Forever Skies

Forever Skies

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trackles Jul 27, 2023 @ 9:22pm
To Fellow Subnaitca players
How does it compare to it (without spoilers please).
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Showing 1-15 of 16 comments
󠀡󠀡 Jul 27, 2023 @ 9:35pm 
It's a very different game to Subnautica. For me Subnautica was all about exploration: Seeing the huge map, exploring it, and gathering resources. Resources in Subnautica were finite which.
Forever Skies is a procedurally generated world that despawns as you move away, and new points of interest are generated ahead of you.

In Subnautica you could build wherever you want.
In Forever Skies you can only build on your ship.

Very different games.
william_es Jul 27, 2023 @ 10:05pm 
I kind of agree with quaixor, and kinda don't.

The game is pretty nice and polished. Lots of building parts to use, gadgets and items really remind me of subnautica (and I mean that as a very high compliment).

But the overall game is super new. We've been given a way to build ships, and rebuild them bigger and bigger, and a world we can fly around in gathering resources...

and that's about it so far. There's no real purpose yet to the game, other then endlessly gathering resources and storing them for future updates.

There are only really two biomes so far: flying through the air above a wrecked world, picking the buildings that poke through the "dust" clean of scraps, or the underdust, which is a choked overgrown toxic area full of mutant plants and animals.

In subnautica most of the game is underwater, but it has biomes that are radically different, abandoned underwater labs, and even above water sections of the map.

Subnautica had a very defined plot.

The two games are at VERY different stages of development right now, and comparing them is super unfair to Forever Skies. It has potential to BE another subnautica like game. It's just... not there yet.

Still, Forever Skies has been fun to play. And there's something incredibly relaxing about watching the "Dust" flowing underneath the ship. It changes direction, colors, speed. It's like watching carbonation in soda, or pint of guinness. It's realllllllly soothing.
Last edited by william_es; Jul 27, 2023 @ 10:07pm
Coops Jul 28, 2023 @ 4:35am 
On a high level, they are both survival games. You need food, water and oxygen.
FS is like only using your cyclops as a base but much more flexible.

Subnautica is almost ten years old and made with the Unity engine. It takes place in a world (Planet 4546B) that is the same every time with hand placed elements, and a complete story.

Forever Skies is a infinite procedurally generated world (post apocalyptic Earth) with repeating locations. It is in very early access and uses the Unreal engine.

Forever Skies is more like Raft than Subnautica
Cesar Jul 28, 2023 @ 11:14am 
Yes but they are close enough that I get a lot of the same vibe. If you like subnautica you're going to like this.

I only hope they keep conflict like they did in subnautica with a passive defense that lets you get away from the big monster without killing it.
Last edited by Cesar; Jul 28, 2023 @ 11:22am
Venthus Jul 28, 2023 @ 1:11pm 
I am sorry to say and probably will get a lot of hate for saying this but this game doesn’t hold a candle to Subnautica right now. Storywise, mechanics, building, variation,logic of things and for now Im missing the concept implementation into the game. I have to say Subnautica does it better. But that being said I Ioved the hours I played but it’s not worth the money as you can complete what there is in a few hours and there is not much to do after that right now than fly around and build your airship that is still missing customization options that were in the demoed on the website.

If your read between the lines people are trying to separate this game and Subnautica by nitpicking. In a global sense they are similar as the devs did look at Subnautica for inspiration.

If you look at a game like Vrising, a different game, had the same price when it entered prerelease but it was way more polished than what you get here. The game should be release as a free demo. I get the feeling the studio needed money but it’s my opinion and not based in facts.

The game also somehow looks worse than it was a few months ago and I think that has to do with memory problems. Look at the images on the website and gameplay on YouTube from months ago you will see it looks sleeker.

But that being said I don’t know how Subnautica was in pre-release phase. As this game is not finished yet there may be more things to come as shown on the roadmap. What I do like is that the dev’s are present here and seem to be listening to a degree. Do what you want with this info.

--edit typos --
Last edited by Venthus; Jul 28, 2023 @ 1:17pm
Plake Jul 28, 2023 @ 1:16pm 
Originally posted by Venthus:
But that being said I don’t know how Subnautica was in pre-release phase. As this game is not finished yet there may be more things to come as shown on the roadmap. What I do like is that the dev’s are present here and seem to be listening to a degree. Do what you want with this info.
https://youtu.be/en26BBY8uFo

