Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Edit: I should note that by "gaming" laptop I mean a laptop that will be used to play games, not something tricked out with the latest graphics card, etc. The person using this laptop would mainly be using it for some older, not graphically intensive games, and some creative software like blender, etc.
Neither of those. You should stay far away from niche distros.
https://www.gamingonlinux.com/2022/12/the-best-linux-distribution-for-gaming-in-2023/
If you want the same KDE Plasma desktop environment as the Deck's desktop mode you should choose Kubuntu over the Gnome-based Ubuntu.
https://kubuntu.org/
Built on top of Arch. Arch isn't a great enterprise distro. Brazzile OS use Fedora to side step the issue with rolling release distros.
https://github.com/ublue-os/bazzite
ChimeraOS is 99% = SteamOS 3.xx and it is great for AMD users.
Default UI is Big Picture gamemode but it also have an option to run normal desktop mode.
Best part is Gamescope which is not used on normal desktop Linux distros.
Out of curiosity, what is Gamescope?
Gamescope is a compositor use for games. The project is built on top of wlroots.
https://en.wikipedia.org/wiki/Compositing_window_manager
https://github.com/swaywm/wlroots/wiki/Getting-started
https://github.com/ValveSoftware/gamescope
Compositor is an important piece of display technology because it controls how your applications syncs to an external display. The software talks to the graphic driver and say here is my buffer and present it to the user.
Valve is interested in compositors because you can add post processing layers like FSR anti aliasing directly to the whole screen.
There are Wayland compositors based on wlroots but gamescope isn't one of them.
gamescope is built on top of wlroots.
https://github.com/ValveSoftware/gamescope/tree/master/subprojects
It is listed in the subprojects. wlroots is pretty much the largest wayland compositor library built from scratch. Nvidia cannot ignore it because wlroots runs games.
https://github.com/ValveSoftware/gamescope/blob/master/src/steamcompmgr.hpp#L4
Valve like any developers are too lazy to build an entire project from scratch. They want a q/a community. wlroots q/a community is quite healthy.
hm, sounds interesting, but it also sounds like it is beyond my ability to use effectively
There's a talk here that explains the relationship.
Gamescope like any piece of software is an application.
https://github.com/ValveSoftware/gamescope#keyboard-shortcuts
Here are keyboard shortcuts and launch options. Get use to cli and gamescope is pretty easy to launch. You may not need it because Gamescope is just meant to get the desktop environment like gnome or KDE out of the way.
As I thought, they ripped out the huge part of the output. Valve investment in Linux because they believe existing ecosystem in all major OS do not have enough innovation in these low level display pipeline.
I wonder how much they rip out.
https://salsa.debian.org/games-team/gamescope/-/blob/debian/latest/src/wlserver.cpp
The lead dev of wlroot still contributes.