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breaking KoP' scythe and bullying him afterwards is truly satisfying...
Wow, Nioh would blow. your. mind.
I would advice to initiate a process called "Thinking" before trying to throw a snarky reply in next time.
You though you did something cool here right ? maybe learn reading again before trying to be cool.
I didn't had any input lag in 15 hours or something now... works perfeclty for me, it only has stored input if you press too much at once but besides that it works perfect
How can it work perfect when even people who can beat bosses simply by using only parry cleary get hit quite often when they parried? The game requires too much precision for the attacks that are not telegraphed well or are just too quick in succession. The game wants to be like Sekiro, but the difference is that in Sekiro combat is 100x better.
"What would give me a better opportunity to retaliate - dodging, parrying, or simply blocking? Maybe running away? Or maybe away and around?" - that's the question you ask yourself whenever you see an attack coming your way. Which unironically gives LoP's combat more depth - Sekiro really wants you to parry, but here you can use a multitude of tactics with the same success and combine them when one is not enough.
People really need to learn to see past the parry. Just because there is a parry doesn't mean the game needs to be lumped together with Sekiro, and it certainly doesn't mean that LoP "wants to be Sekiro". I can name at least a few games with a parry-focused combat that were released way earlier than Sekiro. Doesn't mean that Sekiro wants to be like those games, right?
The problem is dodge is also crap. It's lime 5 cm and useless vs flurry of attacks. Stamina regen is also not good even with the amulet so you are bottlenecked to perfect parry. Problem is both dodge and parry mechanic feel bad and are not reliable if you are not perfect to a millisecond. Bad erratic animations of enemies do not help because they do not telegraph the attacks well. Every aspect of this game is amazing but combat is piss and needs to be tweaked a little bit to make it rewarding. It also sucks that after perfect parry of every attack in a flurry boss is still not stunnable. The game is hellbent on punishing the player instead of rewarding good gameplay.