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Thanks for your idea.
But this would break the overall vision of the game.
We play as scientists, boosters make more sense. If we played as a soldier or a merc then grenades would make more sense.
Never liked "permanent" blocks in games with no way to disable them fully.
"Hypothermia is defined as a body core temperature below 35.0 °C (95.0 °F) in humans. Symptoms depend on the temperature. In mild hypothermia, there is shivering and mental confusion. In moderate hypothermia, shivering stops and confusion increases. In severe hypothermia, there may be hallucinations and paradoxical undressing, in which a person removes their clothing, as well as an increased risk of the heart stopping."
Certain scientists utilize cryogenics in their work on a regular basis.
I am not talking about full on weapons, but more of jury-rigged canister launcher(or sprayer), that could have variety of uses. All of it falls within scientific format.
In addition to that, if we are talking about reducing temperature, something like thermal blanket would make much more sense. Instead of putting himself at enormous risk, simply block heat radiating from human body. Not to mention that protagonist already wears a suit that should do all of it.
https://history.nasa.gov/alsj/CSM21_Spacesuits_pp223-228.pdf
"Superinsulation must limit heat leak into the suit to approximately 250 Btu per hour during lunar day and heat out to 350 Btu per hour during lunar night." Would think that futuristic suits would be even better at it.
I have similar notion. I am a turtle by my attitude. I like to take as much time as it takes to properly prepare, check and recheck everything and then slowly and steadily make my way thru challenge, dotting Is and crossing Ts. Without leaving any threats behind me, if i can help it. Because problems can start mounting really easy. And in given situation it can end up really bad really fast, resulting in protagonist kicking the bucket.
There's a spot in the ground area where once you've got behind them, you can walk up a short ramp and drop down in front of them to leave the area. It takes a little practice, but you can jump up to that location and basically walk around them.
I found this as I simply couldn't figure out how to make the booster, and had no research available that would let me discover it.
It's impossible to get stuck behind them. We have implemented ways to get back around in all scenarios just incase it runs out.
I can confirm this works, (Not that a Dev needs me to tell them that.) but for the rest of the community. I've used one the Hypothermia then it ran out you can use the "Unstuck" method from the pause menu to return to your ship otherwise I wasn't able to find my out without using that method."
I do however for "the sake of science" It would make sense for use to be able to have some method to collect the flowers that block us and analyze them for some sort of use.
Hmm... Good point.
So, can I be the Evil Genius Scientist? The Nerdtastic !!
Then I can upgrade my lil crossbow to be a freeze-ray gun!
And my wee stabber into a laser sword! (sorry, light saber is TM)
Hmm... what other kinds of mischief could I invent?
IIRC, There is an oxygen refill station in the area, and a ramp that leads down to the flower. Facing the flower from the oxygen refill, to the right there is a ledge that is just out of jump reach. This is the ramp you use to leave the flower area without the booster.
Every location that's blocked by a plant has a path back just incase your booster runs out while you're behind it :)