Forever Skies

Forever Skies

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JamesTBG Jul 4, 2023 @ 8:30am
Inventory Management
Hey there. I am intrested in buying Forever Skies, but first I like to hear you from you how the inventory management is handled. I dont want to play an inventory simulator like in Valheim or Void Train. How is it in here?
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Showing 1-15 of 15 comments
Blud Jul 4, 2023 @ 8:51am 
I haven't started the lastest version, only the demo ( so much to complete in my library LOL). But my friends that have played have felt the inventory management /storage (and labelling the containers) needs attention and revision.
JamesTBG Jul 4, 2023 @ 8:58am 
Ok thanks.
Shoyu Weenie Jul 4, 2023 @ 10:29am 
Inventory management is exactly as troublesome as Void Train. The initial boxes don't hold much. If you want to move the boxes around your ship, you have to empty their inventory first to move the box. If you have a boxes on a storage rack and want to move the rack, you have to empty and move the boxes before you can move the rack. It would be so nice to just be able to move the rack, boxes, and their inventories at the same time. There's also a bug that happens when changing the floor type under storage. The boxes and racks will be put in your personal inventory when the floor is placed. Anything that was in those boxes is lost forever. No warning.

Much attention is needed to inventory management.
1. Option to move boxes/racks/cabinets around without emptying their inventory and picking them up.
2. A sort button to auto sort container contents.
3. A trash bin that destroys unwanted objects. That, or a machine that deconstructs unwanted objects into their base components for recycling into desired objects.
4. Storage bins that the various crafting stations will automatically pull from if the needed components are not in the player's inventory but are in storage.
FFH_Greg  [developer] Jul 4, 2023 @ 11:01am 
Right now its a challenge at the beginning, but we're making significant improvements to this area and will be available soon.
roterfelsen Jul 4, 2023 @ 11:01am 
It's a classic survival game.
The survival part is surviving the boredom that comes from constantly sorting inventory and storage boxes back and forth, i.e. avoiding being petrified of boredom while playing.
At the moment I can only recommend the game for people who have trouble falling asleep, but it's only just entered EarlyAccess, so there's still a lot that can be done.
But I do not believe that. Inventory management is one of the biggest ailments of almost every survival game I know.


Ist eben ein klassisches Survivalspiel.
Der Teil Survival besteht darin, die Langeweile zu überleben, die beim ewigen hin und her sortieren des Ineventars und der Lagerboxen entsteht, sprich verhindern, das man beim Spielen vor Langeweile versteinert.
Ich kann das Spiel derzeit nur für Leute mit Problemen beim Einschlafen empfehlen, allerdings ist es ja auch gerade erst in EarlyAccess gegangen von daher kann sich ja noch einiges tun.
Aber das glaube ich nicht. Die Inventarverwaltung ist eine der größten Krankheiten nahezu aller Survival-Spiele, die ich kenne.
LoadingVern Jul 4, 2023 @ 2:37pm 
Love the inventory system! Leave it alone devs! please
Utildayael Jul 4, 2023 @ 2:58pm 
It's not awful but could use improvement.

Anything with spoil timer does not stack so that's a pain in a slot-based inventory system. Got 6 flowers? 6 slots despite being able to have 6 stacks of metal in the same 6 slots.

Hoping something done about that or at least give us backpack upgrade options and maybe some more sizes of containers as there are two right now that I'm aware of and one you dont get til "endgame"-ish. I say ish as endgame takes 5 hrs to get to depending how much you rush but its a huge improvement over starting container.
Tanyon Jul 4, 2023 @ 5:39pm 
Originally posted by LoadingVern:
Love the inventory system! Leave it alone devs! please

Are you serious???? 0 people who have played this game "love the inventory system" what are you on about? When I went from small to large containers that was a chore, Then when I got shelves that was a HUGE chore then when I wanted to change the floor again.. HUGE CHORE.. there is not a single redeeming quality to the current inventory system at all. I have probably spent 5 of my 30 hours doing redundant inventory management just to move a box.
Last edited by Tanyon; Jul 4, 2023 @ 5:40pm
2ugly Jul 4, 2023 @ 8:37pm 
They should allow you to move the boxes when full.... just make you walk very slowly in the process. They could even tie the walk speed to the weight you are carrying. Possibly though only by using your toolbar instead of directly in your inventory. Meaning you couldn't carry more than one. It goes directly into an empty toolbar spot that must be open in order to pick the box up. You wouldn't be able to switch toolbar slots until you place the box.
Kkat Jul 4, 2023 @ 8:47pm 
It is considerably better than Voidtrain (or, at least, than the game was back when I got it on Steam last year) but not at convenient at Valheim. It definitely needs some work, particularly in regards to QoL elements such as Hot Deposit, Craft from Storage, Inventory Sorting, Stacking and Stack Splitting.

