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Forever Skies is a procedurally generated world that despawns as you move away, and new points of interest are generated ahead of you.
In Subnautica you could build wherever you want.
In Forever Skies you can only build on your ship.
Very different games.
The game is pretty nice and polished. Lots of building parts to use, gadgets and items really remind me of subnautica (and I mean that as a very high compliment).
But the overall game is super new. We've been given a way to build ships, and rebuild them bigger and bigger, and a world we can fly around in gathering resources...
and that's about it so far. There's no real purpose yet to the game, other then endlessly gathering resources and storing them for future updates.
There are only really two biomes so far: flying through the air above a wrecked world, picking the buildings that poke through the "dust" clean of scraps, or the underdust, which is a choked overgrown toxic area full of mutant plants and animals.
In subnautica most of the game is underwater, but it has biomes that are radically different, abandoned underwater labs, and even above water sections of the map.
Subnautica had a very defined plot.
The two games are at VERY different stages of development right now, and comparing them is super unfair to Forever Skies. It has potential to BE another subnautica like game. It's just... not there yet.
Still, Forever Skies has been fun to play. And there's something incredibly relaxing about watching the "Dust" flowing underneath the ship. It changes direction, colors, speed. It's like watching carbonation in soda, or pint of guinness. It's realllllllly soothing.
FS is like only using your cyclops as a base but much more flexible.
Subnautica is almost ten years old and made with the Unity engine. It takes place in a world (Planet 4546B) that is the same every time with hand placed elements, and a complete story.
Forever Skies is a infinite procedurally generated world (post apocalyptic Earth) with repeating locations. It is in very early access and uses the Unreal engine.
Forever Skies is more like Raft than Subnautica
I only hope they keep conflict like they did in subnautica with a passive defense that lets you get away from the big monster without killing it.
If your read between the lines people are trying to separate this game and Subnautica by nitpicking. In a global sense they are similar as the devs did look at Subnautica for inspiration.
If you look at a game like Vrising, a different game, had the same price when it entered prerelease but it was way more polished than what you get here. The game should be release as a free demo. I get the feeling the studio needed money but it’s my opinion and not based in facts.
The game also somehow looks worse than it was a few months ago and I think that has to do with memory problems. Look at the images on the website and gameplay on YouTube from months ago you will see it looks sleeker.
But that being said I don’t know how Subnautica was in pre-release phase. As this game is not finished yet there may be more things to come as shown on the roadmap. What I do like is that the dev’s are present here and seem to be listening to a degree. Do what you want with this info.
--edit typos --
Feast your eyes on the first public build of SN, much more barebones then FS two weeks ago... xD
Oh yeah, it's still to learn the lesson Subnuitica had to learn, it's not all about eating and drinking. I had to spend most of my time in FS creating food and water and no sooner do you do that, you need more.
If you played Raft, then it would be easy to adapt, but Subnautica is a bit different matter. I guess Cyclops part of Subnautica is closest to this game. If you were to stick everything into submersible and use it as MOB.
Uhm... I think in ceratin cases it's better to let PR answer questions for you.
Subnautica: The Ion technologies in Subnautica come too late in the game for them to really be useful. Which is why I always stick Ion Batteries in the capsule at the end of the game.
Forever Skies: You don't get the largest storage box until you've already built everything else to get to the area where you scan the storage box. There's no reason to continue playing after you get it because you've already done everything. No need to make the boxes and put them down because you don't need to gather anymore resources because you've already built everything.
Also, I got the advanced auto extractor before I got the regular one.
This is Early Access, everything you find in the current "end game" won't be the final "end game".
I think this is the best description for someone who has played both. Sad about using the Cyclops that way, is that by the time you got the cyclops you are already used to playing the other way.
And the food and drink situation gets tweaked or I'm ripping that computer's voice box out and chucking it off the ship. I KNOW my hydration levels are dropping. Unless I have water IN MY MOUTH, they're ALWAYS dropping! STOP TELLING ME!