Forever Skies

Forever Skies

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Nersciple Jul 8, 2023 @ 11:51pm
Moving Balloon Cores
This isn't a huge deal but for someone like me it drives me crazy. Is there an easy way to move the balloon cores around to make them more aesthetically pleasing? So far I've made three and am trying to upgrade one large enough so that I can move another one. It's just a lot of work for something that I wish were simpler. Also, are there plans to have a top down view or something similar that the player will be able to move things that are larger such as the upgraded engines and turbines? I've lost count how many times I've fallen from my ship or almost fell from my ship because I wanted things just right.
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Showing 1-15 of 15 comments
Graygan Jul 8, 2023 @ 11:53pm 
Easiest way for me is to reduce the rooms until you can remove a balloon... then build the new rooms until you can place it where you want. Makes it very easy to get multiple stories with 2 side by side balloons. Especially once you expand one of them to hold more weight.
DeLindsay Jul 9, 2023 @ 1:13am 
The only 2 ways I know of that make it "easy"(er) is to either literally be standing/crouching on the roof so you can physically see the attachment placing or to dock your Ship on a lower platform (hell, on the roof of a building) and get up higher on said Platform so you can do the same, physically see the attachment placing.

You can build Catwalks out from the roofline to said higher platform to gain height advantage.
Graygan Jul 9, 2023 @ 9:14am 
Yep... what DeLindsay said... ladder room to the side, climb up, crouch, then it's easy to move balloons around... but you have to be within the weight parameters to remove one balloon and move it.
[M]ystic.Jac[k] Jul 15, 2023 @ 11:44am 
Originally posted by Graygan:
Yep... what DeLindsay said... ladder room to the side, climb up, crouch, then it's easy to move balloons around... but you have to be within the weight parameters to remove one balloon and move it.

This was the winner for me
Azraile Jul 15, 2023 @ 8:24pm 
you can temporarly build out to add a 4th and use that to hold up your ship long enough to move them around

But I'll add something to my OCD suggestions >.>
s_linkletter Jul 15, 2023 @ 9:16pm 
Just remember not to expand your temporary balloons. You don't get back any of the expansion materials when you remove balloons. You just get the original materials.
william_es Jul 15, 2023 @ 10:20pm 
You can literally just _land_ on a tower, and once it's anchored (the little orange icon on the controls shows) you can literally do whatever you want.

You can remove ALL the balloons, engines, and thrusters while you rework the balloon exactly the way you want it. You just won't be able to fly again until you put all of that back.

I like to anchor at greenhouse towers for the lightning protection, and if you wait there long enough resources will start to respawn slowly. While redoing my ship, and made about 8-9 sweeps through a completely looted greenhouse and found a ton of polymer, epoxy, plant oil, and other things on each sweep. It was a nice break from ship building.
Gietmex Jul 15, 2023 @ 11:06pm 
Originally posted by s_linkletter:
Just remember not to expand your temporary balloons. You don't get back any of the expansion materials when you remove balloons. You just get the original materials.
I wish I new this earlier, I wasted around 3 hours moving the blimp around to get it how I want it.

I also hate that you can't remove one upgrade, you got to go all out or nothing.
Xantheros Jul 16, 2023 @ 3:24am 
Originally posted by william_es:
You can literally just _land_ on a tower, and once it's anchored (the little orange icon on the controls shows) you can literally do whatever you want.

You can remove ALL the balloons, engines, and thrusters while you rework the balloon exactly the way you want it. You just won't be able to fly again until you put all of that back.

I like to anchor at greenhouse towers for the lightning protection, and if you wait there long enough resources will start to respawn slowly. While redoing my ship, and made about 8-9 sweeps through a completely looted greenhouse and found a ton of polymer, epoxy, plant oil, and other things on each sweep. It was a nice break from ship building.

I just get a Weight Limit Reached message when I try to remove the balloon, even when anchored.
DeLindsay Jul 16, 2023 @ 3:54am 
Originally posted by Xantheros:
Originally posted by william_es:
You can literally just _land_ on a tower, and once it's anchored (the little orange icon on the controls shows) you can literally do whatever you want.

You can remove ALL the balloons, engines, and thrusters while you rework the balloon exactly the way you want it. You just won't be able to fly again until you put all of that back.

I like to anchor at greenhouse towers for the lightning protection, and if you wait there long enough resources will start to respawn slowly. While redoing my ship, and made about 8-9 sweeps through a completely looted greenhouse and found a ton of polymer, epoxy, plant oil, and other things on each sweep. It was a nice break from ship building.

