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I approached Lies of P tentatively with very low expectations, but I got blown out of the water. The game is challenging and requires you to master different types of mechanics and strategies. But they got so much right. It's not perfect, but it's a solid 9/10 from me. I did 4 playthroughs back to back and doing a 5th victory lap right now.
My advice is this: learn to perfect guard and weave it into your prior souls knowledge. Just doing perfect guards will be frustrating on a first playthrough, just dodging will get you countered though it's still mostly possible. Learning when to guard and when to dodge turns this into an amazing, choreographed dance. If you pay attention to your armor and health when leveling, virtually nothing will one-shot you in NG (a critique I have of games like Elden Ring). There could be one or two exceptions depending on your build.
I've played over 100 hours and I've not run into a single crash or drop in framerate. They miss a few quality of life elements, such as runbacks from this version's bonfire. They also adjust some elements that take time to get used to. For instance, hyperarmor for heavy weapons comes much, much later. It cannot be relied on unless you're doing fable arts (special attack using something akin to a recharging mana bar).
TLDR - this easily rose up to be the best souls-like not made by Fromsoft by a mile. If they continue down this road, Fromsoft will have a real competitor on their hands and I'm all for it.
It's a legitimately tough game, though; if you're one of those souls players that uses every single crutch and broken ranged/magic build to beat those games then Lies of P might not be much fun for you.
The only one that comes close is Nioh 2, but I wouldn't really consider it a soulslike for a variety of reasons. It has a lot of similarities on the surface, but has fundamentally different design, most importantly combat in that game is very proactive and I find reactive combat to be the most important characteristic of souls games.
I'm no purist gatekeeper, and yes - this game has some borderline plagiarism, but it's still good.
Combat is the main focus since exploration is almost non-existent, but there's some cryptic story-telling too (which I started paying attention to way to late).
And it runs great!
Imagine that in 2023!
It is - but in the end it depends what kind of "souls" you like. If parrying and extensively erratic animations are not among the things you like, you might want look for another game (instead of - eventually - complaining and asking for changes).
Also keep in mind it was dumbed down twice so far (demo->release, and 1.1.2.0 ->1.2.0.0) and likely will be nerfed again. You can relatively easy revert the version though.
Bloodborne and Sekiro are my favorite titles from er...From. About 1500 hours combined (1200 of that is BB).
I thought Lies was amazing.
You will get people saying it's linear, when I see that word I think concise, In this case it is one of the games greatest strengths.
You go from point A to point B. In between? A distilled gauntlet of things that want you dead. No wide open safe space. No ♥♥♥♥♥♥♥♥. No refuge. No fluff. Just meat.
By the way, if you're tired of colossal open worlds, you will find this refreshingly linear. This was a pleasant surprise for me.