Forever Skies

Forever Skies

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Noox Jul 3, 2023 @ 3:11am
Base building?
I had an idea for the game what if we could build bases in specific location and the dock there our airship there could be a lot of new mechanic that could be added. What do you think?
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Showing 1-15 of 17 comments
[UA]Ramiel Jul 3, 2023 @ 3:27am 
Your ship is a base. You're not given an ability to put multiple balloons on it and extend them just to make a promotional screenshot. And world generation is not suitable for any location to persist in the world forever.
Tachyon Jul 3, 2023 @ 3:32am 
There's no point whatsoever in building a fixed base. We're nomads, travelling through a procedurally generated world because we need to constantly scavenge resources.
Asmosis Jul 3, 2023 @ 3:52am 
Unless they add a teleporter like No Man's Sky, there's little point to a stationary base as you'll never return to it.
Coops Jul 3, 2023 @ 6:31am 
I think the overarching theme the Devs wanted to portray was a mobile flying base. Its the reason they made the game.
DeLindsay Jul 3, 2023 @ 11:28am 
I also like the idea of a "Hub Tower" of sorts. I could see the Devs re-purposing a Greenhouse Tower and adding a 4th Pad, then changing the things in the middle to be more of a "Town builder" type of option, where you have to build up the Town and attract NPC's.

With 4 Pads, this could give us the option of building different Airships on the same save. We could maybe even Lease 1 or more of them out to NPC's to go and scavenge for resources.

Then they could add NPC 'Hubs' dotted around the Map (not certain how that'd work with Procedural generation) that we could set up Trade routes with. Could add an entirely new gameplay loop to the game.
donald.nintendo Jul 3, 2023 @ 11:31am 
Originally posted by DeLindsay:
I also like the idea of a "Hub Tower" of sorts. I could see the Devs re-purposing a Greenhouse Tower and adding a 4th Pad, then changing the things in the middle to be more of a "Town builder" type of option, where you have to build up the Town and attract NPC's.

With 4 Pads, this could give us the option of building different Airships on the same save. We could maybe even Lease 1 or more of them out to NPC's to go and scavenge for resources.

Then they could add NPC 'Hubs' dotted around the Map (not certain how that'd work with Procedural generation) that we could set up Trade routes with. Could add an entirely new gameplay loop to the game.

PUT THAT IN SUGGESTIONS!
that idea is awesome!
stargit Jul 3, 2023 @ 12:26pm 
Originally posted by DeLindsay:
I also like the idea of a "Hub Tower" of sorts. I could see the Devs re-purposing a Greenhouse Tower and adding a 4th Pad, then changing the things in the middle to be more of a "Town builder" type of option, where you have to build up the Town and attract NPC's.

With 4 Pads, this could give us the option of building different Airships on the same save. We could maybe even Lease 1 or more of them out to NPC's to go and scavenge for resources.

Then they could add NPC 'Hubs' dotted around the Map (not certain how that'd work with Procedural generation) that we could set up Trade routes with. Could add an entirely new gameplay loop to the game.


+1
Asmosis Jul 3, 2023 @ 10:20pm 
Maybe, depends on the main story. So far they're going for the desolate "last human on earth" story but im sure we'll encounter survivors eventually like rafts exposition at the end.
Noox Jul 6, 2023 @ 8:03am 
Originally posted by DeLindsay:
I also like the idea of a "Hub Tower" of sorts. I could see the Devs re-purposing a Greenhouse Tower and adding a 4th Pad, then changing the things in the middle to be more of a "Town builder" type of option, where you have to build up the Town and attract NPC's.

With 4 Pads, this could give us the option of building different Airships on the same save. We could maybe even Lease 1 or more of them out to NPC's to go and scavenge for resources.

Then they could add NPC 'Hubs' dotted around the Map (not certain how that'd work with Procedural generation) that we could set up Trade routes with. Could add an entirely new gameplay loop to the game.

AWESOME
theaaronone Jul 6, 2023 @ 8:46am 
I don't know about building out a full on hub/base, the whole point is to have your base with you at all times anyways - seems like that would undercut one of the main aspects of the game.

BUT - I would like to be able to place storage and basic survival stuff on platforms (cooker, water filtration, fishing pole) for nothing else so I can get myself organized and/or strip my ship down to barebones and rebuild it the way I want with all my inventory out of the way.

This might get solved when/if they make more things stack in higher numbers or make storage moveable while still full (with a movement penalty or something while it's in your arms) - but right now, it's definitely a slog shuffling everything around.
Mush Jul 6, 2023 @ 8:47am 
although it could be an interesting DLC gamemode idea after release, to put this sim city mode into the main game, would change the game itself into something entirely different.

you are a nomad on a flying base, it makes no sense to suddenly turn you into a mayor.
nevermind the problems with procedural generation, it would twist the game into something that it is not.
Samael Jul 6, 2023 @ 9:01am 
Devs have a vision for their game and having a base building system would probably go against that vision.

While we are at it why not add tower defense and a racing track in the game.
Last edited by Samael; Jul 6, 2023 @ 9:01am
DangerousDD Jul 6, 2023 @ 9:47am 
With the game seeming procedural, that would probably take too much time and effort to reprogram and add. (I think the game is procedural. Has anyone driven out of the map yet?)
theaaronone Jul 6, 2023 @ 9:51am 
Originally posted by DangerousDD:
With the game seeming procedural, that would probably take too much time and effort to reprogram and add. (I think the game is procedural. Has anyone driven out of the map yet?)

It's procedural, the platforms as they currently exist go on essentially forever.. at least that's my understanding.
Asmosis Jul 6, 2023 @ 10:32pm 
It's procedural, but also a fixed seed so we all get the same "map".

For what its worth, No Man's Sky had no intention of base building either when it released, so never say never, but its not on the roadmap to 1.0. Depending how successful the game is maybe its something they'll consider post release as an update or DLC, or perhaps it'd be a new game entirely.
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Date Posted: Jul 3, 2023 @ 3:11am
Posts: 17