Lies of P

Lies of P

View Stats:
Ruxolio Sep 21, 2023 @ 12:25pm
2
3
2
who's the clown that designed the combat and who are the geniuses that approved it?
0 player poise is, to say it in the lightest term so it won't be censured, a very silly decision.
The player gets staggered by all attacks, whether they are weak and fast or a 2 second charge red attack.

The player does not always stagger the enemy, not even close. not even with a fully charged R2 on heavy weapons(not always. sometimes).
The player has accessibility to fast and slow weapons. but he is punished for playing with the slow weapon, because he's more likely to get staggered while trying to windup an attack.

This forces the player into a passive state of only being allowed to hit during specific gaps. trading hits does not exist as an intentional strategy because the risk of stagger without hitting the enemy is too high.

This creates an uneven playing field, feels bad to play and heavily incentivizes using handles with short attack times, limiting the range of gameplay(out of a perceived freedom of choice to choose STR heavy and slow weapons, which in reality doesn't exist once you reach some fast bosses)

combat designer is a clown. any external playtester with experience in action games could tell you this.
< >
Showing 1-15 of 37 comments
Louie Sep 21, 2023 @ 12:44pm 
Agree. Sorta turned off now.
Gandrake Sep 21, 2023 @ 12:57pm 
Originally posted by Ruxolio:
0 player poise is, to say it in the lightest term so it won't be censured, a very silly decision.

I've been thinking the same thing. I see people defend using big weapons as viable with, "You just have to learn the boss' moveset and timing. You can beat the game like this!" And it's like, yes, it's possible, but that's not being said.

If you have to put in more effort to get the same result as you would with faster moves, then using the slow movesets is just making the game artificially more difficult. It's a simply not a fair tradeoff.

Some other things I think were pretty big fumbles was not giving you the ability to roll from the ground from the get-go. A lot of bosses and large enemies can one-touch kill you if they knock you to the ground and then pummel your prone body with a combo.

Also, why make Fable Slots not just regenerate at stargazers? Because I have to build it up manually each time I use it, I rarely get to use my Fable Arts. I just finished beating a boss, and I barely used any arts on my attempts because I simply never had it full very often.

That 3 Slot Fable Arts can very easily be staggered out of, too, so I found myself wasting it more often then not.

Also, while I'm talking about unneeded tedium, those pools you use to summon phantoms outside of boss rooms should have doubled as spawn points like Statues of Marika. Having to run back to bosses, even only a minute, between attempts is annoying, especially when there are enemies that need to be run around.

I hope the developers are willing to make some balance changes.
Last edited by Gandrake; Sep 21, 2023 @ 1:13pm
60mph gorilla Sep 21, 2023 @ 1:23pm 
Just fought the white lady and got her first try but I had to play SUPER passive. She can plow through your hits while a single tickle just sends you flying. I highly doubt the dev is going to do anything about that as it appears to be a design decision.
Mecharion Sep 21, 2023 @ 1:35pm 
Agree kind of..
Kazoom Sep 21, 2023 @ 3:00pm 
Agreed. There is no fun in playing a heavy weapon build. You either wait for hours to get an opening for your attack or just get knocked out of every attack while even standard enemies can't be reliably staggered.
Slayer Sep 21, 2023 @ 3:09pm 
I freaking love the combat. And I play with the Pipe wrench. Parry Parry Pipe to the face!

You need to learn the game. Stop playing your expectation of the game and play the mechanics that's there.
MPS Sep 21, 2023 @ 3:16pm 
Originally posted by Omega Von Doom:
I freaking love the combat. And I play with the Pipe wrench. Parry Parry Pipe to the face!

You need to learn the game. Stop playing your expectation of the game and play the mechanics that's there.

Can you guys just accept that a lot of us *don't like* the mechanics that are there? They heavily copied a game series and then took away *massive* QOL aspects about the combat, even gatekeeping some of them behind skill trees.
Slayer Sep 21, 2023 @ 3:19pm 
Originally posted by MPS:
Originally posted by Omega Von Doom:
I freaking love the combat. And I play with the Pipe wrench. Parry Parry Pipe to the face!

You need to learn the game. Stop playing your expectation of the game and play the mechanics that's there.

Can you guys just accept that a lot of us *don't like* the mechanics that are there? They heavily copied a game series and then took away *massive* QOL aspects about the combat, even gatekeeping some of them behind skill trees.

Can you guys accept that Lies of P isn't just a regular From Soft knock off and actually has combat mechanics you need to learn and get good at. Drop your Dark Souls muscle memory and play the game that's there, not the game you think it is.
Slayer Sep 21, 2023 @ 3:25pm 
Originally posted by Gandrake:
Originally posted by Ruxolio:
0 player poise is, to say it in the lightest term so it won't be censured, a very silly decision.

I've been thinking the same thing. I see people defend using big weapons as viable with, "You just have to learn the boss' moveset and timing. You can beat the game like this!" And it's like, yes, it's possible, but that's not being said.

If you have to put in more effort to get the same result as you would with faster moves, then using the slow movesets is just making the game artificially more difficult. It's a simply not a fair tradeoff.