The game currently does not feature the first three. Many items do not stack but most do. And you can split a single item off a stack, but not split stacks in half or in specified amounts. We have been told some are already being looked at. Hopefully, all of these should be addressed over the course of Early Access.
roterfelsen Jul 5, 2023 @ 2:54am 
It's not perfect, but I would recommend the developers take a look at the inventory management system from Night of the Dead.
There you can upgrade crates, you start with a small crate, through research upgrades are unlocked, with which the crates can be upgraded and one and the same crate gets more inventory spaces without the contents must be cleared out.
However, you can't move the crates there but have to disassemble them and rebuild them somewhere else. You don't have to clear out the contents, they end up as a messy pile on the floor.
Likewise, you can expand the inventory itself by research, you can move things individually, specify a quantity to be moved or even halve a stack by hotkey, sort material in inventory and boxes by pressing a button.
So everything is possible without any problems. It just has to be built in.
Übersetzt mit DeepL https://www.deepl.com/app/?utm_source=android&utm_medium=app&utm_campaign=share-translation

Es ist zwar nicht perfekt, aber ich würde den Entwicklern empfehlen sich mal das Inventarverwaltungssystem aus Night of the Dead anzusehen.
Dort kann man Kisten aufrüsten, man fängt mit einer kleinen Kiste an, durch Forschung werden Upgrades freigeschaltet, mit denen die Kisten aufgerüstet werden können und ein und die selbe Kiste bekommt mehr Inventarplätze ohne das dabei der Inhalt ausgeräumt werden muß.
Allerdings kann man dort die Kisten nicht bewegen sondern muß die zerlegen und woanders neu aufbauen. Den Inhalt muß man dabei nicht unbedingt ausräumen, beim Zerlegen landet der als unordentliche Haufen auf dem Boden.
Ebenso kann man das Inventar selbst durch Forschung erweitern, man kann Dinge einzeln verschieben, eine zu verschiebende Menge angeben oder auch einen Stapel per Hotkey halbieren, Material in Inventar und Kisten auf Knopfdrück sortieren.
Alles also problemlos möglich. Es muß nur eingebaut werden.
Bad Whippet Jul 5, 2023 @ 4:32am 
I don't mind it too much. The limitation of space means building more inventory boxes, which soon means adding too much weight to the balloon so you then start the impetus of upgrading the air ship. On my first play through I missed all of that and found it incredibly frustrating. My second attempt is going much better and I've concentrated on upgrading my airship more than rushing to follow the story.

My one desire would be the ability to discard inventory items as it is possible to become stuck with an airship that can have nothing further added to it, and a full inventory that can now go nowhere until a location is unlocked later in the story.

Storage space can be expanded, I believe, but I'm still missing the upgrade that will allow me to build the barrels and shelves I unlocked with research. I've failed to find that on both play-throughs and don't know if this is a bug.
LoadingVern Jul 5, 2023 @ 7:29am 
Originally posted by DarthTanyon:
Originally posted by LoadingVern:
Love the inventory system! Leave it alone devs! please

Are you serious???? 0 people who have played this game "love the inventory system" what are you on about? When I went from small to large containers that was a chore, Then when I got shelves that was a HUGE chore then when I wanted to change the floor again.. HUGE CHORE.. there is not a single redeeming quality to the current inventory system at all. I have probably spent 5 of my 30 hours doing redundant inventory management just to move a box.
I know im a bit of a weirdo like that. To me, if you can just move a full box at once it sorta defeats the purpose of collecting and storing. It was the same thing with Icuras (you got all these extra slots on your suit and could use i light and tool when you used to have to set a light down then work) it all isnt as rewarding and im scared the devs will include to many things and ruin looting because its very rewarding at the minute.

I used the 4 big storage boxes in the lift and the platform to work at my ship and store stuff for ages...that feels like survival to me. NOT slapping hundreds of boxes everywhere and able to move them whenever.. Im trying to play as much as possible atm because they will eventually patch it and ruin it like what happened to Icarus
roterfelsen Jul 5, 2023 @ 7:48am 
English (translated with google):
Another option regarding the perishables would be an inventory system like in Medieval Dynasty.
There the boxes have no slots that are occupied but a weight limit.
For example a level 1 box almost 500 kg. The number of solts is unlimited up to the maximum weight. Each inventory item has a weight and occupies some of that 500 kg.
Then, when storing perishable goods, a new slot is opened for each perishable period.
Since the weight doesn't change and the number of slots is unlimited, that's not a problem. The box has its quantity limit, but goods with different durability can be managed without any problems, even if they are all goods of the same type.

Deutsch:
Eine andere Möglichkeit in Bezug auf die verderblichen Waren wäre ein Inventarsystem wie in Medieval Dynasty.
Dort haben die Kisten keine Slots, die belegt werden sondern eine Gewichtsbeschränkung.
Zum Beispiel eien Kiste Stufe 1 fast 500 kg. Die Anzahl der Solts ist unbegrenzt bis zum Maximalgewicht. Jeder Inventargegenstand hat ein Gewicht und belegt etwas von diesen 500 kg.
Wenn dann verderbliche Waren gelagert werden, wird für jeden Zeitraum bis zum Verderben ein neuer Slot aufgemacht.
Da sich das Gewicht ja nicht ändert und die Anzahl der Slots unbegrenzt ist, ist das kein Problem. Die Kiste hat ihre Mengenbegrenzung aber es können problemlos Waren mit unterschiedlicher Haltbarkeit verwaltet werden auch wenn es alles Waren vom selben Typ sind.
JamesTBG Jul 5, 2023 @ 12:06pm 
Originally posted by Kkat:
It is considerably better than Voidtrain (or, at least, than the game was back when I got it on Steam last year) but not at convenient at Valheim. It definitely needs some work, particularly in regards to QoL elements such as Hot Deposit, Craft from Storage, Inventory Sorting, Stacking and Stack Splitting.

The game currently does not feature the first three. Many items do not stack but most do. And you can split a single item off a stack, but not split stacks in half or in specified amounts. We have been told some are already being looked at. Hopefully, all of these should be addressed over the course of Early Access.

this!
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Date Posted: Jul 4, 2023 @ 8:30am
Posts: 15