Lies of P

Lies of P

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アゼム Oct 8, 2023 @ 5:40pm
meh
meh
Last edited by アゼム; Dec 21, 2024 @ 4:13pm
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Showing 1-15 of 25 comments
Often Oct 8, 2023 @ 5:48pm 
You can't parry like you do in Sekiro where you just tap the button. You have to hold the block button. Start the parry animation, hold it, if you miss, it'll turn into a block. You can "reset" and try to parry again, and you're basically mid animation for the parry, so it goes faster than if it goes back to neutral.
Washing Machine Oct 8, 2023 @ 6:06pm 
The timing isn't the issue to me, I just hate the fact that you can't cancel your attack into a parry like in Sekiro. It means you have to sit there playing a boring waiting game against most bosses because if you try to take a swing at them ever, you're leaving yourself open. So I just sit here waiting to parry attacks, I don't get to play, because I have to wait them to start their 5 hit combo that I have to parry in full before they leave themselves for a brief recovery where I can maybe get one hit in (after I chase them down because their combo also pushes me back or they walk back after finishing it).

I've liked the big monsters like the arch dude and the swamp monster the most, most every other boss has felt like pure trudge. Sad that the swamp guy also turns into another shaky janky puppet doing instant swing rhythm game attacks for 2nd phase.
Gnodab Oct 8, 2023 @ 6:21pm 
It was me, Barry.

But yeah, you're not alone. If you use slower weapons you tend to do a lot of waiting, and if you ever get impatient for a charged R2 you end up eating it. You also tend to get punished a lot if you know say, 80% of the enemy's attacks, but not 100%, as many of their moves are deliberately designed to surprise and interrupt you.

"You thought I was resting after a big swing, but haha! This is where I shoulder charge you as part of my 4-attack combo after misdirecting your attention!" There's a lot of that.

Also, don't overly rely on perfect guards to succeed. They're not terrible, just don't get baited into thinking they're the only solution. In fact the only things you NEED to perfect guard are the unavoidable red attacks, which are few. It's my opinion perfect guards demand far too much effort for too little reward.
Washing Machine Oct 8, 2023 @ 6:30pm 
Originally posted by Gnodab:
You also tend to get punished a lot if you know say, 80% of the enemy's attacks, but not 100%, as many of their moves are deliberately designed to surprise and interrupt you.

"You thought I was resting after a big swing, but haha! This is where I shoulder charge you as part of my 4-attack combo after misdirecting your attention!" There's a lot of that.

Sadly this was the final step of the progression of escalating Soulslike difficulty as the playerbase got better.

I absolutely hate the new meta of boss design to give everything (sometimes regular enemies even) extremely slow windup delayed attacks where they walk into the player holding their arms above their heads, then snap down instantly. It removes any hope of reactions from the game and forces you to play a memorization game. Ah, the first walk forward overhead is slightly delayed, the second one in the sequence takes twice as long. Gotcha game. I'll try to remember.

Makes me miss simplier times when Taurus Demon swung an axe from side to side and you could reaction roll to the left through it. Nowadays he'd hold it to his side for 2 seconds walking into you then snap it across the screen in 0.05 seconds, then probably delay a shoulder tackle after in case you tried to punish it.
ritzmax72 Oct 8, 2023 @ 7:46pm 
Watch Ongbal. If he can do it, others can too. Not that he is special gamer. He just spend more time practicing than others do.
Last edited by ritzmax72; Oct 8, 2023 @ 7:48pm
ritzmax72 Oct 8, 2023 @ 7:50pm 
Originally posted by Often:
You can't parry like you do in Sekiro where you just tap the button. You have to hold the block button. Start the parry animation, hold it, if you miss, it'll turn into a block. You can "reset" and try to parry again, and you're basically mid animation for the parry, so it goes faster than if it goes back to neutral.

I never found this meme to be correct. I never held the parry button. I've seen one gameplay where the person used parry grindstone and he was holding the L1 button. For perfect guard without grindstone you have to click click without holding. If you hold you get chip damage. Go try parrying Nameless or Laxasia and see if holding parries. I guess you are confused between parry(guard) and perfect guard(real parry which does not deplete health bar).
Poyzo Oct 8, 2023 @ 7:56pm 
From Software went soft and made both Elden Ring and Sekiro casual. Lies of P brings back the difficulty.
grendel Oct 8, 2023 @ 8:25pm 
The amount of defense this game is getting here is really pathetic. the game shipped totally unbalanced, like they didn't bother tuning basic stuff like enemy HP. the release version was very tedious to play and 1.2 is marginally better. go watch speed runners (on the release version) trying to kill butterflies. there is a reason the any% category is the only one most runners are bothering with, because skipping as much of the game as possible is what makes it tolerable. the parry window is ridiculous and indefensible. I am in chapter 10 and it just sucks. every boss fight is extremely tedious. most elite enemies are EXTREMELY tedious to fight, so I've started skipping them and I am under leveled because of that. i've spent hours farming XP in other Souls-likes because the basic combat was fun. but i hit ALT-F4 to get out of this as fast as I can. I beat Nioh 1 and 2 (and Bloodborne, and Sekiro, etc etc), so I am familiar with difficulty. This isn't difficult, it's untuned. If only they spent as much time on the gameplay as they did on the graphics and art. so many steps backwards. Stop defending bad game design, these people will never get better at making games if you praise garbage like this.
pcdeltalink Oct 8, 2023 @ 8:27pm 
Hard agree. I love the game but I do have problems with the combat system. This really became noticeable to me on the final boss. Sometimes I'd reach phase 2 with 7 or 8 pulse cells left. Other times I'd only have 2 or 3. The lack of consistency made it feel like luck more than skill when it came to succeeding. And because of that lack of consistency it made it feel like I was never learning, never getting better at that boss. It felt horrible (and no spectre option on that last boss is an amazingly stupid oversight/middle finger to the player).

