Lies of P

Lies of P

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Clumsybeast 2023 年 10 月 3 日 下午 4:33
Big weapons seem so useless in this game.
So i decided to replay the game, and get a different ending, with different choices, and also play with heavy weapons this time, rather than Tech weapons of my first playthrough. Big weapons seems so slow that nearly every enemy can hit you before you hit them, and the damage payoff just isnt worth it. I feel like i could beat enemies much faster with Tech weapons, and still have stamina after. With bosses its even worse.
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目前顯示第 16-30 則留言,共 40
Chacheya1G 2023 年 10 月 4 日 上午 7:33 
引用自 Clumsyninja
So i decided to replay the game, and get a different ending, with different choices, and also play with heavy weapons this time, rather than Tech weapons of my first playthrough. Big weapons seems so slow that nearly every enemy can hit you before you hit them, and the damage payoff just isnt worth it. I feel like i could beat enemies much faster with Tech weapons, and still have stamina after. With bosses its even worse.
nah, they are in fact, the strongest by far. You just need to know how to use them. Heavy high guard value weapon all but trivializes bosses like Nameless Puppet.
Put the living puppet axe on the fire axe handle, hoo boy, absolutely busted combo. Same for bone cutting saw, Booster glaive etc.
最後修改者:Chacheya1G; 2023 年 10 月 4 日 上午 7:34
Senki 2023 年 10 月 4 日 上午 7:34 
They are clunky as hell and a lot of enemies feel like they were designed without those slow weapons in mind for sure

The best way to use them feels like cheesing more than naturally fighting the enemies tbh
最後修改者:Senki; 2023 年 10 月 4 日 上午 7:36
Chacheya1G 2023 年 10 月 4 日 上午 7:39 
引用自 Senki
They are clunky as hell and a lot of enemies feel like they were designed without those slow weapons in mind for sure

The best way to use them feels like cheesing more than naturally fighting the enemies tbh
wrong on all accounts. you just need to time your attacks, instead of brainlessly mashing buttons counting on hyperarmor to excuse your mistakes, like the usual Souls scenario.
Amene 2023 年 10 月 4 日 上午 7:58 
Big weapons seems so slow that nearly every enemy can hit you before you hit them, and the damage payoff just isnt worth it.

Looks like you haven't learnt bosses' patterns.

Charged heavy attacks on big blades paired with slow two handed handles hit like truck.
dewoee 2023 年 10 月 4 日 上午 8:05 
It depends on your play style and situation in the game. The game gets easier if you change weapons depending on the boss you fight or area you are in. I like advance as it gives tyrant and fire dagger which are powerful and fast, but it also gives you heavier weapons like the black steel cutter, which is great late game, it does good damage without crazy stats on your character. The electric stick (upgraded to level 5 or 6) will completely destroy anything in first 7 or 8 levels, even if they are more resistant to shock. With the rapier, things get a lot harder. Strength I typically hate overall, as it is too slow for me to have fun (and I probably lack the skill to pull it of full game).

For me a pure strength build is the hardest in this game, then pure dex build, and then advance build. If you struggle, switch to advance build. If you know how to fight, a strength build will be the easiest, but this topic is from OP that seems to struggle with big weapons.
最後修改者:dewoee; 2023 年 10 月 4 日 上午 8:12
Restaldt 2023 年 10 月 4 日 上午 8:22 
引用自 Dollmaker
Like mentioned, you gotta play differently to handle these weapons, one particular advantage they have is that they block better than smaller weapons.

Tight places are hell though... seriously, carry a smaller secondary weapon for those areas, cause otherwise you will break your arm hitting the wall constantly.

This is easily my biggest complaint about the game so far. Good god I miss two handing my weapon in elden ring because it meant i pretty much never bounced off a wall

A close second complaint being the camera diving inside me when im being pushed against a wall by a boss so ♥♥♥♥ you for trying to see anything
最後修改者:Restaldt; 2023 年 10 月 4 日 上午 8:23
Clumsybeast 2023 年 10 月 4 日 下午 5:25 
The more i play this with big weapons, the more i agree. They are useless. No reason to use them over any other weapon. They are so bad in comparison. Having to change the way you play the game to compinsate how bad these weapons are just provs my point.
HypetheKomodo 2023 年 10 月 4 日 下午 5:42 
I think what you're trying to say is "Hey. I don't think heavy weapons are for me. I prefer more agile weapons". Which is all well and good.

You...don't have to use them.
Clumsybeast 2023 年 10 月 4 日 下午 5:48 
引用自 HypetheKomodo
I think what you're trying to say is "Hey. I don't think heavy weapons are for me. I prefer more agile weapons". Which is all well and good.

You...don't have to use them.