I just get a Weight Limit Reached message when I try to remove the balloon, even when anchored.
What they fail to mention is you have to place a 2nd Balloon somewhere else (temporarily) which allows you to remove/move the original Balloon. Once you've placed the OG Balloon in it's new location, you can dismantle the 2nd Balloon and any temporary rooms you built to anchor it.
ohiorice Jul 16, 2023 @ 5:54am 
I'd like to add I don't believe a whole lot of thought went into the design of the UI for these "in-game objects". Cumbersome to say the least, imo. I'm hoping they focus on a better UI and build system..

Myself, I like the build system in Empryion (probably others) that allow you to craft things symmetrically.

Here - I not only want symmetry... but I want ducted fans as well. If I can build engines and turbines for gosh sakes, I can surely build them in a protected manner.

Yes, I'm aware of the video showing how you can 'trick' the game into having engine rooms, but I'd much prefer true design elements. .

I'd also like to be able to turn on/off a 'snap to' option which in addition to symmetry (mirroring) would go a long way towards calming my mental nerves on building a ship.

Others have suggested an airfield - or hangar. Either or both would be nice too but not as important - to me - as a better UI.

All imo.
Tanyon Jul 16, 2023 @ 11:27pm 
a simple "move" option for things would be nice like the way V-rising does with castle building.. instead of destroying/dismantle you can highlight and "move" items.. having to build a second balloon.. to then be able to get rid of your original.. it's just too much.. let me "move" stuff.. this is the tedious stuff that is NOT user friendly and not fun.
DeLindsay Jul 17, 2023 @ 12:09am 
Originally posted by DarthTanyon:
let me "move" stuff.. this is the tedious stuff that is NOT user friendly and not fun.
The game does suffer that trope unfortunately, And now with some of the new items coming in the 1st Patch being only from the Story POI Towers (rare variant) and then it's not a 100% spawn chance, people are potentially going to leave the game due to the "grind" being too much.

This is a "Base Builder" after all. Everything else in the game services the Player to build their Base (Airship). But while the Airship building isn't bad by any stretch, it needs serious love to make it better and something that will keep people playing for a long(er) time. Player retention just isn't something many games have these days unfortunately.

For example, do Devs (any Devs, not just FFH) consider what Players have to do with their game time after 50 hours, 100 hours? How about when they're north of 150 or even 200 hours in game. Give us more flexibility in building with a larger variety of building options (not talking about decoration) so that we CAN build a Borg Cube if we wanted to (currently it's impossible due to weight limits, tried lol).

There's a reason people STILL play Fallout 4 to this day, and it's not the awesome Story or cool Guns, it's the Building aspect.
Last edited by DeLindsay; Jul 17, 2023 @ 12:11am
Tanyon Jul 17, 2023 @ 12:19am 
Originally posted by DeLindsay:
Originally posted by DarthTanyon:
let me "move" stuff.. this is the tedious stuff that is NOT user friendly and not fun.
The game does suffer that trope unfortunately, And now with some of the new items coming in the 1st Patch being only from the Story POI Towers (rare variant) and then it's not a 100% spawn chance, people are potentially going to leave the game due to the "grind" being too much.

This is a "Base Builder" after all. Everything else in the game services the Player to build their Base (Airship). But while the Airship building isn't bad by any stretch, it needs serious love to make it better and something that will keep people playing for a long(er) time. Player retention just isn't something many games have these days unfortunately.

For example, do Devs (any Devs, not just FFH) consider what Players have to do with their game time after 50 hours, 100 hours? How about when they're north of 150 or even 200 hours in game. Give us more flexibility in building with a larger variety of building options (not talking about decoration) so that we CAN build a Borg Cube if we wanted to (currently it's impossible due to weight limits, tried lol).

There's a reason people STILL play Fallout 4 to this day, and it's not the awesome Story or cool Guns, it's the Building aspect.

Right I mean half my time in V-Rising and Valheim is building.. and I have 450+ hours in both those games. Building is so important. I will admit it's not for everyone.. and that's ok.. but it should definitely be a main focus point.
DeLindsay Jul 17, 2023 @ 2:11am 
Originally posted by DarthTanyon:
Right I mean half my time in V-Rising and Valheim is building.. and I have 450+ hours in both those games. Building is so important. I will admit it's not for everyone.. and that's ok.. but it should definitely be a main focus point.
Valheim is my jam. I'm somewhere around 400 hours and go back hard every time new Content is out, which is soon with Ashlands. I just want to see Forever Skies become the Base Builder it COULD BE. Let's hope the Devs think so too.
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Date Posted: Jul 8, 2023 @ 11:51pm
Posts: 15