Forever Skies

Forever Skies

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Has anyone found the max upper limit for the airship weight?
I'm just wondering how much the total weight is, not just on one balloon but the whole thing, multiple balloons, multiple extensions, or is this a crazy "You got the materials, we've got the space" sort of thing?
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Showing 1-15 of 17 comments
Phoenix Cat Dec 30, 2024 @ 9:44am 
Originally posted by Moonlit Butterfly:
I'm just wondering how much the total weight is, not just on one balloon but the whole thing, multiple balloons, multiple extensions, or is this a crazy "You got the materials, we've got the space" sort of thing?

I could be wrong, but I think it is limited to 3 cores maxed out and like 4 extensions on each. Interesting question though. Hope someone who knows will chime in.
Illuminia Dec 30, 2024 @ 9:49am 
Game performance starts dropping drastically the larger your airship is, and the more objects you have built on it. I went from easy stable 60FPS on "HIGH" settings at the start, down to 20~40FPS on "MEDIUM" settings at the end of early access story.

So upper limit may be more constrained by PC performance and graphics / playability requirements.

Prior game version, performance hit on larger airships wasn't /as/ bad.... I was able to get to I something like 2,000+ weight limit size airship (maybe more), I think 4 (smaller) balloons. Was going to continue to expand but performance became an issue.
That airship was easily double the size of airship I have now....

Edit: Found an old screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=3396225247
Last edited by Illuminia; Dec 30, 2024 @ 9:54am
ivan.zahariev Dec 30, 2024 @ 10:56am 
The performance hit is not that bad... My current airship is a huge 6x7 tiles, 3300+ kg. two-decker with 2 baloon cores and my potato pc don't even meet the minimum requirements to run the game (8GB RAM vs. 16GB required. The game does stutter from time to time but it is not unplayable at all...

https://steamcommunity.com/sharedfiles/filedetails/?id=3396266722
Illuminia Dec 30, 2024 @ 1:42pm 
Originally posted by ivan.zahariev:
The performance hit is not that bad... My current airship is a huge 6x7 tiles, 3300+ kg. two-decker with 2 baloon cores and my potato pc don't even meet the minimum requirements to run the game (8GB RAM vs. 16GB required. The game does stutter from time to time but it is not unplayable at all...

https://steamcommunity.com/sharedfiles/filedetails/?id=3396266722


That's interesting, your ship is quite a bit bigger than my current ship - if I built that same ship now I would probably only get 20FPS max. Same if I re-build the ship from my 7-month old screenshot.....

I know it's not just RAM (32GB here).
My PC is a few years old, but has been able to handle a lot of other games without much issue. Even games that lots of other players had issues with, like the Dead Space remake ; (both in it's initial release version, and during/after the various patch attempts to address shader cache issues affecting loading times & stutters a majority of players were seeing) - I had almost no issues.

Even end-game Satisfactory 1.0, hosting a world while playing with a friend, looking out over our final mega-factories and crazy shenanigans and too many conveyor belts (including a power slug carousel and 30? lizard doggos kennel because why not) - my PC never had any performance problems, even on high graphical settings.
Conveyor spaghetti can really tax both the CPU and GPU....

Something about Forever Skies brings my PC to it's knees like no other game before it... and I'm apparently not the only one.

Maybe someday I'll try to uninstall & reinstall Forever Skies and see if that affects something...
kane Dec 30, 2024 @ 1:59pm 
I have a two floor airship with two wings with a total of four balloon cores.
The first floor is 4x9 with the cockpit and second floor is 4x8.

The fps is fine most of the time an odd time it goes to crap for a bit normally the longer i play so it could be a memory leak issue but my machine is pretty old now.

Where my fps goes to crap is what used to be the second underdust location its now number 4 i think its called underdust suburbs where you go for the cure the underdust its self is fine its the lift location that is the problem. The first lift location is a bit laggy at the door of the lift but its not too bad has its only a second or so but that other lift is a nightmare to deal with.
Nyota Mwuaji Dec 30, 2024 @ 3:24pm 
I have a two floor airship set up sorta pontoon style. It works for me, but I think that the thruster things should add to what you can add to your ship as opposed to adding to weight. Or maybe do both
ivan.zahariev Dec 30, 2024 @ 10:26pm 
Originally posted by Illuminia:
I know it's not just RAM (32GB here).
Well, there is one setting which had drastic effect in my case: Settings => Graphics => Graphics API => set value to "DX11".
Illuminia Dec 31, 2024 @ 5:32am 
Originally posted by ivan.zahariev:
Originally posted by Illuminia:
I know it's not just RAM (32GB here).
Well, there is one setting which had drastic effect in my case: Settings => Graphics => Graphics API => set value to "DX11".

I'll need to test this more over a longer play session, but this actually made a huge difference in a brief ~30 minute test. Aside from expected stutters when going down or up a Dust lift, mostly stayed at a solid 60FPS. (some weird stutters after returning from underdust when i stepped onto airship, but only briefly.)

I haven't had issues with DX12 in other games, and didn't even think to downgrade.

I wonder if there may be something in Forever Skies' DX12 implementation that doesn't agree with some cards or setups. Or some extra effects they are only using in DX12 mode that have a lot of impact. I did notice that the "dust layer" weather effect was much more muted on DX11 version.

Will have to experiment more another time
CrazyMom Dec 31, 2024 @ 10:50am 
ivan.zahariev Dec 31, 2024 @ 11:44am 
Originally posted by Illuminia:
I haven't had issues with DX12 in other games, and didn't even think to downgrade.

I wonder if there may be something in Forever Skies' DX12 implementation that doesn't agree with some cards or setups. Or some extra effects they are only using in DX12 mode that have a lot of impact.
As a person who struggles daily with microsoft's incompetence and pure idiocy I do tend to blame them first... It is also very possible that some of the DX12's functionalities were "optimized" in a microsoft "certified proffessional" way...
I think i found the max weight my ships weight is 4200 .
Can't build any more balloon stages and i hadn't finished either ...:steamsad:
Originally posted by Sumoldgeeza:
I think i found the max weight my ships weight is 4200 .
Can't build any more balloon stages and i hadn't finished either ...:steamsad:

How many Cores do you have? I Know People with 5 or 6 of them.
Sorry my bad, i have two cores atm. Will try and build another core
I could imagine needing (wanting?) that much space; to max everything out. You know, have a dedicated medical bay, a huge captain's quarters, isolated cockpit, garden, kitchen, massive storage facility, workshop, and all decorated to the nines, plus engines and whatnot.

Is it necessary? No.

Presently, I am at a 3x10 (or maybe 3x12) double decker with a single, fully upgraded balloon. I am at around 1,400 out of 2,000 kg of weight. I have a 2x3 captain's quarters (small bed, desk, chair, a bit of storage, etc), a dedicated 2x6 garden (with dedicated storage for seeds/biomatter etc), dedicated 3x4 medbay (don't have the medical bed yet, but I'll get there), a workshop space, and storage enough for my needs and a bit extra. a kitchen is to be built up soon, once I have the fridge.

For me, I tend toward austerity, make just what I need, and a bit extra. Mainly, it's for the resources. At present, I don't have the automatic deck extractor, so I have to do it all by hand. Who knows if that austerity will hold with that on hand?
Aleasha Mar 13 @ 8:53am 
is the balloon core thing for the play test or regular mode?
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Date Posted: Dec 30, 2024 @ 9:21am
Posts: 17