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i felt no confidence whatsoever using the dodge, while also finding the parry/deflect system to be troublesome because everything has strange, delayed, loopy attacks, mixed in with nearly instant attacks. it's basically a bad iteration of both defensive options, which is unfortunate. easy fixes though really, deflecting is simply not rewarded enough to have such a strict window. increase it. and dodge wants more distance, although i haven't tried it with a lighter loadout (it improves below 30% equip load or something)
honestly just scrub blocking feels the best... since it has the health regain mechanic of bloodborne. that's not really a good thing, blocking should be easy but barely rewarding as a defensive strategy (in these type of games), and yet it feels like a lower risk and higher reward than anything else
You cant copy a master that easy.
Anyway, LiP seems like one one of the better Souls clones. Gonna get it when it hit 20 bucks or so.
Shows youve never played it mate, even at 30fps its tons better than this.
well said
They are taking suggestions in a survey, hope they change some things.
Do you know where the survey is? Like their site or somewhere else?
The game is broken. It's not scaling properly with frame rate especially if you're playing at 120 fps or higher. It seems to be better if you cap it at 60 fps but I didn't play very far into it to test it further. Surprised this hasn't been patched already.
monitor is 165, though I think it was uncapped, feel like I remember it being around 130
https://twitter.com/Liesofp/status/1666928089711120384?s=20
Back to my point of hating the roll... It really is way to short and doesn't feel right. I don't think it has eyeframes when you just dash instead of the roll...
It does have iframes, it's just absolutely broken if you play at too high a frame rate. You need to lock it to 60 at most if you want to actually have iframes.
Doesn't exist.
yeah it does, Bloodborne, didnt you read my post??