Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In order to collect those resources you HAVE TO VISIT TOWERS! Take a 15 m detour and pick up that battery.
The problem is, that it gives us no chioce in how we want to progress and do different tasks... It's linear, and we can't continue before we finish the task leading up to the next task.
The way arround this issue, is making the resources available in more that one type of location, and creating more recipes for the same goals....
Easy poi's give less loot.... Hard poi's give more loot...
Now we can decide how we wish to play, and how we progress!
You can give your feed back to the dev team and participate in the development process, but you are not in control of it. They are. They decide what to implement and what not.
If you want unlimited options to achieve your goals in games - there are plenty of games specifically built around this idea. This game is not about it. Don't expect it to be a jack-of-all-trades in every aspect to satisfy your wishes when it's been less than 5 months since EA launch.
We can understand it's EA but bro, 29€ when there are literally more games with more content and less people working on it, like The Planet Crafter, for example. If the game it's not for the players, then what's the point releasing it like EA?
Instead they should call it like an Ancient Quantum Flux Relic. Some Cystaline Aetherial Luminarite. Or like a Core Energon Crystal Shard. Something that sounds valuable and uncraftable.
At the minute, we go with the now silent majority who prefer to find batteries on locations. Doing this helps you understand what location you have also visited because it greys out the location on your radar.
It has more than one function. Personally, I'm a fan of this mechanic. Players get into the habit of picking up the batteries. They now stack nicely too. It takes an extra couple of seconds to collect them, no real harm.
Be wary though that this isn't a NO, this is a "Not now, at present the system works well for most players and fits nicely into the gameloop."
+1
I think thats fair. Its certainly something that has come up in discussions in the studio. There's a chance it could happen, but there are no promises.