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You can build Catwalks out from the roofline to said higher platform to gain height advantage.
This was the winner for me
But I'll add something to my OCD suggestions >.>
You can remove ALL the balloons, engines, and thrusters while you rework the balloon exactly the way you want it. You just won't be able to fly again until you put all of that back.
I like to anchor at greenhouse towers for the lightning protection, and if you wait there long enough resources will start to respawn slowly. While redoing my ship, and made about 8-9 sweeps through a completely looted greenhouse and found a ton of polymer, epoxy, plant oil, and other things on each sweep. It was a nice break from ship building.
I also hate that you can't remove one upgrade, you got to go all out or nothing.
I just get a Weight Limit Reached message when I try to remove the balloon, even when anchored.
Myself, I like the build system in Empryion (probably others) that allow you to craft things symmetrically.
Here - I not only want symmetry... but I want ducted fans as well. If I can build engines and turbines for gosh sakes, I can surely build them in a protected manner.
Yes, I'm aware of the video showing how you can 'trick' the game into having engine rooms, but I'd much prefer true design elements. .
I'd also like to be able to turn on/off a 'snap to' option which in addition to symmetry (mirroring) would go a long way towards calming my mental nerves on building a ship.
Others have suggested an airfield - or hangar. Either or both would be nice too but not as important - to me - as a better UI.
All imo.
This is a "Base Builder" after all. Everything else in the game services the Player to build their Base (Airship). But while the Airship building isn't bad by any stretch, it needs serious love to make it better and something that will keep people playing for a long(er) time. Player retention just isn't something many games have these days unfortunately.
For example, do Devs (any Devs, not just FFH) consider what Players have to do with their game time after 50 hours, 100 hours? How about when they're north of 150 or even 200 hours in game. Give us more flexibility in building with a larger variety of building options (not talking about decoration) so that we CAN build a Borg Cube if we wanted to (currently it's impossible due to weight limits, tried lol).
There's a reason people STILL play Fallout 4 to this day, and it's not the awesome Story or cool Guns, it's the Building aspect.
Right I mean half my time in V-Rising and Valheim is building.. and I have 450+ hours in both those games. Building is so important. I will admit it's not for everyone.. and that's ok.. but it should definitely be a main focus point.