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It's not comparable to Subnautica.
- Building your base from various available component pieces (bit more freedom here to decide on room size)
- Grow your base over time as you find more/better materials and parts
- Interactive machinery for manufacturing/cooking/water
- Hunger/thirst management
- Fuel management for vehicles
- Growing plants in pots
- Exploration by yourself outside your vehicle
- Pet bug is basically your cuddlefish
- Few dangerous creatures that can kill you, but you can kill them back, also with a knife
- Oxygen management in the underdust is like underwater
- Datapads for story
- Scanning for research
- PDA voice for tutorials is nearly identical for both
Honestly, if you think of the airship as Cyclops (with better steering/visibility), then they are pretty similar.
Forever Skies is so far below Subnautica that the Cyclops, including all of its mod depth modules, and the Neptune rocket would be necessary for Forever Skies to even have a chance of reaching an altitude where the developers could even imagine Subnautica at its peak.
And even then, the James Webb Telescope would still be needed to see Subnautica from the airship in the survival game sky above.
No, no, Subnautica has set a standard for survival games that do without combat, invite exploration, are varied, and offer a great story.
Forever Skies tries to emulate that and isn't bad at it, there's no denying that, but comparable to the crown Subnautica - NO!
- Small garden cricket that bites at you (static)
- Hanging centipede that bites at you (static)
- Bees (static around beehive)
- Weird dead mantis hive (spawns slow, mobile hatchlings)
- Mantis (twice your height, only real enemy)
That's about it in terms of enemies. The other "creatures" are moths, which are the equivalent of fish here. They are just food. There are 3 types of those.