Forever Skies

Forever Skies

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[UA]Ramiel Jul 12, 2023 @ 2:08pm
[NOT a Bug] Boosters effects duration getting broken after using multiple boosters.
Earlier today in another discussion it was stated that only two boosted can be active at the time, which I tried to check if it's really the case.

Without any problem I was able to activate three different boosters (Oxygen, Endurance, Hypothermia) one after another. To my surprise, the third booster I applied - Oxygen - started to wear much more quickly than other two, it lasted only two minutes. I didn't pay any attention to it being sure that this is how it works. 35 minutes later the rest of the boosters expired, so I tried to repeat the same experiment. This time, to my even bigger surprise, the second and the third boosters I've applied, started to worn out at the same rapid pace as in the first attempt while the first one (hypothermia) behaved as expected. At this moment I noticed my energy gauge is running low, so I consumed energy drink to restore it and - to my biggest surprise of the day - the second booster suddenly slowed down to its usual pace while the third continued to deplete quickly.

***EDIT***
This really how boosters and immune system works in this game.
Last edited by [UA]Ramiel; Jul 13, 2023 @ 7:20am
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Showing 1-10 of 10 comments
FFH_Greg  [developer] Jul 13, 2023 @ 2:06am 
Interesting bug, please can you report here - https://www.farfromhomegames.com/en/playtests
[UA]Ramiel Jul 13, 2023 @ 2:08am 
Originally posted by FFH_Greg:
Interesting bug, please can you report here - https://www.farfromhomegames.com/en/playtests

Sure. Would be OK to record a video of this whole process for better illustration and include a link in the report?
FFH_Greg  [developer] Jul 13, 2023 @ 2:10am 
Originally posted by UARamiel:
Originally posted by FFH_Greg:
Interesting bug, please can you report here - https://www.farfromhomegames.com/en/playtests

Sure. Would be OK to record a video of this whole process for better illustration and include a link in the report?
Absolutely. In this case, it might be better to send via email support@farfromhome.games

Thanks a lot!
🚀 Mars Jul 13, 2023 @ 6:44am 
I always assumed this was on purpose to limit you to 2 full buffs. There only appears to be 2 buff slots in the lower right corner of UI, the 2 larger Hexagons.
[UA]Ramiel Jul 13, 2023 @ 6:50am 
Originally posted by 🚀 Mars:
I always assumed this was on purpose to limit you to 2 full buffs. There only appears to be 2 buff slots in the lower right corner of UI, the 2 larger Hexagons.

After reviewing the footage I took while doing those experiments I found out that duration bars start to drain quickly exactly at the moment when my immunity level drops below 75%. I just got extremely lucky to start messing with boosters literally 10 seconds away from that moment.
[UA]Ramiel Jul 13, 2023 @ 7:18am 
Originally posted by 🚀 Mars:
I always assumed this was on purpose to limit you to 2 full buffs. There only appears to be 2 buff slots in the lower right corner of UI, the 2 larger Hexagons.

I just got a confirmation from dev team that this is exactly how boosters should work. With high immunity you can use two boosters for their full potential. Low immunity - quicker drain of effect. I thought of it as a bug 'cause it was completely undocumented and just looking strange.
Tanyon Jul 13, 2023 @ 7:22am 
Originally posted by UARamiel:
Originally posted by 🚀 Mars:
I always assumed this was on purpose to limit you to 2 full buffs. There only appears to be 2 buff slots in the lower right corner of UI, the 2 larger Hexagons.

I just got a confirmation from dev team that this is exactly how boosters should work. With high immunity you can use two boosters for their full potential. Low immunity - quicker drain of effect. I thought of it as a bug 'cause it was completely undocumented and just looking strange.

Well this is good to know I had no idea.. this should be communicated very clearly.
[UA]Ramiel Jul 13, 2023 @ 7:31am 
Originally posted by DarthTanyon:
Well this is good to know I had no idea.. this should be communicated very clearly.

Not knowing about this feature doesn't ruin your experience in any way. It's easy to keep your immunity high and there is no actual need to use multiple boosters, at least for now.
Speaking generally, when everything is handled on a silver plate, there is no mystery left in the game. Such cases only stimulate players to delve deeper into the game mechanics which is always good.
Tanyon Jul 13, 2023 @ 7:39am 
Originally posted by UARamiel:
Originally posted by DarthTanyon:
Well this is good to know I had no idea.. this should be communicated very clearly.

Not knowing about this feature doesn't ruin your experience in any way. It's easy to keep your immunity high and there is no actual need to use multiple boosters, at least for now.
Speaking generally, when everything is handled on a silver plate, there is no mystery left in the game. Such cases only stimulate players to delve deeper into the game mechanics which is always good.

Yea.. well to YOU maybe it's fine and dandy.. also, I personally always have my immunity high but I've seen a lot of posts with people taking about having a hard go at it with food, water.. etc.. so it could affect them or newer players.

I just think this COULD be communicated more clearly. This is a single player/(possibly co-op experience in the future) making the game easier not even easier but more clearly explained for others has no bearing on your experience.
FFH_Greg  [developer] Jul 13, 2023 @ 7:49am 
Originally posted by DarthTanyon:
Originally posted by UARamiel:

I just got a confirmation from dev team that this is exactly how boosters should work. With high immunity you can use two boosters for their full potential. Low immunity - quicker drain of effect. I thought of it as a bug 'cause it was completely undocumented and just looking strange.

Well this is good to know I had no idea.. this should be communicated very clearly.

This is shown within the Immunity Circle on your HUD. But I agree, this needs to be communicated better to players.
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Date Posted: Jul 12, 2023 @ 2:08pm
Posts: 10