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I've been thinking the same thing. I see people defend using big weapons as viable with, "You just have to learn the boss' moveset and timing. You can beat the game like this!" And it's like, yes, it's possible, but that's not being said.
If you have to put in more effort to get the same result as you would with faster moves, then using the slow movesets is just making the game artificially more difficult. It's a simply not a fair tradeoff.
Some other things I think were pretty big fumbles was not giving you the ability to roll from the ground from the get-go. A lot of bosses and large enemies can one-touch kill you if they knock you to the ground and then pummel your prone body with a combo.
Also, why make Fable Slots not just regenerate at stargazers? Because I have to build it up manually each time I use it, I rarely get to use my Fable Arts. I just finished beating a boss, and I barely used any arts on my attempts because I simply never had it full very often.
That 3 Slot Fable Arts can very easily be staggered out of, too, so I found myself wasting it more often then not.
Also, while I'm talking about unneeded tedium, those pools you use to summon phantoms outside of boss rooms should have doubled as spawn points like Statues of Marika. Having to run back to bosses, even only a minute, between attempts is annoying, especially when there are enemies that need to be run around.
I hope the developers are willing to make some balance changes.
You need to learn the game. Stop playing your expectation of the game and play the mechanics that's there.
Can you guys just accept that a lot of us *don't like* the mechanics that are there? They heavily copied a game series and then took away *massive* QOL aspects about the combat, even gatekeeping some of them behind skill trees.
Can you guys accept that Lies of P isn't just a regular From Soft knock off and actually has combat mechanics you need to learn and get good at. Drop your Dark Souls muscle memory and play the game that's there, not the game you think it is.
I hope the developer doesn't change anything. Seriously, what terrible take you have. The game might be more of a challenge with slower weapons, but if that's not your style then use faster weapons. Play with the games mechanics man! Figure stuff out. Try new things. Instead of smashing your head against a brick wall and complaining it hurts.
Seriously, this crap comes up with every single new souls-like. Media hype up the game, and then every body thinks it's a game they wanna play and then complain that it's too hard.
Not all games are for everyone. But calling for nerfs is rubbish talk. Some of us actually are having a good time and I don't see why our experience has to be watered down because you can't wrap your head around the game.
It *IS* a FS knockoff. And it didn't do it in a way that is fun or intuitive. 10/10 art direction, setting, and story. But the combat ain't it.
Hell, half the dodge and parry knock-off mechanics are still there but locked behind a skill tree?!? That's terrible design.
If you think the game is "just a knock off" then you clearly haven't bothered learning its mechanics. How about we let Iron Pineapple explain how the game actually is different:
https://youtu.be/6upgZB_yqrM?si=HtY1kE8sSqAUxKWe
I don't care about whatever nobody streamer you worship thinks about the game. No amount of you seething at me is going to fix the parry system.
The game sucks with slow weapons. Fact.