Forever Skies

Forever Skies

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Anker Jul 14, 2023 @ 2:26am
Beta Branch: High Place
There is no obvious way to actually reach the high point's building containing the recycler. At an altitude of 300, and enough turbines that the AI tells me that I've reached Max Height, the ship cannot get close enough for the extended plank to fit on it. Unless you want me to do some cartoon nonsense like stack five extendo-bridges on top of each other, or are planning to introduce a grappling hook to climb the cables, there appears to be no way up.
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Showing 1-15 of 16 comments
FFH_Greg  [developer] Jul 14, 2023 @ 2:31am 
Originally posted by Anker:
There is no obvious way to actually reach the high point's building containing the recycler. At an altitude of 300, and enough turbines that the AI tells me that I've reached Max Height, the ship cannot get close enough for the extended plank to fit on it. Unless you want me to do some cartoon nonsense like stack five extendo-bridges on top of each other, or are planning to introduce a grappling hook to climb the cables, there appears to be no way up.
It's not immediately obvious no, wheres the fun in that ;)
The answer
you enter from where you find the wrecked docking plank. You want to angle it so the plank is facing upwards. Then walk across and duck under the metal wiring. BAM! You're in
Anker Jul 14, 2023 @ 2:47am 
Originally posted by FFH_Greg:
It's not immediately obvious no, wheres the fun in that ;)

It's okay to have some puzzles, but if you can't figure it out at ALL then players will just move on without it. I'm not afraid to jump all over a POI trying to do dumb things, but I took one look and left the first one under the assumption I'd need to come back with More Turbines. If the answer to a puzzle seems like it's progression elsewhere- Like not knowing there's a maximum height cap- Then progressing elsewhere is what people will try.

Even looking up at it... (Screenshot: https://cdn.discordapp.com/attachments/1067511126457340107/1129347982236594216/image.png ))

...Unless my ship gets the ability to fly 50 meters over the maximum altitude, or I gain the ability to jump 30 meters into the air, there doesn't seem to be a way up. Unless, perhaps, there is a bug that these are spawning at altitudes they shouldn't be?
Last edited by Anker; Jul 14, 2023 @ 3:04am
Anker Jul 14, 2023 @ 2:57am 
For contrast, here's my ship: https://cdn.discordapp.com/attachments/1067511126457340107/1129350938897952798/image.png

And while I'm at it, the controls indicating it's maxed out: https://cdn.discordapp.com/attachments/1067511126457340107/1129351779012837407/image.png


It is at the maximum altitude it can reach. Said maximum altitude is well below where the stairs take you up, and the plank can't even reach past the stairs. So using that isn't an option.
Last edited by Anker; Jul 14, 2023 @ 3:01am
Tanyon Jul 14, 2023 @ 3:07am 
When I scanned the plank and got it in my game I immediately knew I was supposed to use it to get up there and that is why it was given to me.

In MANY games when you receive a new technology the next hurdle uses that technology I did not find this as any kind of puzzle or anything... it seemed very straight forward.

The dev literally gave you the answer. Also, another player posted them actually using and doing it on their YT video.
Anker Jul 14, 2023 @ 3:09am 
Originally posted by DarthTanyon:
When I scanned the plank and got it in my game I immediately knew I was supposed to use it to get up there and that is why it was given to me.

And you know what? That WAS the first thing I tried. And it didn't work. Lemme try to grab a screenshot. While I'm doing that, link me the youtube video?

https://cdn.discordapp.com/attachments/1067511126457340107/1129354432862228550/image.png

Here you go. Notice that the closet my airship can get- Having built horizontally, and not vertically, is low enough that the distance my plank goes at max extension is lower then the actual stairs up. What, is this a location only available to ships that are five levels above where you start building?
Last edited by Anker; Jul 14, 2023 @ 3:12am
FFH_Greg  [developer] Jul 14, 2023 @ 3:16am 
Originally posted by Anker:
Originally posted by FFH_Greg:
It's not immediately obvious no, wheres the fun in that ;)

It's okay to have some puzzles, but if you can't figure it out at ALL then players will just move on without it. I'm not afraid to jump all over a POI trying to do dumb things, but I took one look and left the first one under the assumption I'd need to come back with More Turbines. If the answer to a puzzle seems like it's progression elsewhere- Like not knowing there's a maximum height cap- Then progressing elsewhere is what people will try.

Even looking up at it... (Screenshot: https://cdn.discordapp.com/attachments/1067511126457340107/1129347982236594216/image.png ))

...Unless my ship gets the ability to fly 50 meters over the maximum altitude, or I gain the ability to jump 30 meters into the air, there doesn't seem to be a way up. Unless, perhaps, there is a bug that these are spawning at altitudes they shouldn't be?

I've observed a few players explore this area. There are two videos on YT already. Most figure out quite quickly that you can't reach it on foot. Instead, they usually realize (with the use of our environmental storytelling) that you need to scan the wrecked docking plank on the location and then fabricate it on your airship to reach the location. It needs to be fed to the inside of the location (in the place where the wrecked one is). Then you walk across and enter with the Docking Plank extended. (where the flickering light is).

