Lies of P

Lies of P

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Aetrion Sep 26, 2023 @ 10:52am
35% of Elden Ring players beat Malenia. 8% of Lies of P players got past Green Monster.
I think the achievement stats kind of bear out that this game is in fact too difficult. We're talking about a notoriously difficult optional boss in a game that was played by literally millions of more casual players who were getting into a souls-like for the first time ever, vs. a mandatory boss that gates the last third of the game in a small souls-like that probably has a much more skilled playerbase than Elden Ring because the people who bought Lies of P are much more likely to be souls-like veterans and this isn't their first game.

Elden Ring has been out for a long time now, so that does matter, but let's be real here, Elden Ring got picked up by a ton of casual players. The game has a completion rate of about 40%, which really means about half the people finished it. You always have to take about 20-30% off the achievement stats from people buying the game and never playing it, because the "Do the first thing in the game" achievement in any game tends to only have 70-80% completion.

I'm pretty sure that the average Lies of P player is significantly more skilled at this genre than the average Elden Ring player was because this wasn't a big "Event game" that a bunch of people bought just because it was popular. Baldur's Gate 3 and Starfield ate up the entire casual crowd for this month. The people who bought Lies of P are people who wanted a souls-like and like playing them.

So yea, the achievement stats are actually kind of shocking. If it was like 30-40% completion and I'm having trouble I'd be perfectly willing to say I have to get better, but it's like 5%
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Showing 1-15 of 54 comments
Drakenhof Sep 26, 2023 @ 10:54am 
Game was released not even a week ago...
Last edited by Drakenhof; Sep 26, 2023 @ 10:55am
Baron01 Sep 26, 2023 @ 10:56am 
Does these achievement sites look at GamePass as well? This game being on GamePass would skew results a lot if these aggregator sites do not collect data from there.

Green Swamp Monster is moderately challenging boss in my opinion. There are/will be bosses that are significantly harder and some late-game bosses make Green Swamp Monster a child's play.
Dollmaker Sep 26, 2023 @ 10:56am 
Originally posted by Drakenhof:
Game was released not even a week ago...
Worth mentioning how Elden Ring has Co-Op, which can makes the Malenia fight considerably easier, specially with how broken some builds (bleed) can be.
Drakenhof Sep 26, 2023 @ 10:57am 
Originally posted by Dollmaker:
Originally posted by Drakenhof:
Game was released not even a week ago...
Worth mentioning how Elden Ring has Co-Op, which can makes the Malenia fight considerably easier, specially with how broken some builds (bleed) can be.

Specially if you were blessed with the presence of Let Me Solo Her
About 35% of Xbox players actually got through the very first boss. I stuck at Donkey, as he can't be staggered with my weapon, and I can't land a single parry for some reason. In Wo Long or Sekiro, I can parry any boss with my eyes closed. :ftired:
MostlyPanda Sep 26, 2023 @ 11:02am 
Originally posted by Aetrion:
I think the achievement stats kind of bear out that this game is in fact too difficult. We're talking about a notoriously difficult optional boss in a game that was played by literally millions of more casual players who were getting into a souls-like for the first time ever, vs. a mandatory boss that gates the last third of the game in a small souls-like that probably has a much more skilled playerbase than Elden Ring because the people who bought Lies of P are much more likely to be souls-like veterans and this isn't their first game.

Elden Ring has been out for a long time now, so that does matter, but let's be real here, Elden Ring got picked up by a ton of casual players. The game has a completion rate of about 40%, which really means about half the people finished it. You always have to take about 20-30% off the achievement stats from people buying the game and never playing it, because the "Do the first thing in the game" achievement in any game tends to only have 70-80% completion.

I'm pretty sure that the average Lies of P player is significantly more skilled at this genre than the average Elden Ring player was because this wasn't a big "Event game" that a bunch of people bought just because it was popular. Baldur's Gate 3 and Starfield ate up the entire casual crowd for this month. The people who bought Lies of P are people who wanted a souls-like and like playing them.

So yea, the achievement stats are actually kind of shocking. If it was like 30-40% completion and I'm having trouble I'd be perfectly willing to say I have to get better, but it's like 5%

So only 35% killed Malenia in a game that has Mimic Tear to tank infinitely, can summon Co-op help in a game that was released 2 and a half years ago?

lol

Originally posted by Pilgrim of Darkness 💜:
About 35% of Xbox players actually got through the very first boss. I stuck at Donkey, as he can't be staggered with my weapon, and I can't land a single parry for some reason. In Wo Long or Sekiro, I can parry any boss with my eyes closed. :ftired:

This isn't Sekiro. About Donkey... just walk behind it and backstab to death.

Again, this isn't Sekiro. You have a Dodge and Guard for a reason.
About Parry... it's called Guard and Perfect Guard. It's not Parry. Some Hilts have Parry Fable skills, which have 2sec PARRY windows.

Learn the game
Last edited by MostlyPanda; Sep 26, 2023 @ 11:05am
Krazy Wallet Sep 26, 2023 @ 11:07am 
Give it a little time. It's a new title that people need to figure out. Elden Ring was essentially Dark Souls 4, we know the strategy, the feel, and rhythm. Sure, a few new components needed to be incorporated like jumping, but the learning curve is small for those who played the prior games. There were also summons that, if the player chose to use, made the game much easier.

