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Green Swamp Monster is moderately challenging boss in my opinion. There are/will be bosses that are significantly harder and some late-game bosses make Green Swamp Monster a child's play.
Specially if you were blessed with the presence of Let Me Solo Her
So only 35% killed Malenia in a game that has Mimic Tear to tank infinitely, can summon Co-op help in a game that was released 2 and a half years ago?
lol
This isn't Sekiro. About Donkey... just walk behind it and backstab to death.
Again, this isn't Sekiro. You have a Dodge and Guard for a reason.
About Parry... it's called Guard and Perfect Guard. It's not Parry. Some Hilts have Parry Fable skills, which have 2sec PARRY windows.
Learn the game
The community will find ways to break Lies of P, gimmicks and meta builds will come up, and I'm sure cheese tactics for the harder bosses as well. Honestly, I am getting close to the end and haven't been stuck for more than an hour. The vast majority of bosses took fewer than 10 attempts.
Don't play it like a souls game. Learn what the game is trying to teach you. Sometimes parrying is the right move to break the enemy weapon, other times dodging is optimal to get damage in, other times you should focus on stance break. Not to mention all the resources with legion, items, and things like that. This game is not easy, but it's not as difficult as the forums make it out to be. Keep practicing, you'll get it.
Look at the other achievements though.
Parade Master has a 82% clear rate, so that means out of the people who bought the game most of them actually played it.
By the time you get to Scrapped Watchman it's already down to 61% King Flame 44%, Archbishop 29%.
We're not talking about things that happen a hundred hours into the game here.
Also the idea that the longer a game is out the higher the number of clears becomes is kind of false, because the number of sales also increases the longer a game is out.
But hey, maybe I'm wrong and we'll see the number change. I personally don't think they will change all that much unless they patch the game balance.
What am statistics, and how can use?
A game that's been out for 19 months vs a game that's been out for 7 days? That's a bit different. For a game that's been out for such a short period of time, the safe assumption is that people just haven't had time to play it. I'm lucky enough to work from home, and I've only just beaten Champion Victor myself, despite playing a little everyday. And I'm not exactly having trouble with the game or anything (though Romeo did filter me for a day). I've completed DS1-3 and Elden Ring multiple times each, as well as Sekiro a couple times, and am a vet in that sense too.
I can't speak for your personal work situation, but it's honestly unreasonable to expect players to sink any amount of hours into a game in the first week. Many people only had a single weekend to put maybe a half dozen hours total in.
Plus - as Elden Ring has been out as long as it has, you obviously should see a higher % of people beating her; however, you are also comparing an optional boss to a required one. If after a year, a main story boss only has a 35% completion rate, I am cutting it in half to get another (at least) 35% in there.
GM is a main line boss - and so I think in just a month, that number will be around 40% at least.
Or should I feel special, since I am in the 1.1% of people who looked around enough to get all emotes within the brief window the game has been released? Hell OP - do you even have all emotes yet? Been plenty of time.
The results are as follows:
- Rennala 27,6%
- Radahn 15,7%
- Morgott 8,8%
- Fire Giant 4,3%
- Godskin Duo 3%
- Maliketh 2,5%
- Godfrey 2,2%
These are mandatory bosses, except the first two where you have a choice.
Aaaand Malenia's sitting at measly 1,7%
As such, I declare that Elden Ring is too difficult.