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As long as we have the total required materials we shouldn't have to refine them down to their respective parts... The fabricator should just do this automatically, without any hazzle...!
(same as it does in empyrion galactic survival)
Since we can already craft from storage, the other should be standard also.... At least in in ship fabricator.... The suit crafter is understandably less powerfull, and shoulden't have this feature...
Eh, I would disagree with this actually. Yes it may be a hassle, but the current functionality is how pretty much all survival games work, where you do have to print sub-components if you don't have them and this one acts the same way which is fine. Some games don't even let you make intermediary components like this one does, and you have to find them, not be able to make them.
The best solution is simply to allow the ship fabricator to print everything again like it did, then it wouldn't really matter. You would only change which group of the item you want (ship, materials, etc) along the tab tops, quickly print the sub items needed and then the final item needed, all without having to change or even close the fabrication/printing menu at all.
The main issues are they split the printing when they didn't need to, the suit printer could just have been a secondary printing option like it is now, instead of now requiring players EVEN MORE running around between the two printers.
So they added a way to print on the go to supposedly help players, but in actuality the implementation requires MORE running around from players, which completely TRASHES any improvement that they thought they were adding to players for convenience.
This extra step is only causing frustration, it dosn't add to the gameplay in any conceivable way possible, it only makes stuff take longer to build..... By all means add the time to craft theese materials on the end of the other buildcycle... Just let me go do other things while it crafting....
Otherwise we might as well go back to No "crafting from storage"
Another thing abouth "craft from storage"..... is causing me to stop organising my boxes, build materials just go where ever there is room.... since i don't need to sort them anymore, why bother....!
How many different kinds of printers will we end up with?
Eh, quite the logic jump you make from "why can't this printer do everything with one button mash, argghhhhh!!!!!111!!" to "well if it doesn't do EVERYTHING with one button smash then let's just scrap it all and have to run around grabbing stuff from boxes!!!111!!! Grawww..."
Seriously though, the game has always had you craft base components from raw materials, again just like almost every other game in the survival genre. It's a nice QOL feature, and something that not all games DO have when you craft from storage.
You undermine the idea of having a single printer (the one on the ship) go back to doing what is now split among the ship and suit printers, which is the topic of this particular thread.
By all means, if you want to suggest a "let me just mash one button and print anything I need" then go to the game dev forums and suggest it. I doubt you'd have many up-votes but I could be wrong. I think you'll find that the mentality of "one button to print it all" many survival game enthusiasts (those who actually like the exploring, gathering and crafting aspects) will link to the "give me a win button!!!11!!" mentality, which sorta defeats the time spent in these games.
...then found I could craft from my inventory, great! Useful for a few bits here and then when away form the ship.
Then I built the Device Fabricator only to find it can't make the basics and I have to switch back and forth.
Nope, that's a little silly :p
What was the change to the scanner its been a while since i last played and yeah i agree messing with the Fabricator and how much you get per extracted resource is just dumb.
If you are going to add coop don't mess with the SP too much. Planet Crafter did coop a lot better.
Adding Co-Op is actually the one thing about this update people are happy with, even with all it's bugs. Changing the gameplay loop to increase how grindy FS is (likely due to FFH surmising with 4 Players gathering simultaneously it'd suck up resources too fast) screws over anyone wishing to play solo, in the beginning. And by beginning I mean tens of hours of gameplay before you get to a point where you have a comfortable amount of resources now solo.