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If their game worked right I'd agree with you. But every time the game really starts feeling immersive you run into something stupid like NPCs standing on tables or being ejected into space instead of warping or an elevator kills you.
The closer you get to being immersive, the more jarring it is when stuff like that shatteres any feel of immersion. If they can ever fix that stuff I'll agree with you whole heartedly. But we're 10 years into development in Star Citizen and that stuff is still rampant so i'm assuming they are either unwilling or unable to fix it until proven otherwise at this point.
SC has no story or tutorial. which just made the game completely pointless and boring. plus trying to figure out the controls on your own was a hell of a lot more of a pain then sb2.
This game has focused on the game mechanics and systems first. Graphics will come. It is also single player only. No co-op, but also no griefers.
Its a brilliant game and has a limited story and a need for progression other than money.
It is not star citizen levels of immersion or graphics.
It is worth the cost in terms of money and time in comparison to SC.
I play both :)
Will likely play this title more often.
What immersion?
There are no maps, no GPS, half the ships can't land at night because they have no lights, ships designed around precision close quarters movements (mining, refueling, etc) have some of the worst positional thrusters, we have trollies but not wheelbarrows and we can't actually use trollies in any useful way (example UGF missions hauling loot back), they've removed sniper rifles from the universe to put in random loot boxes in POIs, only a few places in the universe have any demand for each commodity, you can buy a starship that can blow up a small moon but not sniper rifles or rocket launchers or certain guns, there are ground vehicles but no reason to ever use them, cargo is handled not in the cargo bay where it would be efficient but halfway across a city/station, etc.
- Star Citizen is a universe where you can buy a ship that can level a small moon but you can't buy a sniper rifle. It's a universe where there are entire planets/sectors full of people who have zero demand for medical supplies and will not buy them at any price. Even if they have a big hospital.
- It's a universe where I can travel between planets in a matter of minutes, but there is no maps for cities or planets....not even a physical mall store kiosk map. But there IS physical mall store kiosk maps for the siege of orison...so the technology exists in universe....but nobody uses it lol.
- I can buy a vehicle...but somehow cannot sell it. But I can strip it of parts and hull and sell that. So you'd think you could at least just sell a ship for its parts and scrap value. But no.
- It's a universe where UI's necessary to read for safe navigation are often completely unreadable. Windshields don't have any way of de-icing. Scopes put onto guns for the sake of increasing visibility often have holographic sights that completely obscure visibility.
- It's a universe where key fobs and keyless entry does not exist. Backup or landing cameras don't exist. Rope doesn't exist. You have to take your helmet off to eat and drink. Rugged vehicles meant to be used on rough planets have OPEN TOPS. Mining vehicles with danger of overloaded rock producing flying shrapnel are open air with no barrier....even in the bigger two seater version.
- If I want to buy all of a manufacturer's product not only is there no internet website to order them but there is no physical place that has all their goods like an apple store....despite one planet mimicing apple store asthetics.
- Despite all the delivery missions you can do, somehow you can't buy anything and have it delivered to you. Nope, you gotta go to locations manually and carry stuff around yourself.
Star Citizen has immersive elements, tis true. But the game itself is not immersive. It takes more than having good graphics and getting physically inside something to be immersive. At the bare minimum they need to fix NPC's standing on tables and couches everywhere before we can even begin to have the conversation. Because right now Star Citizen NPCs make Cyberpunk NPCs look like future tech fro 2050 lol. And Cyberpunk got hella dragged for that.
I'm not trying to dump on Star Citizen, but no double standards. We'd rip apart other games for all the immersion breaking mistakes it has, lore issues, tech issues, etc. So it does not get a pass from me.
Incidentally Spacebourne 2 is not immersive either. But I don't expect it to be. It's a game arse game and its fun to play and that's why I'm here.
Short answer: No
Longer answer: SC is not a game yet, it is a buggy prototype to sell virtual ships for crazy amounts of money. Over $558+ million plus from backers alone (not including private sector investments if any) and has over 400 active developers. Somehow they do not have a game done, miss deadlines, sell concept art for hundreds of dollars. SB 2 is a near feature complete game that allows you to do an amazing amount of stuff and it is made by one man.
Really is a no brainer to buy this title as the developer is a dedicated, skilled, transparent, and really nice guy. He has a version of a Trello up and for me that is great as you can see what is being worked on and planned for.
StarCitizen doesn't take your hand, it believes you are intelligent enaught to figure it out
The problem with Star Citizen's Sandbox is that its also lacking sand. What you can actually do in the game is very rigidly controlled, the grind is real, and only certain things make money so a significant amount of your time is spent grinding money and then once you've got your ship and money and etc you can dooooooo....not much really.
Like Valheim has alot you can do and build and explore and etc. Star Citizen has almost nothing. And not only that the distances involved and sheer scale actively discourage exploration.
Give this one a shot as well, it's a fun gameplay loop which is the main thing for me.
However sb2 is a fun game targeting its own niche with good potential, its shaping up to be a fun game with reasonable variety of gameplay, if anything its sorta targeting the concept of star citizen before it became a victim of its own success and had to be redesigned to suit the massive funding it received, sb2 has cut-scene to ground planets just like the original sc 2012 design, and sb2 has procedurally generated flatworld voxel surfaces, yes the pop is a result horrible but he covers it up a little with camera effects lol, id say its further ahead of freelancer if i was to give two games to sum up as id say its the janky bastard offspring of a mating ritual involving elite dangerous and x4 lol xD