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Sure. Would be OK to record a video of this whole process for better illustration and include a link in the report?
Thanks a lot!
After reviewing the footage I took while doing those experiments I found out that duration bars start to drain quickly exactly at the moment when my immunity level drops below 75%. I just got extremely lucky to start messing with boosters literally 10 seconds away from that moment.
I just got a confirmation from dev team that this is exactly how boosters should work. With high immunity you can use two boosters for their full potential. Low immunity - quicker drain of effect. I thought of it as a bug 'cause it was completely undocumented and just looking strange.
Well this is good to know I had no idea.. this should be communicated very clearly.
Not knowing about this feature doesn't ruin your experience in any way. It's easy to keep your immunity high and there is no actual need to use multiple boosters, at least for now.
Speaking generally, when everything is handled on a silver plate, there is no mystery left in the game. Such cases only stimulate players to delve deeper into the game mechanics which is always good.
Yea.. well to YOU maybe it's fine and dandy.. also, I personally always have my immunity high but I've seen a lot of posts with people taking about having a hard go at it with food, water.. etc.. so it could affect them or newer players.
I just think this COULD be communicated more clearly. This is a single player/(possibly co-op experience in the future) making the game easier not even easier but more clearly explained for others has no bearing on your experience.
This is shown within the Immunity Circle on your HUD. But I agree, this needs to be communicated better to players.