Palworld

Palworld

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What custom settings do you play with in your games?
I.e., capture rate, hunger depletion, stamina reduction, item multipliers, item weight, meteorite drop intervals, time to incubate eggs, death penalty, and so forth?
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Showing 1-14 of 14 comments
funewchie Feb 17 @ 12:20pm 
Let's see:

Egg Hatching at 1 (I don't want instant, but I want it fairly quick)
Resource Node HP: reduced (so they break quicker)
Resource Node drop multipler: increased (to compensate for the above setting)
Meteor Drop interval: 20 (about every 20 minutes it'll trigger)

Most other settings are about default, other than maybe a slight experimental tweak here and there.
I think mine is all default except I disabled structure damage over time because I like building. Also I turned meteor and supply drops really high because they get annoying in endgame.
Morion Feb 17 @ 1:18pm 
I use everything that makes grind faster apart from item weight, as this is the one that affects balance. DmG, Stamina, Hunger etc I play on normal settings.

More important changes on my playthrough are
-no drop on death - playing with this is bs, require more grinding and forces you to play to get as fast as possible things that you drop. I am an adult that need to close the game from time to time, so no chances I will waste time on death drops. Also, it is easy to fall under the textures.

-I blocked raids, as those were spawning inside my base.

-I maxed out number of bases as there are many places that I want to build base just for fun, and I turned off block decay outside bases. Now I am building mini-city from three bases next to each other.

I also maxed out Pals per base but I design bases for 15 pals - additional slots I use to sort my pals to keep it more clean. For example, first line is for pals that are only for short time in base, like for healing. Second line is for farming pals or mining pals. Third line is for additional workers like cooling, kindling or handiwork. Fourth line is for the electricity pals if I need more than one. Last line is for tranport pals.
Kaulu Feb 17 @ 9:43pm 
Friends and I are currently playing with instant egg incubation, no death penalty, and five times XP. So things are moving faster, but everything else is more or less default.
I play normal for all setting, example: damage to and from players and pals are at 1, egg hatching default is 2 hours for huge so it's that and so on. The only time I had to adjust is damage dealt only for Xenolord. Unless hyper invested in pals his damage and mobs along with flying into the sky for free damage on pals below confused how to hit Xenolord is really absurd, especially compared to the last 2 raids. Level 60 oil rig almost made me bump damage for it but i found ways around it, still too spongy though.
Last edited by OmegaSayain; Feb 18 @ 12:54am
SoloQ Feb 18 @ 1:16am 
I turn off Raids, death penalties, and building decay. Everything else is normal.
Minor increase in XP multiplier.
Minor decrease of egg timers.
Pals per base up to 35.
Max number of bases = 4
Maintain the gear when dead but lose the inventory.

Nothing more was touched.
Last edited by FSHerrante; Feb 18 @ 1:30am
Pretty much default settings.

Although I'm thinking of increasing the meteor spawns and playing around with a few other settings.
Porked! Feb 18 @ 2:52am 
I'm currently running:
Pal outgoing damage 3x
Pal received damage 0.66x
Player outgoing damage 1x
Player received damage 1x
Resource hp/yield 0.5x
Hatch time 1h
Bases 20
Base pals 15
Pal appearance rate 4.99x

The rest are hard values. Poor eikthyrdeers can't walk anywhere without creating new war zones.
I have been running default Normal mode so far and it seems ok. I just switched from a dedicated server to single player and the only option I am on the fence about is egg hatching times since I wont be keeping my single player game open 24 7 like our server was.

Having all items drop on death isn't as bad as it sounds. With fast travel and the fact that you don't lose your pals its quick and easy to get your stuff back. This also keeps you from cheesing the game by going well over encumbered and suicide back to base.
Originally posted by WoogieMonsutā:
I think mine is all default except I disabled structure damage over time because I like building. Also I turned meteor and supply drops really high because they get annoying in endgame.
Okay so I was wrong as ♥♥♥♥, looking at my world settings menu I have changed:

- Exp Rate = 2
- Wild Spawn = 3
- Pal health regen: auto = 2, box = 3
- Player health regen: auto = 1, sleep = 3
- Max Dropped items = 3000
- Objects respawn = 0.5
- Meteorite / Supply = 810
- Raids / Predators = On
- 10 bases, 50 pals
- Eggs = 0
Originally posted by WoogieMonsutā:
Originally posted by WoogieMonsutā:
I think mine is all default except I disabled structure damage over time because I like building. Also I turned meteor and supply drops really high because they get annoying in endgame.
Okay so I was wrong as ♥♥♥♥, looking at my world settings menu I have changed:

- Exp Rate = 2
- Wild Spawn = 3
- Pal health regen: auto = 2, box = 3
- Player health regen: auto = 1, sleep = 3
- Max Dropped items = 3000
- Objects respawn = 0.5
- Meteorite / Supply = 810
- Raids / Predators = On
- 10 bases, 50 pals
- Eggs = 0
is this the finalised recommended setting for solo as im looking for setting that allow the ease of progression and proper experience without making it a cake walk or making thing not balanced for solo e.g. too easy captures or too much resources for too little work
default except for the following

Damage dealt 1.5
Damage taken 1.5
Pal Damage dealt 1.5
Pal damage taken 1.5
Item drop multiplier 3
Gather rate 3
destructible resources minimum health
Capture rate 2
Pal regen/(sleep) 5/5
Player regen/(sleep)5/5
Experience rate (anywhere from .1 to .8 depending on if i'm playing with friends or not. Gotta enjoy those tech advances and make use of them. Also makes found schematics more
valuable)
item weight 0.1
drop items on death
no structure decay outside base
pals allowed in base up to 50
randomized pals, either type.
meteorite/supply set to 30
egg time set to 1

this makes a dangerous world for pals and humans alike, tho you can recover quickly. You got a bit of a slow burn in advancement, and will get all your exp from crafting. Item weight is already really heavy, and even at .1 carrying a lot of material and returning it to base is still a bit of a struggle.
Originally posted by OdditiesCollector:
Originally posted by WoogieMonsutā:
Okay so I was wrong as ♥♥♥♥, looking at my world settings menu I have changed:

- Exp Rate = 2
- Wild Spawn = 3
- Pal health regen: auto = 2, box = 3
- Player health regen: auto = 1, sleep = 3
- Max Dropped items = 3000
- Objects respawn = 0.5
- Meteorite / Supply = 810
- Raids / Predators = On
- 10 bases, 50 pals
- Eggs = 0
is this the finalised recommended setting for solo as im looking for setting that allow the ease of progression and proper experience without making it a cake walk or making thing not balanced for solo e.g. too easy captures or too much resources for too little work
No, that's just my personal settings for the way I play. Everyone will have their own preferences for what feels comfortable to them. The settings can be freely changed at any time, so it is safe to experiment until you like it.

However: be aware that the new setting for Randomized Pal Spawn Locations can NOT be changed. Once activated, it is permanent in that savefile and you'll need to start a new game to deactivate it.
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Date Posted: Feb 17 @ 11:57am
Posts: 14