Originally posted by ritzmax72:
Watch Ongbal. If he can do it, others can too. Not that he is special gamer. He just spend more time practicing than others do.

Ok now look, I love his videos but my gosh he is NOT the standard that 95% of players are going to be able to copy on that same level. Ongbal is in a class all his own.
1100011 Oct 8, 2023 @ 9:31pm 
Originally posted by Often:
You can't parry like you do in Sekiro where you just tap the button. You have to hold the block button. Start the parry animation, hold it, if you miss, it'll turn into a block. You can "reset" and try to parry again, and you're basically mid animation for the parry, so it goes faster than if it goes back to neutral.

The narrow parry window (8/60 frames vs. Sekiro 12/60) means that you need to be more precise than in Sekiro. Some enjoy grinding to attain that kind of accuracy, I've played with both 11 and 8 frames in Souls, and decided this game is not for me*. Full disclosure: I don't own the game, and have decided 2 hours would not be enough to get a fair impression of the combat, because it needs grinding fights to attain precision.

*using Spectres and throwables to me would be a totally different game.
Krazy Wallet Oct 8, 2023 @ 10:11pm 
Originally posted by grendel:
The amount of defense this game is getting here is really pathetic. the game shipped totally unbalanced, like they didn't bother tuning basic stuff like enemy HP. the release version was very tedious to play and 1.2 is marginally better. go watch speed runners (on the release version) trying to kill butterflies. there is a reason the any% category is the only one most runners are bothering with, because skipping as much of the game as possible is what makes it tolerable. the parry window is ridiculous and indefensible. I am in chapter 10 and it just sucks. every boss fight is extremely tedious. most elite enemies are EXTREMELY tedious to fight, so I've started skipping them and I am under leveled because of that. i've spent hours farming XP in other Souls-likes because the basic combat was fun. but i hit ALT-F4 to get out of this as fast as I can. I beat Nioh 1 and 2 (and Bloodborne, and Sekiro, etc etc), so I am familiar with difficulty. This isn't difficult, it's untuned. If only they spent as much time on the gameplay as they did on the graphics and art. so many steps backwards. Stop defending bad game design, these people will never get better at making games if you praise garbage like this.

It's not pathetic just because they disagree with you. You're allowed to voice your opinion, people are allowed to disagree. It's called a discussion. It's a different type of game than typical souls. It won't jibe with everyone, while others like me fell in love with the combat. No boss took me over an hour to beat pre-patch. I find the combat, perfect guards, and dodging all to be very rewarding.

Speedrunners are also a very bizarre metric for the game. Many games have their most popular category be any%. It's not because this game sucks, it's because it takes out the most random elements by limiting the gameplay. Not to mention there's fatigue and nerves when doing all bosses. I personally find this point very uncompelling.

Just like everything in life, there are genres and sub-genres. This may be one that doesn't suite you well while others honestly love this type of gameplay. Similarly, you may have a sub-genre like Sekiro that you love, where I simply enjoyed it but thought that the Dark Souls franchise was infinitely better.
pretorian Oct 9, 2023 @ 1:34am 
It’s not that bad once you get used to it. What worked for me was realizing that you aren’t supposed to react the same way you do in other souls games. You are meant to memorize the pattern and get the feel for when you are supposed to dodge and parry. I actually tested to close my eyes a few times when I saw an enemy doing a windup and managed to parry roughly 80% of the times. LoP I think is more about pattern recognition than any other souls game so far. Attacks are often easy to predict but difficulty to react to. Once you get past that hurdle, you will find that even the tight parry window is quite manageable.

In some weird way it makes the game both hard and easy at the same time. If that’s a good or a bad thing is up to you but it’s how the developers chose to execute it.
I heard this game has 8 parry frames. Sekiro has 12. I wonder why there's still no mod with increased parry frames. It would literally fix the game.
chosenxeno Oct 9, 2023 @ 3:25am 
Originally posted by TaquitoBurrito:
Originally posted by Poyzo:
From Software went soft and made both Elden Ring and Sekiro casual. Lies of P brings back the difficulty.
You're having a laugh if you think Dark Souls is harder than Sekiro. Dark Souls is piss easy

I would say Lies of P is probably equal to Sekiro in difficulty. Can't put it above because there's stats. In Sekiro YOU are forced to be better. It has gimmick items but on a blind playthrough and as a fresh player it was definitely a tough game.
MMB Oct 9, 2023 @ 5:31am 
Originally posted by TaquitoBurrito:
parries required for half the game,
No.


Originally posted by Rads:
I heard this game has 8 parry frames. Sekiro has 12. I wonder why there's still no mod with increased parry frames. It would literally fix the game.
Sekiro is a totally different game both games utilise parry but have different underlying game mechanics that causes parry to be implemented differently.
Last edited by MMB; Oct 9, 2023 @ 5:52pm
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Date Posted: Oct 8, 2023 @ 5:40pm
Posts: 25