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Storage box moving without unloading them would be good.
And devs said a while back that yes, you’ll be able to pet the buggo eventually!
3rd-ed!
Radar integrated in a table would be great, i've put it to the left side of the cockpit near the ground now :´(.
(1) Place radar on tables, and chairs. (Imagine being able to have some autonomous behavior, either or at least... more monitoring devices you can place on a shelf or on tables, while watching the weather, proximity radar and radar/map from the living room).
(2) Be able to place the freezer on a shelf (at least the lower section).
(3) Glass table, think with (1). Some color tone and solid legs are ok, perhaps a horizontal X-support structure.
(1 would be highest priority)
Glas table would be so cool allso a few more things like a sofa/couch, large standing storage cabinet or a loo/toilet would be cool but of course not essential for the gameplay. And maby a little buddy to the Friendly Insect.
It´s different from game to game but on all games I´ve been played, it has allways been the old artifacts like the football, the lantern (not the old oil lamp), the zeppeliner or the Join Project Oxygen poster that spawns repeatedly (but different in numbers in every game). In all my games it allso have been a struggle to find the construction pylon and the ukranian pot and plate, the last two maby because the locations they spawn rarely show up.
I had 6 startovers and in all of them I only found the Ukrainian Pot at the High Point and the Ukrainian Plate at the upper part of the Rooftop, not in any other Wind Farms. At my latest startover one plate spawned at the High Point though, otherwise it´s only the Football, the Lantern, the Join Project Oxygen poster and -extremely rarely- the Ukrainian Pot.
Allso it feels like the longer you play the game the spawning of the more "common" artifacts like the Tea Cup or the Incense Burner slows down.
I have stopped collecting teacups afteramassing around 35of them while collecting construction cones (they are both found at temporary camps)
Living NPC's would be cool too. Like NPC airships for trading for rare resources or ship decorations. And make the airships special too like let the devs get creative and the traders airships are there way of showing off their airship designs. Give players ideas for there own design. non of these cookie cutter things like you see in other games. Make each trader different looking. Also make them so the only way you can get on them is with the new extendable gangway.
By terrain, I assume you mean the world under the dust layer? You can do this, there is one map at present but we will be adding more.
As for battling other ships, please see the FAQ:
Q. Is this game going to be non-violent? No killing people, zombies, PvP etc?
A. This isn't a killing game. But there will be combat and hostiles that you will have to contend with, but no humans or zombies. The multiplayer aspect is co-op only, not PvP. Forever Skies will never have flying Sky Pirates attacking the player in epic 50+ airship battle royales where you need to defend your own airship from an onslaught of enemy hordes. That game sounds totally awesome, but it isn’t what Forever Skies will ever be about.
Also labelling of storage boxes.
You can use the Sticky Note to label boxes. I'm not sure why you would want to put a gate in front of the boarding plank, it's already a bit fiddly to get on/off it when you need to have it go off at an angle IMO.