Lies of P

Lies of P

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TwtGoblin Sep 18, 2023 @ 10:39am
Dodging still needs work.
I play a LOT of Bloodborne and it’s definitely my favorite souls like. Given that this game is so obviously (heavily) inspired by that game I really thought what really shines about Bloodborne would carry through to this game.

The dodging in this game doesn’t feel good right out of the gate. I know you can upgrade it later, but that’s not good enough.

The dodge is definitely improved at launch, but it’s still clunky, unresponsive, and… not fun… compared to Bloodborne.

Bloodborne is my favorite souls like BECAUSE of how aggressive and precise you can be with your attacking and dodging. This game just doesn’t capture that same feel and it’s a shame.
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Showing 1-15 of 25 comments
Vee Sep 18, 2023 @ 10:47am 
While I agree it's not the best and could use some work it hasn't been much of a problem for me, especially not after upgrading.

However, keep in mind that this game focuses heavily on blocking and parrying and in most cases you should be focusing on that and not dodging, especially during boss fights.

I also think it's unfair to compare it to Bloodborne. Yes, they're similar games but we're talking about studios with vastly different experiences in creating games like these.
Rufus Sep 18, 2023 @ 10:53am 
Dodging in this game is not your one-stop get-out-of-jail-free card. The dodging is fine, when it's appropriate to dodge an attack. Sometimes you should dodge, sometimes you should block/parry and sometimes you just back the hell up.

I would imagine that the devs don't want players to rely on a single crutch to get them through the entire game; they want you to use all the offensive and defensive options at your disposal, in the appropriate situation for each.
robilar5500 Sep 18, 2023 @ 10:55am 
If I'm not mistaken, there is a dodge upgrade available in the game.
Chacheya1G Sep 18, 2023 @ 10:55am 
Originally posted by TwtGoblin:
I play a LOT of Bloodborne and it’s definitely my favorite souls like. Given that this game is so obviously (heavily) inspired by that game I really thought what really shines about Bloodborne would carry through to this game.

The dodging in this game doesn’t feel good right out of the gate. I know you can upgrade it later, but that’s not good enough.

The dodge is definitely improved at launch, but it’s still clunky, unresponsive, and… not fun… compared to Bloodborne.

Bloodborne is my favorite souls like BECAUSE of how aggressive and precise you can be with your attacking and dodging. This game just doesn’t capture that same feel and it’s a shame.
Dodging works, its just locked behind P-Organ progress which is imho, bad design, seriously, locking standing up by mashing dodge? They pulled an Dark Souls II adaptability on us with this.
Everchosen Sep 18, 2023 @ 11:03am 
I play it more like it's Sekiro where dodge is really more of a last resort, or on specific attacks.

You can tell by the amount of tracking a lot of attacks have that block/parry is supposed to be your primary defense coupled with all of the benefits you actually get from perfect blocks.
tiamats4esgares Sep 18, 2023 @ 11:09am 
Good to know I can skip this game. Forcing you to parry perfectly (over and over and over again) to beat the first boss is stupid.
TwtGoblin Sep 18, 2023 @ 11:48am 
Originally posted by Rufus:
Dodging in this game is not your one-stop get-out-of-jail-free card. The dodging is fine, when it's appropriate to dodge an attack. Sometimes you should dodge, sometimes you should block/parry and sometimes you just back the hell up.

I would imagine that the devs don't want players to rely on a single crutch to get them through the entire game; they want you to use all the offensive and defensive options at your disposal, in the appropriate situation for each.

It’s interesting that you’d put it like that because I’ve never seen dodging perfectly through timing and moveset memorization as a “get out of jail free card” but more of a “you got gud” part of souls games. The great thing about Bloodborne, Dark Souls, or even Elden Ring is that blocking, dodging, and parrying are more or less ALL viable playstyles.

Right now it feels like the devs DO want you to rely on the single “crutch” (your words, not mine) of parrying. I like to parry, but I also want to feel like I can get close, dodge attacks, and punish enemies for missing me.

IMO, This is on par with a game being heavily inspired by Destiny and having clunky gunplay.
TwtGoblin Sep 18, 2023 @ 11:50am 
Originally posted by tiamats4esgares:
Good to know I can skip this game. Forcing you to parry perfectly (over and over and over again) to beat the first boss is stupid.

I refunded, but I would LOVE to see more dodge improvements and the game to succeed. If they fixed this, I would re-purchase in a heartbeat. We need games like this, but it was a miss for me. It’s a shame because there is SO much good here.
TwtGoblin Sep 18, 2023 @ 11:54am 
Originally posted by Everchosen:
I play it more like it's Sekiro where dodge is really more of a last resort, or on specific attacks.

You can tell by the amount of tracking a lot of attacks have that block/parry is supposed to be your primary defense coupled with all of the benefits you actually get from perfect blocks.

