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Lords of the Fallen on the other hand is Dark Souls 2 2 basically, but with a much more roll that is far too long and takes you right out of the action and ganks that make SotFS look like a walking simulator with no enemies. Lords of the Fallen actually has the same perfect block/parry system as Lies of P, but with one ridiculous flaw that no semi-intelligent developer would even consider: You actually take damage when perfectly parrying.
Lords of the Fallen is plagued by so many low-IQ developer decisions that it's just frustrating. Who then hell thought Ascended mod-tier enemy placements belong on a professional product? Why am I flying away to the netherrealm when rolling. Why am I playing a Souls game with Diablo-level enemy encounters, do we really need 10 trash mobs in a relatively small space? Why am I receiving damage with a parry? Wtf is going on with every Archer giving me Shrine of Amana PTSD everywhere? Even the Umbral system gets old really quick because the metroidvania aspects are really lightweight, and I never liked the dual system back in Dishonored 2 lategame either.
The game looks better visually than lies of P, but it also only runs at 1440p/60+ (very barely) on my 13700k/7900xt with max settings wheras Lies of P shines light of why 60fps cap in Elden Ring and Dark Souls 3 is a mistake going up to 200 at times.
The animations are not aesthetically pleasing, nor functional and the sound effects are absolute ♥♥♥♥♥♥♥, coming from me as a professional musician and audio-engineer. Lies of P parry animation may be on the weaker side, but that clang sound you get makes it oh-so worth it. In Lords of the Fallen, only a few sound effects here and there are done right. For the most part, the guys who did the mixing and mastering had no idea bout proper EQing, compression or room effects. If I were the guy to work on this game, I'd probably request the dev team to remove me from the credits out of shame lol, this is not professional sound-design.
So yeah, just believe the average steam reviews for once, even if the negative reviews in LotF were primarily about the performance, but there are so many issues with this game that even if it ran at 165 fps locked, it would still be on the weaker side. The only reason I'm playing this game is because of potential onine play. If Lies of P had coop/PVP it would be a homerun victory in every regard.
Tl,DR: Lies of P = Good Sekiro/Dark Souls/Bloodborne hybrid vs LotF which is discount Dark Souls 2 2 with a 2 worlds system and a 2 death system like Sekiro (lots of 2s in this game) so in the end, because this game likes the number 2 so much I'd rank it number 2 compared to Lies of P.
(1) Lord of the Fallen is more like a mix of Elden Ring and Bloodborne. There is barely anything in it that resembles Dark Souls 2, except a few items. The developers actually copied almost all the good features that FromSoft uses. The dark fantasy world is massive. With massiv, I mean massiv. There is so much to explore and more variety than most souls like. The world looks stunning and has an amazing narrative. It is way better than this weird steam punk take of Lies of P, which is a huge turn-off for me.
(2) Lies of P is based on parry combat like sekiro. Lord of the Fallen has parry, but it is not the intended playstyle. It is rather a gimmik. Lord of the Fallen uses a dodge system like Bloodborne. Not rolling like Dark Souls. There are rolls, but with lock on, you jump aside, which is fantastic action combat like Bloodborne.
(3) The world is no piece of cake, and the game is not Dark Souls. You can´t play the game like Dark Souls. They copied the good parts, but it plays very differently. You cannot charge into combat like a berserk. You will get swarmed, and you will lose. Map awareness and the use of items and ranged weapons are even 100% musts for a melee character.
(4) The animations are crazy good. There are super flawless movements, and you can easily read into boss movements to perfect dodge. Dark Souls 3 and Elden Ring had the flaw that there was too much going on in fights that you couldn´t actually see what the boss was doing. The boss fights in Lord of the Fallen are very straight-forward, with very visible attack patterns.
Overall, I think lies of p is a great souls-like, but not for me. This is the difference between my opinion and that of this clown above. I am objective, and he is just a mindless hater.
I like both, but Lies of P just feels better pretty much across the board...
LotF is just an average souls-like with not much interesting stuff in it, many bugs and a lot of technical issues.
I wouldn't say it better lol, Lies of P wins this year's best Souls-like game for sure if I had to choose between these two.
Lol at the ad hominem. You didn't refute anything and were scared to quote me, thinking I won't read your comment. The movement speed and the style of animation is 100% DS2, and this has been stated by many people including streamers. I'm not a clown for stating the obvious, you are for denying so.
The only thing you did is make yourself look comical by stating that this games animations are anywhere close to Elden Ring. Please, this is beyond fanboying. The animation quality does not exceed DS2 from 2014, it looks very dated and anybody can see that just watching a video.
If you want a non FS-reference, it plays very much like Mortal Shell...an indie game from 2020. It looks great in pictures, but really bad in motion.
I'm not a blind hater, I play every soulslike with an open mind. I'm critical to what I consider the lesser entries, appreciative of the better ones (and opinions may differ).
And you're also defending the ganks. Sorry, but nobody in any souls game barges just in at enemies. Is it really necessary to have 10 badly placed trash mobs in one small room? Right after the tutorial the game goes downhill. These are all trash mobs too, and the bosses returning as minibosses also gets boring. Enemy variety is something that separates a good soulslike from a mediocre one.
I have no problem with respectful disagreements, but what you did was below the belt, so you deserve the repudiating words. If you think LotF is even 1% as good as Elden Ring when it comes to fn animations of all things, you probably got filtered by Margit.
I don't get that at all from LotF, please explain how it has a "political left-wing agenda"