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回報翻譯問題
Put the living puppet axe on the fire axe handle, hoo boy, absolutely busted combo. Same for bone cutting saw, Booster glaive etc.
The best way to use them feels like cheesing more than naturally fighting the enemies tbh
Looks like you haven't learnt bosses' patterns.
Charged heavy attacks on big blades paired with slow two handed handles hit like truck.
For me a pure strength build is the hardest in this game, then pure dex build, and then advance build. If you struggle, switch to advance build. If you know how to fight, a strength build will be the easiest, but this topic is from OP that seems to struggle with big weapons.
This is easily my biggest complaint about the game so far. Good god I miss two handing my weapon in elden ring because it meant i pretty much never bounced off a wall
A close second complaint being the camera diving inside me when im being pushed against a wall by a boss so ♥♥♥♥ you for trying to see anything
You...don't have to use them.
Nah they arent for the game. lol THey are so much worse than the agile weapons i se no reason to pick heavy at all. I still am going to beat the game with them, just to say i did, but jee they are so bad. Am on chapter 9 now. They are objectively worse.
Both are viable, it's only a matter of whether you prefer slower and more methodical gameplay or an aggressive one.
I am playing both, and they both are very easy to stagger bosses, and enemies, but being able to attack enemies so far, and do more damage in less time means i can take out enemies much faster than someone with heeavier weapons who have to wait out attacks, and stand there blocking for an opening.
I noticed this on my first playthrough. I used the Coil stick for most of my first run and it could reliably stagger most minor enemies. I swapped to a lighter handle because I figured "Why wouldn't I" and enemies that took one hit to stun suddenly took two. And that usually resulted in me eating a hit while they poise through the attack.
It's a pretty big difference.
Anyway OP doesn't seem to really acknowledge anything but his own opinion so I'll just say your opinion is wrong. Not any real reason to try to talk...well, reason.
Try combining the bonesaw with salamander dagger handle.
Congratulations, you broke the game.
The big problem with non-FS large weapons is that after the initial hit, the character just stands there idly, waiting 0.2-0.3 secs or even longer before the 2nd hit, and that's just too clunky and unfun for me. I tried so many large weapons, assembled tons of them to see if any of them would be viable and they were all completely unfun.
Truth be told though, the combat speed in general is on the slower side in this game. Small weapons are equivalent to normal ER weapons, normal Lies of P weapons are greathammer/greatsword like, but actually a bit slower, and the large ones are just Lords of the Fallen/Mortal Shell tier aka completely unfun and weak with disproportionally low DPS.
If the greataxes in this game do 50% dmg than a small cleaver but you can only get 1 hit in vs 3, you're effectively doing half the dmg. Even if it's 1 hit vs 2 hits, you're still doing an extra 33% dmg with the smaller, quicker cleaver.
This just doesn't make sense. Knifes and fists in souls games are by far the quickest, but no matter how many hits you get in vs a collosal, you're still going to get out-DPS'd.
Also, the sound design for the large weapons isn't satisfying enough. The smaller weapons sound good enough for a non-FS title, but the larger ones are just bad. There's a reason we call huge weapons boink in Elden Ring, they have that depth, width and feedback required to make large weapons viable for enjoyment. Without the boink, size simply becomes obsolete and you're left with slow, unresponsive movements. You need that "KRAAAAAAANGGGG" effect with the larger weapons imo.