Forever Skies

Forever Skies

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Is it like Subnautica on sky?
:commandervideo:
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Showing 1-11 of 11 comments
No!
It's not comparable to Subnautica.
Smartik1 Apr 18 @ 6:36am 
Actually, it is pretty comparable to Subnautica.

- Building your base from various available component pieces (bit more freedom here to decide on room size)
- Grow your base over time as you find more/better materials and parts
- Interactive machinery for manufacturing/cooking/water
- Hunger/thirst management
- Fuel management for vehicles
- Growing plants in pots
- Exploration by yourself outside your vehicle
- Pet bug is basically your cuddlefish
- Few dangerous creatures that can kill you, but you can kill them back, also with a knife
- Oxygen management in the underdust is like underwater
- Datapads for story
- Scanning for research
- PDA voice for tutorials is nearly identical for both

Honestly, if you think of the airship as Cyclops (with better steering/visibility), then they are pretty similar.
Last edited by Smartik1; Apr 18 @ 6:42am
Well, let's leave it at that!
Forever Skies is so far below Subnautica that the Cyclops, including all of its mod depth modules, and the Neptune rocket would be necessary for Forever Skies to even have a chance of reaching an altitude where the developers could even imagine Subnautica at its peak.
And even then, the James Webb Telescope would still be needed to see Subnautica from the airship in the survival game sky above.
No, no, Subnautica has set a standard for survival games that do without combat, invite exploration, are varied, and offer a great story.
Forever Skies tries to emulate that and isn't bad at it, there's no denying that, but comparable to the crown Subnautica - NO!
Last edited by roterfelsen; Apr 18 @ 7:24am
More like Raft.
Mazaroth Apr 18 @ 7:36am 
Yes.
its 100% like subnautica but in sky :MHRISE_happy:
Smartik1 Apr 18 @ 8:26am 
Originally posted by Doug Dimmadong:
More like Raft.
I'm in agreement, they both handle the world and standardized location generation (islands/towers) the same way. The same applies to building your vehicle from blocks, meaning you have more freedom to define the shape. That doesn't mean it can't be compared to Subnautica though, which was something relatable to the person asking.
How's the creature variety compared to Subnautica?
Smartik1 Apr 18 @ 9:21am 
Originally posted by Raubritter:
How's the creature variety compared to Subnautica?
A lot lower

- Small garden cricket that bites at you (static)
- Hanging centipede that bites at you (static)
- Bees (static around beehive)
- Weird dead mantis hive (spawns slow, mobile hatchlings)
- Mantis (twice your height, only real enemy)

That's about it in terms of enemies. The other "creatures" are moths, which are the equivalent of fish here. They are just food. There are 3 types of those.
Last edited by Smartik1; Apr 18 @ 9:22am
Originally posted by Smartik1:
Originally posted by Raubritter:
How's the creature variety compared to Subnautica?
A lot lower

- Small garden cricket that bites at you (static)
- Hanging centipede that bites at you (static)
- Bees (static around beehive)
- Weird dead mantis hive (spawns slow, mobile hatchlings)
- Mantis (twice your height, only real enemy)

That's about it in terms of enemies. The other "creatures" are moths, which are the equivalent of fish here. They are just food. There are 3 types of those.
Thanks man.
Tray Apr 18 @ 10:57am 
Subnautica has a lot more depth (lol) and variety, and you build unique bases but the vehicles are all the same. This doesn't have any base building, you are just expanding a custom made vehicle that houses all your needs. Most of the similarities between Subnautica and Forever Skies are just because they are in the same genre. The game is very similar to Raft, as has been mentioned.
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