That’s fair. I will say Sekiro is my least favorite From game for that exact reason.
Haruspex Sep 18, 2023 @ 11:59am 
Never dig the whole just hold the guard button Sekiro was pushing and imo just turned the game into a glorified rhythm game half the time.
Lies of P is confused on what's its trying to be IMO. Has the clunky-ness of Dark souls 1 probably worse, Moves like Bloodborne and guards like Sekiro.
Honestly not even mad that dodging is ♥♥♥♥♥♥♥ in the game, I just get caught more often when I'm stun locked in an animation. I love heavy weapons and me helpless in some situation just grinds my gears.
8-Bit Ears Sep 18, 2023 @ 12:20pm 
All the "get gud" fromsoft fanboys quitting because they dont have stupid easy dodge button is funny
amerika* Sep 18, 2023 @ 1:55pm 
Originally posted by TwtGoblin:
Originally posted by Rufus:
Dodging in this game is not your one-stop get-out-of-jail-free card. The dodging is fine, when it's appropriate to dodge an attack. Sometimes you should dodge, sometimes you should block/parry and sometimes you just back the hell up.

I would imagine that the devs don't want players to rely on a single crutch to get them through the entire game; they want you to use all the offensive and defensive options at your disposal, in the appropriate situation for each.

It’s interesting that you’d put it like that because I’ve never seen dodging perfectly through timing and moveset memorization as a “get out of jail free card” but more of a “you got gud” part of souls games. The great thing about Bloodborne, Dark Souls, or even Elden Ring is that blocking, dodging, and parrying are more or less ALL viable playstyles.

Right now it feels like the devs DO want you to rely on the single “crutch” (your words, not mine) of parrying. I like to parry, but I also want to feel like I can get close, dodge attacks, and punish enemies for missing me.

IMO, This is on par with a game being heavily inspired by Destiny and having clunky gunplay.

Lies of P is like a cross of Bloodborne and Sekiro when it comes to the dodge mechanic. The demo reminded me of BB a lot, except you didn't get quite as many i-frames (and even less than a typical medium weight souls roll). Which then made me think of Sekiro. Which makes sense considering a lot of this game borrows just as much from Sekiro as it does BB (everyone mostly mentions BB only).

In Sekiro, you not only have to time your dodge perfectly, you have to move in a direction that will avoid their active attack hitbox in time before you run out of i-frames. And you need to know this positioning and where the attack is coming from just as much as you need to know the timing...and even then it could be nearly impossible.

My guess is the devs split the difference on BB and Sekiro, and created the dodge we have in Lies of P as opposed to recreating another game exactly. So there will be times when you can easily dodge a move, and others where you need to run or you need to parry.

BB has stricter timing than Souls games when it comes to dodging, but the game is built around that one thing. You don't even need to parry in BB to beat every boss (I pretty much never parry). But you do in Lies of P...just like you do in Sekiro.

So everyone is comparing to BB, but this game is definitely more in common with Sekiro before you even start talking about the skill tree, the mechanical arm and of course the posture/stagger system for both the player character and enemies.
Chacheya1G Sep 18, 2023 @ 3:31pm 
Originally posted by Everchosen:
I play it more like it's Sekiro where dodge is really more of a last resort, or on specific attacks.

You can tell by the amount of tracking a lot of attacks have that block/parry is supposed to be your primary defense coupled with all of the benefits you actually get from perfect blocks.
Its not really like that. Dodge is preferred in a lot of situations - you can even get an amulet that allows you to dodge red attacks, that you can't otherwise iframe. The thing is, your iframes are as tight as the perfect block windows is - leaving both options way too sweaty to consistently pull off.
Lynfinity Sep 18, 2023 @ 3:55pm 
Originally posted by tiamats4esgares:
Forcing you to parry perfectly (over and over and over again) to beat the first boss is stupid.
Were the devs threatening you? Did they take your family hostage and are forcing you to perfect parry in order to save them?

Blink twice if you need help!
Medina_Rico Sep 18, 2023 @ 3:58pm 
I feel like it's more about when to use it. I usually use the dodge to create space. There's times when I dodge attacks, but I mostly go for the parry instead because the reward is a lot higher. Dodging is my second option, but I adjust depending on the distance and if I'm ready to go for a parry or not.

The fact you can spam the parry move like Sekiro encourages me to go for it. Whereas if I miss the dodge timing, it takes a bit longer to recover to try again if I dodged too early.

This feels like it was made with that in mind. Parry first and often, dodge to get out of danger or to position yourself. You can still be aggressive, you just have to be Sekiro type aggressive.
Last edited by Medina_Rico; Sep 18, 2023 @ 5:29pm
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Date Posted: Sep 18, 2023 @ 10:39am
Posts: 25