Nah they arent for the game. lol THey are so much worse than the agile weapons i se no reason to pick heavy at all. I still am going to beat the game with them, just to say i did, but jee they are so bad. Am on chapter 9 now. They are objectively worse.
Lynfinity 2023 年 10 月 4 日 下午 6:01 
引用自 Clumsyninja
They are objectively worse.
Not even close. I did a first playthrough with heavy weapons no problem, switched to lighter ones for NG+ and less stagger damage is pretty noticeable to the point where some previously ez pz areas and bosses became somewhat dangerous.

Both are viable, it's only a matter of whether you prefer slower and more methodical gameplay or an aggressive one.
Clumsybeast 2023 年 10 月 4 日 下午 6:04 
引用自 Lynfinity
引用自 Clumsyninja
They are objectively worse.
Not even close. I did a first playthrough with heavy weapons no problem, switched to lighter ones for NG+ and less stagger damage is pretty noticeable to the point where some previously ez pz areas and bosses became somewhat dangerous.

Both are viable, it's only a matter of whether you prefer slower and more methodical gameplay or an aggressive one.

I am playing both, and they both are very easy to stagger bosses, and enemies, but being able to attack enemies so far, and do more damage in less time means i can take out enemies much faster than someone with heeavier weapons who have to wait out attacks, and stand there blocking for an opening.
最後修改者:Clumsybeast; 2023 年 10 月 4 日 下午 6:04
HypetheKomodo 2023 年 10 月 4 日 下午 6:06 
Not even close. I did a first playthrough with heavy weapons no problem, switched to lighter ones for NG+ and less stagger damage is pretty noticeable to the point where some previously ez pz areas and bosses became somewhat dangerous.

I noticed this on my first playthrough. I used the Coil stick for most of my first run and it could reliably stagger most minor enemies. I swapped to a lighter handle because I figured "Why wouldn't I" and enemies that took one hit to stun suddenly took two. And that usually resulted in me eating a hit while they poise through the attack.

It's a pretty big difference.

Anyway OP doesn't seem to really acknowledge anything but his own opinion so I'll just say your opinion is wrong. Not any real reason to try to talk...well, reason.
最後修改者:HypetheKomodo; 2023 年 10 月 4 日 下午 6:07
nu1x 2023 年 10 月 4 日 下午 6:41 
引用自 Clumsyninja
So i decided to replay the game, and get a different ending, with different choices, and also play with heavy weapons this time, rather than Tech weapons of my first playthrough. Big weapons seems so slow that nearly every enemy can hit you before you hit them, and the damage payoff just isnt worth it. I feel like i could beat enemies much faster with Tech weapons, and still have stamina after. With bosses its even worse.

Try combining the bonesaw with salamander dagger handle.
Congratulations, you broke the game.
Loudness 2023 年 10 月 4 日 下午 6:57 
I feel like only few devs such as From Software can do large weapons right (not counting DS2 because the general combat speed there was too slow). They are just not fun to use. I had the same issue in other soulslikes such as The Surge 1-2, SteelRising, Pascal's Wager and now Lies of P. Nioh 1-2 are an exception, but aside from Team Ninja and From Software titles, large weapons should be neglected by other soulslike devs. They just don't know how to make them work.

The big problem with non-FS large weapons is that after the initial hit, the character just stands there idly, waiting 0.2-0.3 secs or even longer before the 2nd hit, and that's just too clunky and unfun for me. I tried so many large weapons, assembled tons of them to see if any of them would be viable and they were all completely unfun.

Truth be told though, the combat speed in general is on the slower side in this game. Small weapons are equivalent to normal ER weapons, normal Lies of P weapons are greathammer/greatsword like, but actually a bit slower, and the large ones are just Lords of the Fallen/Mortal Shell tier aka completely unfun and weak with disproportionally low DPS.

If the greataxes in this game do 50% dmg than a small cleaver but you can only get 1 hit in vs 3, you're effectively doing half the dmg. Even if it's 1 hit vs 2 hits, you're still doing an extra 33% dmg with the smaller, quicker cleaver.

This just doesn't make sense. Knifes and fists in souls games are by far the quickest, but no matter how many hits you get in vs a collosal, you're still going to get out-DPS'd.

Also, the sound design for the large weapons isn't satisfying enough. The smaller weapons sound good enough for a non-FS title, but the larger ones are just bad. There's a reason we call huge weapons boink in Elden Ring, they have that depth, width and feedback required to make large weapons viable for enjoyment. Without the boink, size simply becomes obsolete and you're left with slow, unresponsive movements. You need that "KRAAAAAAANGGGG" effect with the larger weapons imo.
chosenxeno 2023 年 10 月 4 日 下午 8:29 
Holy Ark has basically carried me through the whole game.
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張貼日期: 2023 年 10 月 3 日 下午 4:33
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