Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Elemental weapons are still fantastic regardless.
Unlike Souls games, we can actually imbue all of the boss weapons (I believe all of them, tested with like 3 or 4 but not the Frozen Feast). If they just allowed us to slap a handle on the Puppet Ripper to scale into Advance, and then use the grindstone to "activate" the scaling, it would really be handy for NG+/++/etc. runs
Otherwise - if they had an elemental boss weapon out the gate, I would be interested in how the damage looks since the boss weapons also generally out-pace most of the normal ones.
Actually, the boss weapon with the buffs are overtuned compared to normal advance weapons. They already do comparable damage in stock, then they are in a different league when buffed.
The only reason I use the electric/acid combo too is as I said the shock/fire combo being amazing, but if we go by DPS it's no contest. But maybe there's superior hilt/handle combos that I didn't bother using because of the movesets.
And that was why I was wondering what it would look like if they made an elemental boss weapon. Would it just be silly right out the gate, or would it possibly be overshadowed by the imbue-able ones.
Like Laxasia's wheel-blade tuned for DEX with fire or electricity and using it's fable art to spin it up eats NG+ for breakfast. Even something like Mad Clown was made into short work as you also have the art to toss the blade out for 2 seconds that can quickly rack up stagger (pair with Puppet String for constant aggro on enemies).
If the choice however was that vs her electric greatsword, that sword has a lot to contend with (amulet would be last regardless). Then of course you got things like Puppet Ripper which adds reach to the equation.
Almost wouldn't be surprised if they saved them all for the DLC so they have new powerful weapons that you can get, since a lot of folks will likely be in NG+ cycles where they might need some extra "oomph".
I only tried the last Frozen thingie, the trident very briefly. The Fronzen weapon is obviously too slow (may need serious buffing to be viable), but I'm using the Puppet Ripper (not sure which boss it came from, may actually be from Laxasia herself).
I just tried out Uroboro's eye (the weapon I assume you meant because it's a ring) against the Corrupted Parade Master and you weren't mincing your words at all. While I lost the battle due to skill issue (probably not gonna take long), it wasn't even meant to be a boss run, I got her down to half HP with pathetic playing and the weapon is actually unupgraded.
And I thought the Puppet Ripper was OP, wow. Crazy good, thanks for the recommendation. Gonna upgrade it right away and breeze through the rest of the NG+, definitely gonna need it for Laxasia, I'm gonna skip nameless puppet cause I already did him in NG and I want the achievement for the ending.
So yeah, let me retract my statement. Some boss weapons are overtuned, some are straight up OP.