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BUT WE CAN'T CREATE THE BATTERIES TO POWER THEM!
That's just poor game design!
It's certainly possible we might add this in the future.
Its very possible we will add this in the future. However, it is a very low priority for our workload as they are infinite and as such, we have had very few people send us this feedback.
These are still early days of our Early Access, so we appreciate the constructive feedback from players :)
From a gameplay perspective it is our 'currency'. The very first thing we have to do is borrow a battery to open a door; the two batteries we get in the starting area limit our progress and force us to leave; the first 'puzzle' we encounter is to power a computer at the greenhouse; and the final 'puzzle' in the overdust (tm) is to power the elevator. Furthermore, in every case we are provided with the batteries needed, and none of the essential crafting stations require power. It has been well thought out.
That said, how about an on-board power system where chargers, extractors (and crafting stations... and even lights?) are all powered from a central source - into which we must feed batteries to keep it powered. Just a thought.
If that is your opinion then thanks for sharing your personal thoughts.
I'm sure there are some people that agree with you.
But there is no need to be ignorant and rude here.
Yeah... I went a bit over the top there.... Im Sorry.... I was in a bad mood at the time i wrote that.... I deleted it!
Im really sorry @Sparkplug, there is no reason for me to be rude like that. Same to you @FFH_greg
I appreciate it, thank you, Mohaje.
Have a great weekend!
I also like the idea of a central power system and or a recharge system which just ticks very slow.. like maybe it charges a batter back to 100% in 30-60 minutes.
I guess us more experienced players just see the big picture because we have seen it all and newer players feel a slight bit of pressure unsure of where their next battery is going to come from without knowing they are infinite and a short 2 minute drive in almost any direction.
Really nice to see this. Hardly ever happens these days. Kudos to you.
So all in all, I am not satisfied with the solution of energy supply by these batteries either.
The argument that was partly mentioned here, that a technology is available that can disassemble and reassemble objects atom by atom on the atomic level, but then cannot build the comparatively simple batteries that are necessary for operation, bothers me.
I also find it unconvincing that all the electrical devices aboard the airship don't use any energy.
From my point of view, the batteries are a good solution in the beginning. They quickly save a lot of energy. At the same time, the airship is not yet large or powerful enough to provide its own power supply.
With increasing expansion of the engines, I would like to be able to switch the power supply to the generators that provide power to the engines.
The power supply of the airship is then gradually accompanied by higher fuel consumption, which is also noticeable when the ship is idling, because the refrigerator, for example, also needs power then. So do the water treatment and the 3D printers.
The turbines for altitude control should also consume fuel or electricity and thus fuel again.
Of course, the ratio must be balanced. Power production at idle must not consume as much fuel as flight operations.
Perhaps a battery storage system can be designed that can be expanded with the fat-body batteries to generate and store power during flight and consume it again when the aircraft is at a standstill.
Make the batteries themselves a little less frequent for this purpose.
In the Underdust, on the other hand, that's fine with the crystal batteries, the oxygen generators having been constructed in a makeshift fashion, after all. However, it would be nice if you could replace the batteries in the extractor instead of charging the extractor itself. Currently I always take two with me. Or just increase its battery capacity.
Deutsch:
Also insgesamt bin ich mit der Lösung der Energieversorgung durch diese Batterien auch nicht zufrieden.
Das Argument, dass hier teilweise erwähnt wurde, dass eine Technologie zur Verfügung steht, die Gegenstände auf der atomaren Ebene Atom für Atom auseinander nehmen und wieder zusammenbauen kann, dann aber die vergleichsweise simplen Batterien, die zum Betrieb nötig sind nicht selbst bauen kann, stört mich schon.
Auch dass die ganzen elektrischen Geräte an Bord des Luftschiffs keine Energie verbrauchen finde ich nicht unbedingt überzeugend.
Die Batterien sind aus meiner Sicht am Anfang eine gute Lösung. Sie liefern schnell viel Energie. Gleichzeitig ist das Luftschiff noch nicht groß bzw. leistungsstark genug um selbest für die Stromversorgung aufzukommen.
Mit zunehmenden Ausbau der Motoren wünsche ich mir, dass man die Stromversorgung auf die Generatoren, die in den Triebwerken für deren Stromversorgung sorgen umstellen kann.
Die Stromversorgung des Luftschiffes geht dann allmählich mit einem höheren Treibstoffverbrauch einher, der sich auch im Leerlauf bemerkbar macht, denn zum Beispiel der Kühlschrank braucht auch dann Strom. Genauso wie die Wasseraufbereitung und die 3D-Drucker.
Auch die Turbinen für die Höhenregulierung sollten Treibstoff oder Strom und damit wieder Treibstoff verbuchen.
Natürlich muß das Verhältnis ausgewogen sein. Stromproduktion im Leerlauf darf nicht so viel Treibstoff verbrauchen wie der Flugbetrieb.
Vielleicht kann man einen Batteriespeicher konstruieren, der sich mit den Fetskörperbatterien ausbauen läßt um während dem Flug Strom zu Erzeugen und zu speichern und im Stillstand wieder zu verbrauchen.
Die Batterien selbst dafür etwas seltener machen.
Im Underdust wiederum ist das mit den Kristallbatterien in Ordnung, die Sauerstofferzeuger sind ja schließlich notdürftig aufgebaut worden. Allerdings wäre es schön, wennman beim Extraktor die Batterien austauschen könnte statts den Extraktor selbst zu laden. Derzeit nehme ich immer zwei mit. Oder eben dessen Batteriekapazität vergrößern.