Lies of P

Lies of P

View Stats:
Buurt Nov 1, 2023 @ 4:57am
Parry in lies of P is one of the most rewarding feelings I had in a souls-like game
I love the parry in this game, the timing isn't too hard and having a boss fight where you parry 10+ attacks in a row is one of the best souls feelings I had since sekiro, rolling away never feels as good as something like this, I don't like the roll in this game but the parry is really one of the most rewarding and fun things I had in a souls-like, lies of P for sure will be my favorite of all the souls likes I played over the years
< >
Showing 1-15 of 17 comments
pretorian Nov 1, 2023 @ 7:20am 
Just wish there was a slightly larger incentive do parry regular mobs. Something more than just weapon break and stagger, none of which is really relevant on trash mobs.
Giganx Nov 1, 2023 @ 8:18am 
Rewarding probably isn't the right word, since parrying doesn't really accomplish much until you get a lot of P Organ/NG+ upgrades for it. It is satisfying and fun, though.
Ringlet Nov 1, 2023 @ 8:40am 
Well, breaking enemy's weapon and turning that fight into a cakewalk, is more than rewarding to me.
Agent Syn Nov 3, 2023 @ 10:59am 
Originally posted by Ringlet:
Well, breaking enemy's weapon and turning that fight into a cakewalk, is more than rewarding to me.
Kinda this.

breaking KoP' scythe and bullying him afterwards is truly satisfying...
POGGERS! Nov 3, 2023 @ 3:45pm 
Originally posted by Buurt:
Parry in lies of P is one of the most rewarding feelings I had in a souls-like game. I don't like the roll in this game but the parry is really one of the most rewarding and fun things I had in a souls-like, lies of P for sure will be my favorite of all the souls likes I played over the years

Wow, Nioh would blow. your. mind.
SteveZee Nov 4, 2023 @ 9:55am 
2
Perhaps get a job? Sorry you feel this way that the most rewarding feeling you have in life is a video game.
Lynfinity Nov 4, 2023 @ 10:09am 
Originally posted by SteveZee:
Perhaps get a job? Sorry you feel this way that the most rewarding feeling you have in life is a video game.
The most rewarding feeling in a Souls-like game =/= The most rewarding feeling in life.

I would advice to initiate a process called "Thinking" before trying to throw a snarky reply in next time.
Buurt Nov 4, 2023 @ 10:25am 
Originally posted by SteveZee:
Perhaps get a job? Sorry you feel this way that the most rewarding feeling you have in life is a video game.

You though you did something cool here right ? maybe learn reading again before trying to be cool.
Thaznar Nov 5, 2023 @ 1:51am 
Parry system is not rewarding - it does not work half the time due to input lag.
Buurt Nov 5, 2023 @ 1:26am 
Originally posted by Thaznar:
Parry system is not rewarding - it does not work half the time due to input lag.

I didn't had any input lag in 15 hours or something now... works perfeclty for me, it only has stored input if you press too much at once but besides that it works perfect
Thaznar Nov 5, 2023 @ 2:24pm 
Originally posted by Buurt:
Originally posted by Thaznar:
Parry system is not rewarding - it does not work half the time due to input lag.

I didn't had any input lag in 15 hours or something now... works perfeclty for me, it only has stored input if you press too much at once but besides that it works perfect

How can it work perfect when even people who can beat bosses simply by using only parry cleary get hit quite often when they parried? The game requires too much precision for the attacks that are not telegraphed well or are just too quick in succession. The game wants to be like Sekiro, but the difference is that in Sekiro combat is 100x better.
Lynfinity Nov 5, 2023 @ 2:37pm 
Originally posted by Thaznar:
The game wants to be like Sekiro
It doesn't. Parry in Sekiro is your main defensive tool, whereas here it is simply one of the options. Not everything needs to be parried, and not everything needs to be dodged. Your task here is to determine the best course of action based on what the enemy is doing.

"What would give me a better opportunity to retaliate - dodging, parrying, or simply blocking? Maybe running away? Or maybe away and around?" - that's the question you ask yourself whenever you see an attack coming your way. Which unironically gives LoP's combat more depth - Sekiro really wants you to parry, but here you can use a multitude of tactics with the same success and combine them when one is not enough.

People really need to learn to see past the parry. Just because there is a parry doesn't mean the game needs to be lumped together with Sekiro, and it certainly doesn't mean that LoP "wants to be Sekiro". I can name at least a few games with a parry-focused combat that were released way earlier than Sekiro. Doesn't mean that Sekiro wants to be like those games, right?
Thaznar Nov 5, 2023 @ 2:45pm 
Originally posted by Lynfinity:
Originally posted by Thaznar:
The game wants to be like Sekiro
It doesn't. Parry in Sekiro is your main defensive tool, whereas here it is simply one of the options. Not everything needs to be parried, and not everything needs to be dodged. Your task here is to determine the best course of action based on what the enemy is doing.

"What would give me a better opportunity to retaliate - dodging, parrying, or simply blocking? Maybe running away? Or maybe away and around?" - that's the question you ask yourself whenever you see an attack coming your way. Which unironically gives LoP's combat more depth - Sekiro really wants you to parry, but here you can use a multitude of tactics with the same success and combine them when one is not enough.

People really need to learn to see past the parry. Just because there is a parry doesn't mean the game needs to be lumped together with Sekiro, and it certainly doesn't mean that LoP "wants to be Sekiro". I can name at least a few games with a parry-focused combat that were released way earlier than Sekiro. Doesn't mean that Sekiro wants to be like those games, right?

The problem is dodge is also crap. It's lime 5 cm and useless vs flurry of attacks. Stamina regen is also not good even with the amulet so you are bottlenecked to perfect parry. Problem is both dodge and parry mechanic feel bad and are not reliable if you are not perfect to a millisecond. Bad erratic animations of enemies do not help because they do not telegraph the attacks well. Every aspect of this game is amazing but combat is piss and needs to be tweaked a little bit to make it rewarding. It also sucks that after perfect parry of every attack in a flurry boss is still not stunnable. The game is hellbent on punishing the player instead of rewarding good gameplay.
tony_cannoli Nov 5, 2023 @ 9:19pm 
Keep slurping
Mister Sir Nov 6, 2023 @ 12:20am 
No hate or anything but sekiro obviously did it better. Better timing and you are not forced to memorize every single enemy delayed attack galore.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Nov 1, 2023 @ 4:57am
Posts: 17