Edit: Heres one of the videos - https://www.youtube.com/watch?v=bViUxkNFW8M
Last edited by FFH_Greg; Jul 14, 2023 @ 3:18am
alpha-zulu Jul 14, 2023 @ 3:20am 
The maximum height of the ship is 320 meters with three upgraded turbines and it was no problem for me to scan the plank.
One problem I see with the airships in many pictures is that the cockpit is not in front of the blimp and thats the reason that you can not move close enough to scan.
Anker Jul 14, 2023 @ 3:24am 
Originally posted by FFH_Greg:

I've observed a few players explore this area. There are two videos on YT already. Most figure out quite quickly that you can't reach it on foot. Instead, they usually realize (with the use of our environmental storytelling) that you need to scan the wrecked docking plank on the location and then fabricate it on your airship to reach the location.

Right, and that WAS the first thing I tried. Unfortunately...

https://cdn.discordapp.com/attachments/1067511126457340107/1129357142923694110/image.png

Here's a picture of me pillaring up with four staircase rooms on my ship.

https://cdn.discordapp.com/attachments/1067511126457340107/1129357353649705084/image.png

And here's that not being enough even still. Are you seriously suggesting that the intended method of getting to this one location is to build an air ship that's five to six rooms tall? That's like saying the intended way to get through a minecraft parkour challenge is to ignore it and make a pillar of cobblestone up. That doesn't sound right. I'll check the video in the meantime.
Anker Jul 14, 2023 @ 3:26am 
Originally posted by alpha-zulu:
The maximum height of the ship is 320 meters with three upgraded turbines

Eh...? So, what, if you have a bunch of smaller turbines and only a few upgraded ones, that doesn't count, unlike engines? Turbines follow different rules entirely for maximum height verses engine's maximum speeds?
Anker Jul 14, 2023 @ 3:31am 
Yes, apparently the answer was that I had *some* upgraded turbines, but not *enough*. Short of leaving a message at them about how basic turbines aren't enough, I don't know any way for there to be a clue for players who haven't yet figured out that mechanic other then looking it up. Oh well.

Maybe add a crashed airship with the sufficient number of advanced turbines in the wreckage as a clue? This is the first POI added where you need to use them, so it was a challenge not yet seen anywhere else.
Last edited by Anker; Jul 14, 2023 @ 6:47pm
bobblehead Jul 14, 2023 @ 3:50am 
This is going to be awesome! Both the plank (walking like a pirate) and the ability to FINALLY make use of all the materials "lost" in small boxes that can't be broken down. Now they can! Really looking forward to this update.
SaltMaster Jul 18, 2023 @ 5:17am 
Can I just add, I gave up after the story at 300m height with my ship not even knowing about this recycler or these other bits people are talking about.
Heads up game devs... your content isn't attention holding enough nor is there any indication of what items are left to unlock until they are found
[UA]Ramiel Jul 18, 2023 @ 5:59am 
If you're struggling with new places and puzzles where everyone else are not - it's more telling about you then the puzzles. Place where you are supposed to go into the building is even highlighted with blinking lights, come on! You are muddying the water and pressing ridiculous allegations made out of the thin air.
FFH_Greg  [developer] Jul 18, 2023 @ 6:21am 
Originally posted by SaltMaster:
Can I just add, I gave up after the story at 300m height with my ship not even knowing about this recycler or these other bits people are talking about.
Heads up game devs... your content isn't attention holding enough nor is there any indication of what items are left to unlock until they are found
The new location, Recycler and Docking Plank were only officially added today, prior to this they were on the test branch only.

And its simple to see if you're missing locations to visit or items to discover by checking your Studies menu.
DeLindsay Jul 18, 2023 @ 2:10pm 
Just adding my 2 cents. When you go to Craft an item at the Fabricator (or other Workstations) and hover over said item it gives you the full description of what it creates.

The game does in fact tell you the MASL ceiling is 320 as it states "adds XX Meters up to a maximum of 320 Meters" or something to that effect. Now, with a little math you can determine how many of Basic or Basic + Upgraded or Upgraded Turbines you need to reach that ceiling.

The only thing it doesn't expressly tell you is the STARTING height which is 230 MASL, which you notice on the Steering stick the moment you leave the crash Platform in the beginning of the game since you have zero Turbines at that point.

I'm the person in that video and while it took me a moment to "figure out" I couldn't parkour my Character up the Tower after landing on the bottom (~294 MASL) I quickly realized that I would need every bit of that 320 MASL ceiling AND the Docking Plank I just scanned in order to reach up inside the structure.

It was a nice touch for the Devs to create High Point so that we could dock to the lowest Platform with an Airship that only had 300 MASL as it's limit (2 Upgraded Turbines) and walk up to scan the Docking Plank, which itself hints you're probably going to need it & max height to get higher.
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Date Posted: Jul 14, 2023 @ 2:26am
Posts: 16