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I could be wrong, but I think it is limited to 3 cores maxed out and like 4 extensions on each. Interesting question though. Hope someone who knows will chime in.
So upper limit may be more constrained by PC performance and graphics / playability requirements.
Prior game version, performance hit on larger airships wasn't /as/ bad.... I was able to get to I something like 2,000+ weight limit size airship (maybe more), I think 4 (smaller) balloons. Was going to continue to expand but performance became an issue.
That airship was easily double the size of airship I have now....
Edit: Found an old screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=3396225247
https://steamcommunity.com/sharedfiles/filedetails/?id=3396266722
That's interesting, your ship is quite a bit bigger than my current ship - if I built that same ship now I would probably only get 20FPS max. Same if I re-build the ship from my 7-month old screenshot.....
I know it's not just RAM (32GB here).
My PC is a few years old, but has been able to handle a lot of other games without much issue. Even games that lots of other players had issues with, like the Dead Space remake ; (both in it's initial release version, and during/after the various patch attempts to address shader cache issues affecting loading times & stutters a majority of players were seeing) - I had almost no issues.
Even end-game Satisfactory 1.0, hosting a world while playing with a friend, looking out over our final mega-factories and crazy shenanigans and too many conveyor belts (including a power slug carousel and 30? lizard doggos kennel because why not) - my PC never had any performance problems, even on high graphical settings.
Conveyor spaghetti can really tax both the CPU and GPU....
Something about Forever Skies brings my PC to it's knees like no other game before it... and I'm apparently not the only one.
Maybe someday I'll try to uninstall & reinstall Forever Skies and see if that affects something...
The first floor is 4x9 with the cockpit and second floor is 4x8.
The fps is fine most of the time an odd time it goes to crap for a bit normally the longer i play so it could be a memory leak issue but my machine is pretty old now.
Where my fps goes to crap is what used to be the second underdust location its now number 4 i think its called underdust suburbs where you go for the cure the underdust its self is fine its the lift location that is the problem. The first lift location is a bit laggy at the door of the lift but its not too bad has its only a second or so but that other lift is a nightmare to deal with.
I'll need to test this more over a longer play session, but this actually made a huge difference in a brief ~30 minute test. Aside from expected stutters when going down or up a Dust lift, mostly stayed at a solid 60FPS. (some weird stutters after returning from underdust when i stepped onto airship, but only briefly.)
I haven't had issues with DX12 in other games, and didn't even think to downgrade.
I wonder if there may be something in Forever Skies' DX12 implementation that doesn't agree with some cards or setups. Or some extra effects they are only using in DX12 mode that have a lot of impact. I did notice that the "dust layer" weather effect was much more muted on DX11 version.
Will have to experiment more another time
https://steamcommunity.com/sharedfiles/filedetails/?id=3397234462
https://steamcommunity.com/sharedfiles/filedetails/?id=3397234814
Can't build any more balloon stages and i hadn't finished either ...
How many Cores do you have? I Know People with 5 or 6 of them.
Is it necessary? No.
Presently, I am at a 3x10 (or maybe 3x12) double decker with a single, fully upgraded balloon. I am at around 1,400 out of 2,000 kg of weight. I have a 2x3 captain's quarters (small bed, desk, chair, a bit of storage, etc), a dedicated 2x6 garden (with dedicated storage for seeds/biomatter etc), dedicated 3x4 medbay (don't have the medical bed yet, but I'll get there), a workshop space, and storage enough for my needs and a bit extra. a kitchen is to be built up soon, once I have the fridge.
For me, I tend toward austerity, make just what I need, and a bit extra. Mainly, it's for the resources. At present, I don't have the automatic deck extractor, so I have to do it all by hand. Who knows if that austerity will hold with that on hand?