Steam Deck

Steam Deck

Steam Deck half rate shading
how to ignore the "half rate shading" in my Unity3D game? if player open it, all of the game render textures will shade with half rate. UI text became unreadable.
Last edited by 环球反射弧; Jan 17, 2024 @ 10:58pm
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Showing 1-6 of 6 comments
WarnerCK Jan 18, 2024 @ 5:45am 
You shouldn't. What the user wants, the user wants.

If you make sure your game performs well on the Deck then users will have no reason to touch that setting (and in practice people don't use that setting because it makes things look bad). You can also implement variable shading (should it be necessary) in your game, since you know what effect that will have on which parts in the way that the driver's automatic setting doesn't.
环球反射弧 Jan 18, 2024 @ 10:10pm 
Originally posted by WarnerCK:
You shouldn't. What the user wants, the user wants.

If you make sure your game performs well on the Deck then users will have no reason to touch that setting (and in practice people don't use that setting because it makes things look bad). You can also implement variable shading (should it be necessary) in your game, since you know what effect that will have on which parts in the way that the driver's automatic setting doesn't.

For most players, they don't need to change it. But I got some feedback players follow some "long battery life" video, just open it on global settings. They didn't really know about it. And some games are not affected by this option, like "hades", "monster hunter: rise".
WarnerCK Jan 19, 2024 @ 4:50am 
There are ridiculous YouTube videos that no one should watch on every subject. The Steam beta now has descriptions for each of the options in the performance panel, so that will be coming to the stable channel in due course and they won't be able to say that they don't know what it does. Games that don't use shaders for their text won't have their text affected by the shader resolution, obviously.

If you feel it's a widespread issue, put in your documentation somewhere than half-rate shading makes the text look bad. Job done. Trying to fight the driver is a losing battle, and trying to undo something that the user has explicitly chosen is pretty obnoxious.
环球反射弧 Jan 19, 2024 @ 11:38pm 
Not only the text, but also all the visual content of the two games listed above were not affected by the half rate shading.
PsyBlade Jan 20, 2024 @ 11:46am 
imho the best would be to not run shaders on the text so that it is readable in both cases and let the players decide if the tradeoff is worth it.
WarnerCK Jan 20, 2024 @ 3:50pm 
Originally posted by Angry-7:
Not only the text, but also all the visual content of the two games listed above were not affected by the half rate shading.
That just means that those games aren't using shaders for the things you're looking at. Nothing more.
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Date Posted: Jan 17, 2024 @ 10:00pm
Posts: 6