That makes it so I only have to tap on the stick to pick stuff up and interact with doors. It makes hall-wugging so much more efficient.


Originally posted by Haruspex:

I don't utilize the back buttons as much as I should. I should really get in the habit of doing so.

I usually immediately turn on gyro aiming for the finer movements, and leave the stick for the larger motions.
I find it quite crazy how i never felt the need to use the Gyro. Always felt whacky and unprecise to me, difficult to explain.
But crazy, i thought barely anyone was using the Gyro Sensors of the Steam Deck.
Maybe, i also should try it out a bit more and get used to it. mh. :/

I first started with the gyro in the steam controller and I can definitely confirm theres a bit of a learning curve to retrain your brain, but its worth it. I recommend using the gyro to mouse beta feature, as it requires less tweaking.
Omarock Apr 29 @ 7:26pm 
Here are the standards I use:

-Set the triggers threshold point to 0.

-Trigger range start to 0.

-Trigger range end to maximum.

-Set a "Cleared from Parent" dummy command on the triggers soft pull. This allows you to activate haptics that make you feel the triggers "bite point". This helps because the steam deck triggers have a large mechanical deadzone.

-Set the left stick deadzone shape to square in racing games. This helps with achieving a 100% steering lock on a wider range of the outer edges of the sticks, as opposed to the circle deadzone shape where you have to be dead centered to the middle left or middle right to achieve a 100% steering lock.

-Set a custom analog curve for the left stick in racing games, I like a value of around 70 which feels between the default wide and very wide. I don't like the defaults because wide still feels too sensitive and very wide adds a large deadzone in the middle.

-In games where you use the trackpad to aim, bind whatever is in L1/R2 to the back buttons L4/R5. Makes life easier.

-Use "mouse region mode" for the right trackpad on 2d games.
Last edited by Omarock; Apr 29 @ 7:30pm
yeah I hate pressing the sticks in too, for any reason, it feels like i'm wearing them unnecessarily. always rebind to the back for them and the shoulder buttons too out of habit. left trackpad is usually a osd touch menu of some kind and right trackpad will activate gyro or be mouse with left click on press if it's an old game.
retro_Ed Apr 30 @ 5:22am 
Under properties I set each game resolution to 4K for both Internal and External display.

(This can be done on system wide under display settings but I do not recommend doing this because it defaults every game starting resolution to that resolution.)

Reason for this is when switching from handheld mode to Dock is more fluid.
Older and light games runs 1080p and higher so there is no need switching resolution when playing on television or desktop monitor and handheld mode.

Also if any action benefits on toggle pressing, I set this button TOGGLE ON.
Originally posted by retro_Ed:
Under properties I set each game resolution to 4K for both Internal and External display.

(This can be done on system wide under display settings but I do not recommend doing this because it defaults every game starting resolution to that resolution.)

Reason for this is when switching from handheld mode to Dock is more fluid.
Older and light games runs 1080p and higher so there is no need switching resolution when playing on television or desktop monitor and handheld mode.

Also if any action benefits on toggle pressing, I set this button TOGGLE ON.
Oh yeah, the Resolution thingy is a quite helpful Information.
I mean, i also do this sometimes to very old Games or Indie Games which arent that demanding. But im certain that a lot of People neither know that this is possible nor how it is done.
For People who didnt know this is Possible. You can change the Steam Decks Max Resolution to whatever you want. Its quite easy. Go look for a quick Tutorial on the Net. That way you can connect any Display you want and it wont look awful. For the Steam Deck Display, 720P and 800P are totally fine. But everything bigger than a 21" it looks awful. There the bigger Resolutions really come in handy.
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