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Yeah, I can appreciate that, it'd just take a bit of tuning, that's all. I think everyone would flinch if they lost, for example, half their effectiveness with each use. I'd say ten percent or so would be a much more fair rate, and that'd give you a solid run before you finally had to hit the sack. But if it's still too much, there's no reason not to go all the way down to a five percent hit, which you'd barely even feel for quite awhile.
Maybe they could just give us a slider in the menu and let it be up to the individual.
We've already reached an accord so this doesn't change anything, but your inaccuracy does bother me a bit. You don't have to stare at the screen. You sleep for about five or six in-game hours before your character wakes up automatically, and it does take like thirty seconds, big deal. Stand up, do a stretch, glance out the window and it's done.
How do you ever manage waiting at stoplights when you go shopping?
It adds nothing to the game other than a slight effect of realism. At which point we could argue about a balanced diet being required to stay healthy. Giving you scurvy if you don't get enough vitamin C. Causing your inventory to shrink if you don't get enough protein as your physical strength fails you. Etc. It's realistic, sure, but what does it add to your moment to moment gameplay that makes it more fun or engaging?
I condensed all of that into "it makes me stare at the screen"
Edit: just to kind of further explain my point about how needing sleep adding nothing. Let's look at Minecraft. A minecraft day is 20 irl minutes exactly. Daylight is 10 minutes, with 1 minutes 40 seconds for dawn/dusk, and 8 minutes 20 seconds for night.
If we said "a player who has been mining and cutting down trees all day needs a full 8 hours of sleep to wake up at dawn and forced the player into sleeping through the night or face a debuff to your run energy. We'd need 500s, so let's speed that up by 10x to get close to the 30s of Forever Skies. The game now forces you to spend 50s doing absolutely nothing every 13 minutes and 20s or face a debuff to your run energy for the sake of realism.
It adds a little flavor for those of us with a mind for details, without going completely overboard.
But if you see it as such a small thing to add for us, how is it such a huge loss for you? Why do you argue so hard?
Yeah, I don't go shopping for fun either, but we all gotta do it to live, unless we're living with our parents and they still do it for us. Or we live off the land in the howling wilderness, in which case how do we have the Internet? So for most adults, going shopping is still a reliable reason most of us have to leave the house from time to time, hence why I used it as an example.
I can't imagine living like you do though. You react as hard to waiting 30 seconds as I would to spending a year in jail. You must feel like a prisoner all the time just from the sheer lack of patience. But I guess if it's the only way you've ever lived, it must not seem as horrible to you as it would to me.
I'm glad you're willing to compromise at least.
Imagine playing Skyrim and in the middle of your exploration, your character goes "man, that's a lot of walking. I'm tired. I need to lie down." and you're forced to go find a place to sleep. You weren't done with what you were doing, but the immersion! The realism! How fun! Except not... At all..
(sigh) No, I don't think I'm misunderstanding you, I think you're making excuses. I don't think you have any patience at all. And that's coming from me, and I know darn well I have very little compared to most people.
But I think we've reached the end of the point where we can accomplish anything. We already agreed that a slider type option, in particular one that goes all the way to 'off', is the best way to handle this. Because regardless of your particular attributes, you've got as much right to enjoy your game as the rest of us.
Everything after that was just... curiosity on my part, which is now satisfied. Good convo, have a good one and all that.