Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It sucks butt except versus zombies, who are insanely weak to fire compared to other things' weaknesses.
It's not a bad move, I've just never really been out of stamina ever, and have way less vigor than that.
Conversely, not being able to roll quickly would be a much bigger problem, and being "slightly heavy" is pretty bad roll-wise.
- 15 VIG/CAP/MOT
- 9 TECH
- 10 ADV
- Seven-Coil Spring Sword +2
- Mostly using "Puppet String" for an arm because I'm a filthy Devil Bringer fan.
- Life Amulet + Carrier's Amulet (aiming for Extreme Modification Amulet when I get more max equip load)
I don't care if TECH weapons are generally better. Charged heavies on this sword and "Seven Explosions" deal so much damage it's a certified nut material.
then the game turned out to have a dumb weapon upgrade system that forces you into using only a couple weapons
kek
...you jokin?
https://www.youtube.com/watch?v=2dvfK8BbO-4&ab_channel=Fextralife
More Info
https://fextralife.com/lies-of-p-build-guide-sawblade-slicer/
The introductory weapons when you decide the initial stats make it pretty damn clear, my man.