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The only map I'd consider Bad with a capital B is the Arche Abbey. Everything else is just fine. Looks great, not too confusing, loops back on itself multiple times (though I normally don't use the shortcuts).
Still an amazing game and my GOTY for last year. But I wish they had somebody competent designing the levels.
Oh, and the more circuitous environments are kinda samey. Let's take the Lorenzini Arcade: a few more carpet/wall patterns, a couple unique rooms with weird furniture pieces, maybe some utility items to differentiate the underground segments more easily... That'd take an 'ok' area and make it great.
While the map design isn't outstanding, it's not bad, either. You get to fight each enemy type in a variety of combinations and environments, and the shape and side of an area impacts how you approach fights. You get plenty of vantage points to look out on the rest of the stage and orient yourself... And the game doesn't waste your time with dead-ends; longer side paths tend to loop back to the main quickly.
Even the Abbey, which is the worst level for me, isn't outright bad.
Its no open world game like ER (fortunately)...just a classic soulslike linear "go through" map design