Lies of P

Lies of P

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Tyler McRae Oct 16, 2023 @ 9:44pm
WHY ARE THERE NO ADVANCE SCALING BOSS WEAPONS
See Title.

For context, my final build of the run was BLack Iron Blade + Acidic Greatsword Handle, as well as the Carcass Battle Axe Blade + Black Iron Handle. One of my -favorite- builds.
Last edited by Tyler McRae; Oct 18, 2023 @ 11:03am
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Showing 1-10 of 10 comments
Poyzo Oct 16, 2023 @ 9:54pm 
Yeah, advance scaling weapons in general seem to be lacking. Hopefully the DLC (if there is one) adds more, including boss weapons.
Tyler McRae Oct 17, 2023 @ 2:13am 
Originally posted by Poyzo:
Yeah, advance scaling weapons in general seem to be lacking. Hopefully the DLC (if there is one) adds more, including boss weapons.
Seriously, there were 6 in total, and only 7 handles, only 3 of which were even worth using. It's a major letdown, considering just how stupidly -strong- they could be if built right.
Safarel Oct 17, 2023 @ 2:52am 
Originally posted by Poyzo:
Hopefully the DLC (if there is one) adds more, including boss weapons.
Game developers are already posted in twitter that thay are working on dlc, so yes, we will waiting more weapon with advance scaling
Loudness Oct 17, 2023 @ 4:28am 
I agree, that was a dev skill issue moment. I had an electric coil+acid handle in my NG run, I was basically reduced to a very small minority of weapons. Now I'm NG+ using that one sword that does super-high dmg that I infuse with fire alongside my previous weapon. Shock+fire drains bosses fast.
Krypto Oct 17, 2023 @ 5:16am 
Probably because Advance as a stat wasn't given as much thought as Technique or Motivity. At least respeccing is easy to do and weapons have no stat requirements, making switching builds extremely easy.

Elemental weapons are still fantastic regardless.
SadPlatty© Oct 17, 2023 @ 7:21am 
Feel like the fix is to just allow scaling to work when using Grindstones.

Unlike Souls games, we can actually imbue all of the boss weapons (I believe all of them, tested with like 3 or 4 but not the Frozen Feast). If they just allowed us to slap a handle on the Puppet Ripper to scale into Advance, and then use the grindstone to "activate" the scaling, it would really be handy for NG+/++/etc. runs

Otherwise - if they had an elemental boss weapon out the gate, I would be interested in how the damage looks since the boss weapons also generally out-pace most of the normal ones.
Loudness Oct 17, 2023 @ 7:31am 
Originally posted by SadPlatty©:
Feel like the fix is to just allow scaling to work when using Grindstones.

Unlike Souls games, we can actually imbue all of the boss weapons (I believe all of them, tested with like 3 or 4 but not the Frozen Feast). If they just allowed us to slap a handle on the Puppet Ripper to scale into Advance, and then use the grindstone to "activate" the scaling, it would really be handy for NG+/++/etc. runs

Otherwise - if they had an elemental boss weapon out the gate, I would be interested in how the damage looks since the boss weapons also generally out-pace most of the normal ones.

Actually, the boss weapon with the buffs are overtuned compared to normal advance weapons. They already do comparable damage in stock, then they are in a different league when buffed.

The only reason I use the electric/acid combo too is as I said the shock/fire combo being amazing, but if we go by DPS it's no contest. But maybe there's superior hilt/handle combos that I didn't bother using because of the movesets.
SadPlatty© Oct 17, 2023 @ 7:46am 
Originally posted by Loudness:
Actually, the boss weapon with the buffs are overtuned compared to normal advance weapons. They already do comparable damage in stock, then they are in a different league when buffed.

The only reason I use the electric/acid combo too is as I said the shock/fire combo being amazing, but if we go by DPS it's no contest. But maybe there's superior hilt/handle combos that I didn't bother using because of the movesets.

And that was why I was wondering what it would look like if they made an elemental boss weapon. Would it just be silly right out the gate, or would it possibly be overshadowed by the imbue-able ones.

Like Laxasia's wheel-blade tuned for DEX with fire or electricity and using it's fable art to spin it up eats NG+ for breakfast. Even something like Mad Clown was made into short work as you also have the art to toss the blade out for 2 seconds that can quickly rack up stagger (pair with Puppet String for constant aggro on enemies).

If the choice however was that vs her electric greatsword, that sword has a lot to contend with (amulet would be last regardless). Then of course you got things like Puppet Ripper which adds reach to the equation.

Almost wouldn't be surprised if they saved them all for the DLC so they have new powerful weapons that you can get, since a lot of folks will likely be in NG+ cycles where they might need some extra "oomph".
Last edited by SadPlatty©; Oct 17, 2023 @ 7:47am
Loudness Oct 17, 2023 @ 7:59am 
Originally posted by SadPlatty©:
Originally posted by Loudness:
Actually, the boss weapon with the buffs are overtuned compared to normal advance weapons. They already do comparable damage in stock, then they are in a different league when buffed.

The only reason I use the electric/acid combo too is as I said the shock/fire combo being amazing, but if we go by DPS it's no contest. But maybe there's superior hilt/handle combos that I didn't bother using because of the movesets.

And that was why I was wondering what it would look like if they made an elemental boss weapon. Would it just be silly right out the gate, or would it possibly be overshadowed by the imbue-able ones.

Like Laxasia's wheel-blade tuned for DEX with fire or electricity and using it's fable art to spin it up eats NG+ for breakfast. Even something like Mad Clown was made into short work as you also have the art to toss the blade out for 2 seconds that can quickly rack up stagger (pair with Puppet String for constant aggro on enemies).

If the choice however was that vs her electric greatsword, that sword has a lot to contend with (amulet would be last regardless). Then of course you got things like Puppet Ripper which adds reach to the equation.

Almost wouldn't be surprised if they saved them all for the DLC so they have new powerful weapons that you can get, since a lot of folks will likely be in NG+ cycles where they might need some extra "oomph".

I only tried the last Frozen thingie, the trident very briefly. The Fronzen weapon is obviously too slow (may need serious buffing to be viable), but I'm using the Puppet Ripper (not sure which boss it came from, may actually be from Laxasia herself).

I just tried out Uroboro's eye (the weapon I assume you meant because it's a ring) against the Corrupted Parade Master and you weren't mincing your words at all. While I lost the battle due to skill issue (probably not gonna take long), it wasn't even meant to be a boss run, I got her down to half HP with pathetic playing and the weapon is actually unupgraded.

And I thought the Puppet Ripper was OP, wow. Crazy good, thanks for the recommendation. Gonna upgrade it right away and breeze through the rest of the NG+, definitely gonna need it for Laxasia, I'm gonna skip nameless puppet cause I already did him in NG and I want the achievement for the ending.
Loudness Oct 17, 2023 @ 8:21am 
Actually, ignore my post about the Frozen weapon. I also did a test run with it against the Corrupted Parade Master and won first try. Using it is not really satisfying, but that damage output is asinine and broken. He went down in under 15 hits. Of course I could fire buff it, which was ridiculous. I wasn't even intending to play Lies of P and progress, I just took a break from ER and just did those things because of this thread, yet succeeded in beating the boss...crazy, crazy high damage output. If you can reliably perfect block and counter, it's crazy.

So yeah, let me retract my statement. Some boss weapons are overtuned, some are straight up OP.
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Date Posted: Oct 16, 2023 @ 9:44pm
Posts: 10