Feast your eyes on the first public build of SN, much more barebones then FS two weeks ago... xD
LeftPaw Jul 28, 2023 @ 3:05pm 
Subnautica was more logical and easier to get into. I am finding forever sky's tough going. A lot of stuff doesn't make a lot of sense and is confusing. Game-play wise it's seems a little like Subnautica of the skys.
Oh yeah, it's still to learn the lesson Subnuitica had to learn, it's not all about eating and drinking. I had to spend most of my time in FS creating food and water and no sooner do you do that, you need more.
Last edited by LeftPaw; Jul 28, 2023 @ 3:09pm
Dirmagnos Jul 28, 2023 @ 9:18pm 
This game is like 80% of Raft and 20% of Subnautica.
If you played Raft, then it would be easy to adapt, but Subnautica is a bit different matter. I guess Cyclops part of Subnautica is closest to this game. If you were to stick everything into submersible and use it as MOB.
FFH_Greg  [developer] Jul 31, 2023 @ 4:44am 
Originally posted by LeftPaw:
Subnautica was more logical and easier to get into. I am finding forever sky's tough going. A lot of stuff doesn't make a lot of sense and is confusing. Game-play wise it's seems a little like Subnautica of the skys.
Oh yeah, it's still to learn the lesson Subnuitica had to learn, it's not all about eating and drinking. I had to spend most of my time in FS creating food and water and no sooner do you do that, you need more.
Thats Early Access for you. A lot of stuff gets moved around during production, so the world will get more and more logical.
Venthus Jul 31, 2023 @ 12:16pm 
Originally posted by FFH_Greg:
Originally posted by LeftPaw:
Subnautica was more logical and easier to get into. I am finding forever sky's tough going. A lot of stuff doesn't make a lot of sense and is confusing. Game-play wise it's seems a little like Subnautica of the skys.
Oh yeah, it's still to learn the lesson Subnuitica had to learn, it's not all about eating and drinking. I had to spend most of my time in FS creating food and water and no sooner do you do that, you need more.
Thats Early Access for you. A lot of stuff gets moved around during production, so the world will get more and more logical.

Uhm... I think in ceratin cases it's better to let PR answer questions for you.
JaxTheReaper Aug 1, 2023 @ 7:17am 
They're already making the same mistakes in this game that were made in Subnautica. Putting useful items and gear too late in the game for them to be useful.

Subnautica: The Ion technologies in Subnautica come too late in the game for them to really be useful. Which is why I always stick Ion Batteries in the capsule at the end of the game.

Forever Skies: You don't get the largest storage box until you've already built everything else to get to the area where you scan the storage box. There's no reason to continue playing after you get it because you've already done everything. No need to make the boxes and put them down because you don't need to gather anymore resources because you've already built everything.

Also, I got the advanced auto extractor before I got the regular one.
Last edited by JaxTheReaper; Aug 1, 2023 @ 7:26am
Plake Aug 1, 2023 @ 7:32am 
Originally posted by JaxTheReaper:
Forever Skies: You don't get the largest storage box until you've already built everything else to get to the area where you scan the storage box. There's no reason to continue playing after you get it because you've already done everything. No need to make the boxes and put them down because you don't need to gather anymore resources because you've already built everything.
We don't even have 50% of the story available in FS, not sure what you're talking about... For all you know we only have 10% of it currently.
FFH_Greg  [developer] Aug 1, 2023 @ 8:11am 
Originally posted by JaxTheReaper:
They're already making the same mistakes in this game that were made in Subnautica. Putting useful items and gear too late in the game for them to be useful.

Subnautica: The Ion technologies in Subnautica come too late in the game for them to really be useful. Which is why I always stick Ion Batteries in the capsule at the end of the game.

Forever Skies: You don't get the largest storage box until you've already built everything else to get to the area where you scan the storage box. There's no reason to continue playing after you get it because you've already done everything. No need to make the boxes and put them down because you don't need to gather anymore resources because you've already built everything.

Also, I got the advanced auto extractor before I got the regular one.

This is Early Access, everything you find in the current "end game" won't be the final "end game".
Gietmex Aug 1, 2023 @ 11:22am 
Originally posted by Dirmagnos:
This game is like 80% of Raft and 20% of Subnautica.
If you played Raft, then it would be easy to adapt, but Subnautica is a bit different matter. I guess Cyclops part of Subnautica is closest to this game. If you were to stick everything into submersible and use it as MOB.

I think this is the best description for someone who has played both. Sad about using the Cyclops that way, is that by the time you got the cyclops you are already used to playing the other way.
Hydroculator Aug 1, 2023 @ 2:56pm 
Originally posted by FFH_Greg:
Thats Early Access for you. A lot of stuff gets moved around during production, so the world will get more and more logical.

And the food and drink situation gets tweaked or I'm ripping that computer's voice box out and chucking it off the ship. I KNOW my hydration levels are dropping. Unless I have water IN MY MOUTH, they're ALWAYS dropping! STOP TELLING ME!
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Date Posted: Jul 27, 2023 @ 9:22pm
Posts: 16