Some other things I think were pretty big fumbles was not giving you the ability to roll from the ground from the get-go. A lot of bosses and large enemies can one-touch kill you if they knock you to the ground and then pummel your prone body with a combo.

Also, why make Fable Slots not just regenerate at stargazers? Because I have to build it up manually each time I use it, I rarely get to use my Fable Arts. I just finished beating a boss, and I barely used any arts on my attempts because I simply never had it full very often.

That 3 Slot Fable Arts can very easily be staggered out of, too, so I found myself wasting it more often then not.

Also, while I'm talking about unneeded tedium, those pools you use to summon phantoms outside of boss rooms should have doubled as spawn points like Statues of Marika. Having to run back to bosses, even only a minute, between attempts is annoying, especially when there are enemies that need to be run around.

I hope the developers are willing to make some balance changes.

I hope the developer doesn't change anything. Seriously, what terrible take you have. The game might be more of a challenge with slower weapons, but if that's not your style then use faster weapons. Play with the games mechanics man! Figure stuff out. Try new things. Instead of smashing your head against a brick wall and complaining it hurts.

Seriously, this crap comes up with every single new souls-like. Media hype up the game, and then every body thinks it's a game they wanna play and then complain that it's too hard.

Not all games are for everyone. But calling for nerfs is rubbish talk. Some of us actually are having a good time and I don't see why our experience has to be watered down because you can't wrap your head around the game.
MPS Sep 21, 2023 @ 3:27pm 
Originally posted by Omega Von Doom:
Can you guys accept that Lies of P isn't just a regular From Soft knock off and actually has combat mechanics you need to learn and get good at. Drop your Dark Souls muscle memory and play the game that's there, not the game you think it is.

It *IS* a FS knockoff. And it didn't do it in a way that is fun or intuitive. 10/10 art direction, setting, and story. But the combat ain't it.

Hell, half the dodge and parry knock-off mechanics are still there but locked behind a skill tree?!? That's terrible design.
Slayer Sep 21, 2023 @ 3:31pm 
Originally posted by MPS:
Originally posted by Omega Von Doom:
Can you guys accept that Lies of P isn't just a regular From Soft knock off and actually has combat mechanics you need to learn and get good at. Drop your Dark Souls muscle memory and play the game that's there, not the game you think it is.

It *IS* a FS knockoff. And it didn't do it in a way that is fun or intuitive. 10/10 art direction, setting, and story. But the combat ain't it.

Hell, half the dodge and parry knock-off mechanics are still there but locked behind a skill tree?!? That's terrible design.

If you think the game is "just a knock off" then you clearly haven't bothered learning its mechanics. How about we let Iron Pineapple explain how the game actually is different:

https://youtu.be/6upgZB_yqrM?si=HtY1kE8sSqAUxKWe
MPS Sep 21, 2023 @ 3:33pm 
Originally posted by Omega Von Doom:

I don't care about whatever nobody streamer you worship thinks about the game. No amount of you seething at me is going to fix the parry system.
Last edited by MPS; Sep 21, 2023 @ 3:33pm
Eishern Sep 21, 2023 @ 3:36pm 
Originally posted by Ruxolio:
0 player poise is, to say it in the lightest term so it won't be censured, a very silly decision.
The player gets staggered by all attacks, whether they are weak and fast or a 2 second charge red attack.

The player does not always stagger the enemy, not even close. not even with a fully charged R2 on heavy weapons(not always. sometimes).
The player has accessibility to fast and slow weapons. but he is punished for playing with the slow weapon, because he's more likely to get staggered while trying to windup an attack.

This forces the player into a passive state of only being allowed to hit during specific gaps. trading hits does not exist as an intentional strategy because the risk of stagger without hitting the enemy is too high.

This creates an uneven playing field, feels bad to play and heavily incentivizes using handles with short attack times, limiting the range of gameplay(out of a perceived freedom of choice to choose STR heavy and slow weapons, which in reality doesn't exist once you reach some fast bosses)

combat designer is a clown. any external playtester with experience in action games could tell you this.
I agree 100% here. Its the reaon i uninstalled the game today. It'll land on the pile of mediocre designed games ill never care to play again or finish.
Kazoom Sep 21, 2023 @ 3:42pm 
Originally posted by Omega Von Doom:
How about we let Iron Pineapple explain how the game actually is different:

https://youtu.be/6upgZB_yqrM?si=HtY1kE8sSqAUxKWe
If you had actually watched the video, you would have learned that he played a dexterity build. He especially mentined how strength build will be struggling with the extremely small window to punish enemies.

The game sucks with slow weapons. Fact.
Lynfinity Sep 21, 2023 @ 3:47pm 
Originally posted by Kazoom:
The game sucks with slow weapons. Fact.
I must be playing a completely different game then, since I'm enjoying greatswords so far. Killed the "Eldest of the Black Rabbit Brotherhood" in no more than 10 tries, and I've been prepared for the worse - seeing multiple threads calling this boss fight stupid and unfair and whatnot.
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Sep 21, 2023 @ 12:25pm
Posts: 37