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By the way, pool of dirty water at Greenhouse tower contains exactly 1000 units and can be drained completely.
hahaha you legend. Wow. 1000 units.. has to be more than anyone will ever need in an entire play-through.
TY I did try to be thorough. I do hope others have more to add I mean I'm only at like 47 hours I know some people have a lot more than that.
I think I've only ever struggled with food and water in the early game because I hadn't discovered the greenhouse tower yet.
And having two of everything (except the condenser which I think is not really useful compared to the rainwater collector) is often a must. Allows you to keep things going like an assembly line (1 batch of food or water processing while the other is ready to go).
I would avoid the filtered bottle as that's too small to be useful. Once you unlock large bottles, it's like having a bunch of spare tanks for liquids. It would be nice if they come up with a large liquid storage item (like the barrel the plant oil comes in) to stash water, etc. longer term.
I completely forgot about the filtered bottle because of the limiting capacity. I think if it was 3 or 4 I'd consider using it but to be honest water is just so easy to come by I still probably wouldn't bother lol.
I am at the stage now were I have a constant supply of food and water, okay fine. Where I have a problem is the frequency you have to address it. You don't have very much time to play the game and try to find some sort of immersion or flow before the nag pops up to once more eat and drink. And the frequency is ridiculous, it's simply a mechanic to waste the players time or drag out the games duration. It has ceased to add anything to the game apart from annoyance.
I can't remember it being a issue with Raft. I must have modded it out along with the darn shark. Thing is after I done that it was a good game. No idea what comes over the dev's to do daft stuff like this. It is just not needed at all. They seem to think if it's a survival game then for some odd reason have to eat and drink constantly.
Zhit if you were in a situation were you had to survive your rations for the day would most likely be something along the lines of 5 grains of rice and 2 sips of water.
Eating 15 cows. 25 chickens 4 ton of potatoes and drinking 250 gallons of water per day has bugger all to do with survival.
Raft have cooking recipes which give you access to more nutritious food which last longer than simply grilled fish. So by making regular food so inferior devs probably were forcing players to cook using recipes which is not a good move either.
Subnautica made a perfect balance - most of the food are easy to obtain (just grab a fish with your hands or cut watermelon from the growbed) and easy to cook - it takes literally couple of seconds with fabricator. One more thing for devs to learn. Electric cooker spend too much time on boiling.
Keep a moth on the line and one in the cookpot. Do other stuff. Come back and eat, refill pot and drop lure. Sleep for 5 seconds. repeat.
Does anybody actually die from starvation or dehydration in this game? And if they did, what is the consequence? Nothing.
Aside that, The devps did mentioned they will be working on implementing more foods later on, I'm sure they can do some foods that require multiple ingredients that could do buffs like overfed or something like that. Where you food meter it will decrease at a lower pace.
But in this game, the large bottle is worth making several of. One visit to a greenhouse with that dirty water reservoir and you can have a bunch of bottles of water on reserve. And once you get the freezer blueprint and build 2-3 of them, you can store cooked foods for days in-game. Just have to cook up some stuff here and there (with some non-greenhouse towers offering up some fruits sometimes plus the odd ration or two). Also a decent amount of rations and canned water to be found in lift locations (down below).