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Have you followed the instructions in the OP?
Im sorry to hear you're having trouble. Reach out to us with the issue, your specs and what you've tried at support@farfromhome.games.
Hopefully our team can help.
THANK YOU SO MUCH for caring so intense!!! I DD find a "seems so" solution online! If anyone of you might face similar probs, tray this:
Go to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control, then click the GraphicsDrivers folder and select New>Dword(32 bits), then name it "TdrDelay" and set it to 10, making sure to select Decimal.
Finally, reboot your pc and try to run the game, it should be fixed.
(this also should fix the D3D not found problem)
Found this online and it seems to fix my crashes (played 1 hour without crashing!)
https://steamcommunity.com/app/1369630/discussions/3/3052859736119380391/?ctp=2
I have an odd control scheme where Mouse2 is forward, but the UI doesn't let me bind it.
Very frustrating.
This was in the most recent patch notes for the Test Branch:
" Many more keys are now supported for input rebinding, including: Num0-Num9, math operators, Insert-PageDown block, and symbols common for AZERTY keyboard layouts. If we still don't support the keys you need, please let us know through the Send Feedback form"
Feedback form: https://www.farfromhomegames.com/en/playtests
The short of it, doing the Beta, have a ? for a tower on my radar, but there's nothing there, high or low. Gone from min to max altitude and nothing is there. Since I'm on the Beta, I assume it's the new wind farm variant with the gangplank(all other wind farms are checked off), and there are no other ? on my map.
Edit to add: I was in the vicinity of the ? that had no tower when I started up the Beta. I did find a second one, and got my blueprints. But it may be something to look at, that towers may not show up if you're too close after patch.
Thank you. I understand you're unable to provide a screenshot atm but could you still send the bug report here if you haven't done so? - https://www.farfromhomegames.com/en/playtests
ForeverSkies_Win64_Shipping!FD3D12BufferedGPUTiming::GetTiming() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp:1047]
ForeverSkies_Win64_Shipping!D3D12RHI::FD3DGPUProfiler::EndFrame() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12Stats.cpp:92]
ForeverSkies_Win64_Shipping!FD3D12CommandContextBase::RHIEndFrame() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.cpp:653]
ForeverSkies_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:367]
ForeverSkies_Win64_Shipping!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
ForeverSkies_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
ForeverSkies_Win64_Shipping!FRHIThread::Run() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:320]
ForeverSkies_Win64_Shipping!FRunnableThreadWin::Run() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Here's my crash report, haven't even managed to play for more than 10 mins. Before its suggested, i have tried dx11, no change.
My PC specs are pretty much the exact recommended specs. 3800x and a 2070 Super. The 'technical support' at the top of this thread, is not very helpful. I've also tried the beta version, exact same issue.
I've sent my crash logs every time it has happened and the window has popped up.
Drivers are up to date.
LowLevelFatalError [File:Unknown] [Line: 3227] Material /Game/IndustryPropsPack6/Materials/BaseMaterial/M_base.M_base: Serial size mismatch: Got 708039, Expected 912060
ForeverSkies_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3543]
ForeverSkies_Win64_Shipping!<lambda_94681f39a8922090c6467e9849822468>::operator()() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:2305]
ForeverSkies_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4070]
ForeverSkies_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4857]
ForeverSkies_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4556]
ForeverSkies_Win64_Shipping!FAsyncLoadingThread::ProcessLoading() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7104]
ForeverSkies_Win64_Shipping!StaticTick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:486]
ForeverSkies_Win64_Shipping!UGameEngine::Tick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1775]
ForeverSkies_Win64_Shipping!FEngineLoop::Tick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ForeverSkies_Win64_Shipping!GuardedMain() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ForeverSkies_Win64_Shipping!GuardedMainWrapper() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ForeverSkies_Win64_Shipping!LaunchWindowsStartup() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ForeverSkies_Win64_Shipping!WinMain() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ForeverSkies_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
My crash report, i havent started the game yet. Its happen when i try to start new game > select profile and then it crashes at loading screen.
I tried switching API DX11 from DX12 and my GPU is up to date. Will try to verify game integrity now and probably will just wait for the fix.
Here's my spec:
GPU: RTX 2070 Super
Processor: i5-10400F 2,9GHz
Memory: 64GB 3200 MHz
Windows 10 64bit
---------------------------------
After verifying integrity and restarting my PC then switching to API DX11 (i restart the game again since it was DX12), somehow it worked and not crashed again after starting new game. I can play the game normally now. Im not sure if restarting the PC fixed it or the verify parts cause i did both.
In addition, I have two suggestions: I propose to be able to put dots on the radar... and if you connect the radars together, then increase the map
The Virus Carrier is the glands on the back of the dead Mantis. If these are not picked up in the room, then the dead Mantis can be found elsewhere in the Tunnels.