Forever Skies

Forever Skies

View Stats:
Dirmagnos Jul 12, 2023 @ 12:01pm
Hypothermia Booster
It feels weird. It works, but feels weird. Might i suggest to make it into something like cryo grenade, that freezes plants for awhile and allows them to be broken.
Alternatively a multitool, that accepts variety of ammunitions/canisters(for variety of tasks, like napalm or toxic charge) and cryo canister allows it to freeze stuff. It might be something like grenade, or it might be more of flamethrower thing.
Ive seen in game files "throwingtool" that launches "decoys", whatever it means. Not entirely sure what it refers to.
< >
Showing 1-15 of 15 comments
[UA]Ramiel Jul 12, 2023 @ 12:43pm 
If it's grenade, you must use one grenade per plant. Currently there are 3 to 4 plants blocking your way in the Lab you have to bypass if you want to gather everything. So, it's up to 4 grenades which mean that recipe of said grenade cannot be the same as a single booster just because you need more of them. Flamethrower, however, is a good idea, especially devs already have repair tool implemented which works pretty much the same way.
FFH_Greg  [developer] Jul 13, 2023 @ 2:00am 
Originally posted by Dirmagnos:
It feels weird. It works, but feels weird. Might i suggest to make it into something like cryo grenade, that freezes plants for awhile and allows them to be broken.
Alternatively a multitool, that accepts variety of ammunitions/canisters(for variety of tasks, like napalm or toxic charge) and cryo canister allows it to freeze stuff. It might be something like grenade, or it might be more of flamethrower thing.
Ive seen in game files "throwingtool" that launches "decoys", whatever it means. Not entirely sure what it refers to.

Thanks for your idea.
But this would break the overall vision of the game.
We play as scientists, boosters make more sense. If we played as a soldier or a merc then grenades would make more sense.
Changing from an immunity would be fine, so long as you could then harvest the planets once they are subdued. I find really frustrating that once you are able to get past them it is only for a certain amount of time and if you get "stuck" behind them, then there is no way back in reality.
Never liked "permanent" blocks in games with no way to disable them fully.
Dirmagnos Jul 13, 2023 @ 4:00am 
Originally posted by FFH_Greg:
Thanks for your idea.
But this would break the overall vision of the game.
We play as scientists, boosters make more sense. If we played as a soldier or a merc then grenades would make more sense.
As a scientist, is it wise to drastically reduce your body temperature? There is no 911 if something goes wrong.
"Hypothermia is defined as a body core temperature below 35.0 °C (95.0 °F) in humans. Symptoms depend on the temperature. In mild hypothermia, there is shivering and mental confusion. In moderate hypothermia, shivering stops and confusion increases. In severe hypothermia, there may be hallucinations and paradoxical undressing, in which a person removes their clothing, as well as an increased risk of the heart stopping."
Certain scientists utilize cryogenics in their work on a regular basis.
I am not talking about full on weapons, but more of jury-rigged canister launcher(or sprayer), that could have variety of uses. All of it falls within scientific format.
In addition to that, if we are talking about reducing temperature, something like thermal blanket would make much more sense. Instead of putting himself at enormous risk, simply block heat radiating from human body. Not to mention that protagonist already wears a suit that should do all of it.
https://history.nasa.gov/alsj/CSM21_Spacesuits_pp223-228.pdf
"Superinsulation must limit heat leak into the suit to approximately 250 Btu per hour during lunar day and heat out to 350 Btu per hour during lunar night." Would think that futuristic suits would be even better at it.
Originally posted by Simon (darkside) J:
Never liked "permanent" blocks in games with no way to disable them fully.
I have similar notion. I am a turtle by my attitude. I like to take as much time as it takes to properly prepare, check and recheck everything and then slowly and steadily make my way thru challenge, dotting Is and crossing Ts. Without leaving any threats behind me, if i can help it. Because problems can start mounting really easy. And in given situation it can end up really bad really fast, resulting in protagonist kicking the bucket.
TheNilar Jul 13, 2023 @ 4:02am 
Originally posted by Simon (darkside) J:
Changing from an immunity would be fine, so long as you could then harvest the planets once they are subdued. I find really frustrating that once you are able to get past them it is only for a certain amount of time and if you get "stuck" behind them, then there is no way back in reality.
Never liked "permanent" blocks in games with no way to disable them fully.
thats not a problem as i never get stuck behind them as the booster dont run out fast. i never had it go to half before im out of the tunnels and just keep a second booster in backpack so that you wont be stuck behind them if your booster runs out.
Itchy Flea Jul 13, 2023 @ 5:04am 
You can't get blocked by the plants in this game, at least not from my experience. You don't even need the booster either to "complete" the current game content.
There's a spot in the ground area where once you've got behind them, you can walk up a short ramp and drop down in front of them to leave the area. It takes a little practice, but you can jump up to that location and basically walk around them.

