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Additionally, Steam Input allows for the ability to create macros; so you can set up multiple functions per button; which if you understand what I'm saying, is INCREDIBLY powerful.
https://steamcommunity.com/app/1675200/discussions/0/3395175706748835161/
There was a workaround that was posted in there to make the Steam Deck controller emulate keyboard/mouse in the game specific controller configuration. If the game sees it as keyboard mouse, it should then recognize the next connected controller. Might be something to test.
I recall doing something of the sort for a game a while back. It did work; but mouse sensitivity via use of the joystick was a bit touchy; but after some serious fine tuning everything seemed to work like a charm!
Doesn't really let me edit the layout