Lies of P

Lies of P

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tatmouse89 Nov 7, 2023 @ 9:53am
slightly larger parry window
I just think there should be another 1 or 2 frames to make it more consistent and better feeling while still being skillful.
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Showing 1-15 of 19 comments
Master Shake47 Nov 7, 2023 @ 10:14am 
I agree for what my opinion is worth. Especially on those chain attacks where you have the timing right, but you miss the first one in the chain, so you miss the whole series.

And correct me if I'm wrong but it seems like the parry window is when the attack starts moving toward your character, and some of the attacks don't really have that visual cue, which causes you to really know the timing.
Amene Nov 7, 2023 @ 10:16am 
Originally posted by tatmouse89:
I just think there should be another 1 or 2 frames to make it more consistent and better feeling while still being skillful.

No, the current parry window is fine.
1100011 Nov 7, 2023 @ 10:47am 
Some info I gathered from comments, there are ways to make the perfect guard ('parry') more lenient:

Try parrying using the Legion Arm Aegis. It can perfect guard the first attack of a combo without even any upgrades, has an earlier and longer window than perfect guarding with a weapon.

It has / had a glitch, too, if you want to break the game: hold LT and spam Parry LB and it will perfect guard every time the mob strike .

The weapon block to perfect parry may be useful if it's a VERY quick Fury with almost no wind-up. The Aegis legion arm and the Blind-Man's Double Sided Spear handle's heavies are better for Perfect Parrying. Aegis has a lingering Perfect window with the initial red glow which helps if you deploy it a bit too early on some very delayed Fury attacks, and the Blind Double Sided handle has guard frames through the animation after the quick thrust out with the perfect parry window being the thrusting animation itself as the weapon goes past you and lingering for a few frames after.
Jon Nada Nov 7, 2023 @ 3:38pm 
No. It is good as it is.
Poyzo Nov 7, 2023 @ 3:46pm 
Originally posted by Jon Nada:
No. It is good as it is.
This.
zmanbuilder Nov 7, 2023 @ 4:02pm 
I think it would be a good P organ upgrade.
zab Nov 8, 2023 @ 4:29am 
It's fine the way it is
Gnoll Nov 8, 2023 @ 4:00pm 
GiT gUd CaSuL :steamfacepalm:
Deathwing1306 Nov 8, 2023 @ 5:04pm 
I think that there should be larger parry window by a very slight amount, but only as an amulet... having permanent larger parry window by putting it in the Quartz tree isn't really good imo, it would make the game a lot easier, I think it should be done as some kind of a special amulet (boss amulet) which weighs a lot so you actually have to sacrifice something to use it.

The current parry window is small, but you can get used to it very quickly and I am very happy that there is a game which is actually hard, but balanced and satisfying to play, not like Lords of the Fallen in which I beat all of the bosses under 3-4 tries on average because the game was way too easy. Exploring in LotF is annoying af because of the enemy density, you have to constantly attack enemies coming at you from everywhere which is not really fun imo.

I am super excited for the DLC though, I hope it's gonna be like FromSoft games... DLC bosses = hardest bosses from the whole game.

EDIT: Also, it's funny seeing that majority of replies are actually people saying that it's fine, weak minded players probably went to play something else and only the real players stayed lol
Last edited by Deathwing1306; Nov 8, 2023 @ 5:05pm
Phishfood Nov 8, 2023 @ 8:43pm 
It's not so much the window is too small but it's the lack of visual/audio cue to indicate when the attack will start. Many boss attacks go from a long windup to near 0 frame attack. I don't think having a few more frames of parry is going to fix that.

More care needs to be made in the animations.
Reflexion Nov 9, 2023 @ 12:28am 
I don't think the parry window needs to be changed, for the following reason: The block is super forgiving and guard regain is awesome. Even if you miss the perfect parry, if you held block you'll take the hit and be able to restore most (or all) of it back with guard regain. On top of the fact that if another hit arrives and you perfect parry that one, you can regain the HP from the first blocked hit.

So the window is small, yes - but that's because the quite powerful block is there waiting to pick up the slack. I've honestly spent so much time practicing the bosses now that I can parry them consistently, it's the normal enemies that get me because I don't know their parry timing XD
solamon77 Feb 19, 2024 @ 11:48pm 
I'm not sure if the parry window is too small, or if I'm missing a visual cue, or if I just don't have it down yet (I've only been playing for about 3.5 hours), but I'm struggling with the parry in this game. I didn't have this much trouble with Bloodborne, Sekiro, or Grime. Anyone else have this issue? Did it improve with time?
greenlionguard Feb 19, 2024 @ 11:55pm 
I am beginning to think the problem is a Windup issue where the windup is less than what it takes for the human brain to process making the encounter more luck less skill. I understand as some mobs seem to be excessively fast as in you have little to no time to react... I realized distance weapons are better for thees encounters but the obvious drawback is you need space to properly implement them. That said the encounters are still more luck than skill when dealing with them.
Last edited by greenlionguard; Feb 19, 2024 @ 11:56pm
MarkedMarkyMark Feb 20, 2024 @ 7:16am 
Nah, this game has pretty amazing and fair animations tbh, it's not like some dark souls bosses that has animations that's literally impossible to visually react to, here they're all deliberate and don't have that issue, to the point that i do think the game's a bit too easy but i am generally good at pairing.

Like, if it was easier, the game would be a cake walk, you just have to adapt and learn, also, this is a game where you have a parry AND a block with a generous rally system so part of the game is knowing when its safe to parry and when its safer to block, sure, you can learn to parry everything, i did for a few bosses, but it' takes a while.
SirPantsington Feb 20, 2024 @ 11:13am 
Parry window is fine, a lot of moves are just badly telegraphed. Especially delayed ones.
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Date Posted: Nov 7, 2023 @ 9:53am
Posts: 19