Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This supports doing away with sprinklers for an upgraded plant container that requires piping to a tank for continual supply. I'd suggest it is no better than a basic planter if watered manually instead of plumbing in.
ETA: if you want to keep sprinklers, make them a greenhouse-like room chunk instead of a placeable object. This will allow you to control exactly where water falls and remove the jank that will otherwise be unavoidable with players being unpredictable. The floor of said room chunk could be marked up with clear "water zones".
Yeah, there's also that - the sprinklers look ridiculous. They don't water the plants so much as watering the ship. The majority of the water ends up on the floor, which would either require a drain or start pooling inside. Also, why does water just... disappear? It comes out of the sprinklers, hits the floor then just ceases to exist. Water not going into the plants should go SOMEWHERE if they insist on doing sprinklers.
That too, yeah. I remember suggesting something similar when we were first talking about farming, and I still think it's a good idea. Having different "types" of rooms would be a good idea, I think. A hydroponics room, where plants are automatically watered on demand would be quite nice. Especially if it comes with integrated piping and automated water reclamation.
Honestly, we can probably use a bunch of different dedicated rooms like that. I wouldn't mind an engineering room where I can slap down a generator to power all the stuff which otherwise needs batteries, or a living quarters room which helps with sleep and healing. Maybe a dedicated storage rooms with built-in chest racks, etc.
But yes - if the development team INSIST on using sprinklers rather than improved planters, then it has to be a dedicated room, rather than this ceiling-mounted jank.
Support for allowing us to pipe directly to the plant container. The container already have a water tank in them, heck if you see the planter it resembles more planting over a fish tank instead of soil, so sprinkler doesn't make much sense.
Pipes and wires wouldn't really be an issue if they snapped properly - if we could run them in straight lines, or at least with some semblance of order. The game has a grid system, it just doesn't work half the time.
With that said, though - I wouldn't be at all upset if pipes and wiring and all that were integrated into metal walls and floors and such.
This reminded me of no man's sky. they got rid of cables in certain location, and in others cables are just a click origin and click destination kind of type, no need to figure out planes and orientation and such. A lot easier
That's... actually exactly what laying pipe in this game reminded me of :) The first time I tried building really anything in No Man's Sky, it was horrifyingly ugly and difficult to work with. Eventually, I solved this by... giving up and using the large prefab modules. Those share power with each other, meaning no cables of any kind.
A bit less complexity, a lot less jank.
Yeah, I agree, all this junkdance around water tanks (which also accept exclusively dirtwater), junktubes, tube forks (non existent) and jerkjoints is absolute shatshow and must be awoided at any costs. Players already have a wonderful game of pixelhunting and perfect-fitting/aligning items on the ship. They didnt need more of it. If you want to insist on tubing system just make it ship-wide instant upgrade, maybe add some deco textures with "tubes" on inner flats.
Also, I can not not notice that there is something junky with planter's hitboxes. They seems to be wildly off target and very inconvenient to use.
Anyway, my friend tried to convince me to buy this game to play together, but after everything what I've seen, I said that I'll buy it only when devs pathched the hell out of it and made it much less junky. If he still has interest.
This is a good game aside from the bad performance and jankyness, which all should get solve on the EA stage of the game. If you aren't the type to go back to play games you already play in the past, I def recommend waiting.
Thing is, we already have an explicit snapping system with a fixed grid, and it works perfectly fine. The problem is that pipes don't even attempt to snap to it. Not only does this make it impossible to run straight pipes, it also means that pipe placement is subject to ship roll.
There's something fundamentally broken with how this game handles snapping. It works fine with most items, but only sometimes. Items placed on walls will snap to the grid sometimes and not snap to it at other times. I have no idea what determines it. The Metal Collector will snap to the grid in terms of position, but not rotation. Its rotation is always relative to the player. Catwalks will snap to each other if you're close enough, but there's a range at which they'll constantly jitter between two positions.
I'm all for getting rid of pipes entirely, and just running water along the walls automatically. At the very minimum, however, pipes and pipe components need to snap to the grid all of the time.