Lies of P

Lies of P

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BananaPancake 10. okt. 2023 kl. 13:08
We need a checkpoint just before the bosses
The game isn't that hard, I just need to learn the pattern of the bosses and their attacks, however it is frustating to walk back for 1mn for each attempt.
Elden ring sort of did it with some of their bosses.
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Oro 10. okt. 2023 kl. 13:45 
There is a checkpoint just before bosses, lol. The furthest one in the game is probably Door Guardian and that's still a straight shot up the hill and up the stairs.
Poyzo 10. okt. 2023 kl. 14:54 
2
It's the Walk of Shame.
kak 10. okt. 2023 kl. 18:28 
long walk backs are only acceptable if the bosses were easier
dark souls 1 had long walk back to boss but the bosses aren't as hard
Deathwing1306 10. okt. 2023 kl. 18:54 
My guy didn't play the real souls games like bb and ds games it seems...
Giganx 10. okt. 2023 kl. 19:01 
With shortcuts the run back is pretty short.

If they checkpointed you right at the boss there would be literally no reason to explore the level and unlock shortcuts; basically just skip everything and get checkpointed at the boss. Being forced to unlock shortcuts is a reward for actually exploreing/clearing the area.
Scraps 10. okt. 2023 kl. 19:34 
I think the main reason Marika stakes were around was because some runbacks could be frustrating given the open-world. Like, imagine getting lost or distracted while on your walk of shame. The Stargazers are pretty reasonable, and the ones that are at some particularly nasty bosses (Swamp Monster, Archbishop, Laxasia, etc) are pretty much next to the boss doors... Except the Puppet King, of course.

It could always be worse. It could be runbacks like Demon's Souls.
Sidst redigeret af Scraps; 10. okt. 2023 kl. 19:34
Poyzo 10. okt. 2023 kl. 19:51 
*thinks back to the Smelter Demon walk back*
Krazy Wallet 10. okt. 2023 kl. 20:05 
Oprindeligt skrevet af Poyzo:
*thinks back to the Smelter Demon walk back*

Standard or Blue? Yes, it makes a difference!
404 Error 10. okt. 2023 kl. 20:10 
Oprindeligt skrevet af Poyzo:
It's the Walk of Shame.
This is how I always looked at it. Gives you a minute or two to rethink your strategy and what could you have improved upon or done differently.
Poyzo 10. okt. 2023 kl. 20:46 
Oprindeligt skrevet af Krazy Wallet:
Oprindeligt skrevet af Poyzo:
*thinks back to the Smelter Demon walk back*

Standard or Blue? Yes, it makes a difference!
Blue. The underground cave and/or gate one. Was a pain. lol
Deathwing1306 10. okt. 2023 kl. 21:15 
Oprindeligt skrevet af Poyzo:
Oprindeligt skrevet af Krazy Wallet:

Standard or Blue? Yes, it makes a difference!
Blue. The underground cave and/or gate one. Was a pain. lol
Whole DS2 was pain...
Scraps 10. okt. 2023 kl. 23:20 
So... Do I gotta be the one to mention the best deathrun in all of Soulsborne, the one and only Frigid Outskirts?
TLK777 11. okt. 2023 kl. 1:20 
Oprindeligt skrevet af Anarchy Flickerfoot:
So... Do I gotta be the one to mention the best deathrun in all of Soulsborne, the one and only Frigid Outskirts?

true pain
Baron01 11. okt. 2023 kl. 1:32 
Most of bosses in Lies of P have checkpoint reasonably close. There are some bosses that have longer runs and even fewer that you actually have to fight or dodge enemies on the way.
I would prefer if major boss has checkpoint always next to door but it would probably compromise level design a bit. Alternatively, there could be shortcuts to be opened just before boss area to get to latest stargazer.
Limp Squirrel 11. okt. 2023 kl. 1:48 
The longest runback in my memory is to the sewer mutant. Although not a boss technically, there was no way around him. If you didn't unlock the shortcut, that was easily a 5 minute runback. Even with the shortcut unlocked, it's still a lengthy pointless walk back from the chapel stargazer.
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