I found this as I simply couldn't figure out how to make the booster, and had no research available that would let me discover it.
FFH_Greg  [developer] Jul 13, 2023 @ 5:16am 
Originally posted by Simon (darkside) J:
Changing from an immunity would be fine, so long as you could then harvest the planets once they are subdued. I find really frustrating that once you are able to get past them it is only for a certain amount of time and if you get "stuck" behind them, then there is no way back in reality.
Never liked "permanent" blocks in games with no way to disable them fully.

It's impossible to get stuck behind them. We have implemented ways to get back around in all scenarios just incase it runs out.
grandkhan Jan 20, 2024 @ 8:41pm 
Il doit y avoir un bug parce que le pâquepoudre ne s'analyse pas c'est impossible de le mettre dans la machine qui analyse le virus.Donc a cause de ce bug je ne peut plus avancer dans le jeux quoi faire? Qui peut m'aider ?
Bullslayer Jan 21, 2024 @ 1:57pm 
It would be nice if there was an alt way to deal with the flowers, my adhd brain missed that i needed the booster to get past them and now all the beehive material i had (what didnt spoil) got used up so looks like i need to go find an other one somewhere cause they arent respawning in the under dust im at... the material sample jars did though.. that was weird.
[FXNX] M. Steel Jan 21, 2024 @ 5:45pm 
Originally posted by FFH_Greg:
Originally posted by Simon (darkside) J:
Changing from an immunity would be fine, so long as you could then harvest the planets once they are subdued. I find really frustrating that once you are able to get past them it is only for a certain amount of time and if you get "stuck" behind them, then there is no way back in reality.
Never liked "permanent" blocks in games with no way to disable them fully.

It's impossible to get stuck behind them. We have implemented ways to get back around in all scenarios just incase it runs out.

I can confirm this works, (Not that a Dev needs me to tell them that.) but for the rest of the community. I've used one the Hypothermia then it ran out you can use the "Unstuck" method from the pause menu to return to your ship otherwise I wasn't able to find my out without using that method."

I do however for "the sake of science" It would make sense for use to be able to have some method to collect the flowers that block us and analyze them for some sort of use.
Last edited by [FXNX] M. Steel; Jan 21, 2024 @ 5:46pm
Vigilante Jan 25, 2024 @ 2:22am 
My thought would be a chemical flare that acts as a bigger heat source than us making the plants attracted to it for 30 secs while it “burns” allowing us to walk past while they are distracted
Last edited by Vigilante; Jan 25, 2024 @ 2:22am
Annonymous Jan 25, 2024 @ 2:29pm 
Originally posted by FFH_Greg:
Originally posted by Dirmagnos:
It feels weird. It works, but feels weird. Might i suggest to make it into something like cryo grenade, that freezes plants for awhile and allows them to be broken.
Alternatively a multitool, that accepts variety of ammunitions/canisters(for variety of tasks, like napalm or toxic charge) and cryo canister allows it to freeze stuff. It might be something like grenade, or it might be more of flamethrower thing.
Ive seen in game files "throwingtool" that launches "decoys", whatever it means. Not entirely sure what it refers to.

Thanks for your idea.
But this would break the overall vision of the game.
We play as scientists, boosters make more sense. If we played as a soldier or a merc then grenades would make more sense.


Hmm... Good point.

So, can I be the Evil Genius Scientist? The Nerdtastic !!
Then I can upgrade my lil crossbow to be a freeze-ray gun!
And my wee stabber into a laser sword! (sorry, light saber is TM)

Hmm... what other kinds of mischief could I invent?
Itchy Flea Jan 25, 2024 @ 11:52pm 
It's been a while since I've played, but there is a way to get out from behind the flowers without the booster. It's meant to be one way, so you can get out without getting in, but if you position yourself correctly and don't harvest the plant in front of you, you can jump on the plant, then jump into the flower area.

IIRC, There is an oxygen refill station in the area, and a ramp that leads down to the flower. Facing the flower from the oxygen refill, to the right there is a ledge that is just out of jump reach. This is the ramp you use to leave the flower area without the booster.
FFH_Greg  [developer] Jan 26, 2024 @ 12:32am 
Originally posted by Itchy Flea:
It's been a while since I've played, but there is a way to get out from behind the flowers without the booster. It's meant to be one way, so you can get out without getting in, but if you position yourself correctly and don't harvest the plant in front of you, you can jump on the plant, then jump into the flower area.

IIRC, There is an oxygen refill station in the area, and a ramp that leads down to the flower. Facing the flower from the oxygen refill, to the right there is a ledge that is just out of jump reach. This is the ramp you use to leave the flower area without the booster.
Its part of our design.
Every location that's blocked by a plant has a path back just incase your booster runs out while you're behind it :)
MRAK Jun 2, 2024 @ 6:45am 
What if I can't put a dust daisy in the explorer?
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jul 12, 2023 @ 12:01pm
Posts: 15