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If the game has a Linux version, you can manually for it to use Proton which will force it to use the Windows version of the game. The reason this is important is that most developers have not taken the time to make their saved game data compatible between the two. If you copy Windows saves over to game running a Linux version, it likely will not read it.
You can see what Valve has set for a game by default but going to the "Game Info" page in Game Mode *if* the game has been tested by Valve and is not set for "Not Supported".
Blasphemous is one of those where they have a Linux version, and the Linux saves are not compatible with Windows saves. All it takes is forcing it to use Proton in the game Properties.
You said that in the previous thread yet no one has actually seen cross-OS cloud saves work. If you have examples share because all we've see, in this forum, is it not being developed properly.
Keep in mind, I don't blame developers for not doing it. It's a pain when you are storing binary data. I've done it as a former programmer and it wasn't easy or fun (and I also have to support multiple flavors of UNIX which all had different ways of bit-level writing).