The community will find ways to break Lies of P, gimmicks and meta builds will come up, and I'm sure cheese tactics for the harder bosses as well. Honestly, I am getting close to the end and haven't been stuck for more than an hour. The vast majority of bosses took fewer than 10 attempts.

Don't play it like a souls game. Learn what the game is trying to teach you. Sometimes parrying is the right move to break the enemy weapon, other times dodging is optimal to get damage in, other times you should focus on stance break. Not to mention all the resources with legion, items, and things like that. This game is not easy, but it's not as difficult as the forums make it out to be. Keep practicing, you'll get it.
Aetrion Sep 26, 2023 @ 11:08am 
Originally posted by Drakenhof:
Game was released not even a week ago...

Look at the other achievements though.

Parade Master has a 82% clear rate, so that means out of the people who bought the game most of them actually played it.

By the time you get to Scrapped Watchman it's already down to 61% King Flame 44%, Archbishop 29%.

We're not talking about things that happen a hundred hours into the game here.

Also the idea that the longer a game is out the higher the number of clears becomes is kind of false, because the number of sales also increases the longer a game is out.

But hey, maybe I'm wrong and we'll see the number change. I personally don't think they will change all that much unless they patch the game balance.
An Irate Walrus Sep 26, 2023 @ 11:09am 
Originally posted by Drakenhof:
Game was released not even a week ago...

What am statistics, and how can use?
zmanbuilder Sep 26, 2023 @ 11:12am 
I never even reached malenia, as i got bored with the game when i reached the mountain area.
Paper Rival Sep 26, 2023 @ 11:21am 
As has been stated, you can't really compare stats from a week after release and years after release. Seems pretty silly. Even if those stats were relevant, Lies of P being more difficult then Elden Ring doesn't make it objective proof the boss you're stuck on needs to be nerfed? Maybe that wasn't your point, just how I read it.
Last edited by Paper Rival; Sep 26, 2023 @ 11:24am
Deathwing1306 Sep 26, 2023 @ 11:24am 
Bro the game is just few days old LMAO
Emerald Lance Sep 26, 2023 @ 11:27am 
Originally posted by Aetrion:
Originally posted by Drakenhof:
Game was released not even a week ago...

Look at the other achievements though.

Parade Master has a 82% clear rate, so that means out of the people who bought the game most of them actually played it.

By the time you get to Scrapped Watchman it's already down to 61% King Flame 44%, Archbishop 29%.

We're not talking about things that happen a hundred hours into the game here.

Also the idea that the longer a game is out the higher the number of clears becomes is kind of false, because the number of sales also increases the longer a game is out.

But hey, maybe I'm wrong and we'll see the number change. I personally don't think they will change all that much unless they patch the game balance.
A game that's been out for three years vs a game that's been out for a year? Yeah, that sort of time span isn't enough of a difference to account for achievement percentages.

A game that's been out for 19 months vs a game that's been out for 7 days? That's a bit different. For a game that's been out for such a short period of time, the safe assumption is that people just haven't had time to play it. I'm lucky enough to work from home, and I've only just beaten Champion Victor myself, despite playing a little everyday. And I'm not exactly having trouble with the game or anything (though Romeo did filter me for a day). I've completed DS1-3 and Elden Ring multiple times each, as well as Sekiro a couple times, and am a vet in that sense too.

I can't speak for your personal work situation, but it's honestly unreasonable to expect players to sink any amount of hours into a game in the first week. Many people only had a single weekend to put maybe a half dozen hours total in.
SadPlatty© Sep 26, 2023 @ 11:27am 
Honestly - I don't think you can compare statistics that have baked in to those that are so fresh. Got early access, and I also didn't have a chance to face GM until this past weekend, because life happens, and taking it slow.

Plus - as Elden Ring has been out as long as it has, you obviously should see a higher % of people beating her; however, you are also comparing an optional boss to a required one. If after a year, a main story boss only has a 35% completion rate, I am cutting it in half to get another (at least) 35% in there.

GM is a main line boss - and so I think in just a month, that number will be around 40% at least.

Or should I feel special, since I am in the 1.1% of people who looked around enough to get all emotes within the brief window the game has been released? Hell OP - do you even have all emotes yet? Been plenty of time.
Lynfinity Sep 26, 2023 @ 11:31am 
3
Sooo, if we're gonna play this type of game, I used "Wayback Machine" to see how ER's achievements were looking within a week or two after the release. I picked March 4th, 2022.

The results are as follows:

- Rennala 27,6%
- Radahn 15,7%
- Morgott 8,8%
- Fire Giant 4,3%
- Godskin Duo 3%
- Maliketh 2,5%
- Godfrey 2,2%

These are mandatory bosses, except the first two where you have a choice.

Aaaand Malenia's sitting at measly 1,7%

As such, I declare that Elden Ring is too difficult.
Last edited by Lynfinity; Sep 26, 2023 @ 11:31am
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Date Posted: Sep 26, 2023 @ 10:52am
Posts: 54