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If it's a really spammy enemy like Jetragon and you find you're unable to dodge enough hits, hide behind some rocks or over a cliff 'till it's sphere time lol.
want to add, there is a ring u can equip that prevents killing, can be unlocked at ancient tech tree and u can actually pretty easily get the best spheres from the trash loot points in the new region... which is my biggest gripe i guess. Its a lot easier to just farm these lootpiles and chests in the new region to get a few spheres than to actually make them
the ring also works when riding a pal, so riding an electro pal and using the attacks wont kill either, fire and poison do though... but u can use electro attacks on the 1hp pal to pralyse it to further increase the catch chances
and im only 49 playing with 1,5 exp but rest more or less vanilla
Yet the problem is, if they are legendary but u add higher lvl cap so even normal pals are higher level with also adding new spheres, they would become too easy to catch if you dont rise them up...
Also, as far as spheres go, I'm really liking the new expeditions. I have over 300 legendary spheres now (and like 150 ultimate), just from starting expeditions when I'm at my base and doing other things (and of course random chest looting when I come across them).
It'd be so cool if there was some story trigger that made them appear.
Lore spoiler: Frostallion is the entire reason the island has remained hidden and inescapable after failing to eliminate an unidentified threat. Source: Bjorn Seligsson's Diary - 3
They and other legendaries are just chillin' and it feels kinda wrong. It'd be neat to have a moving legendary or some sentimental item to collect in a lore-related dungeon that summons legends.
At first you can get higher level spheres at feybreak island, its not easy as walk in park, but its possible to do.
Also you need to run and gather effigies to the point, when you can max out catch rate.
This is quite time consuming part, but overall not that hard, because even if you don't gather them with map tools there is alot more, than you actually need to max out.
After this craft sphere upgrade, its don't really matter what you choose, i personaly use sniper most of the time, before you get to tracking module, but this is endgame, so you probably won't wait this long.
After you done this part you either use rocket launcher to deal with them( this is not easiest way) or use trap.
Trap not hard to build, 2 foundation in same direction, 5 walls high, 2 roofs above foundations, then you build alot of campfires at foundations. Try to place at least 3x2 on the grid, because some legendaries don't have huge hitbox and otherwise its take alot time running around.
This is all preparation you need, all you left to do, attack legendary, climb the wall or use flyer to get to the roof, run on roof in small circles, with this use place them in campfire, so they start burning. As the burning dealing fixed damage this is not hard lower they hp to point, when you can catch them.
This trap works on all legendary pals, only expection is jetdragon. Its possible to catch him with this trap, because i personaly do so, but this is way more complicated process and you need to alot more preparations for this. His speed to high and his non stop dragon meteor attacks will break your trap, so.
Anyway, for every other legendary its fine, as they can't attack you if you don't see you, so if you place them in right possition you totally safe. You need less then 5 minutes for one catch, so this should not be a problem.
The only real deal here is effegy farming, as naturally you want to gather them with jetdragon, because its faster, but using faleris for this not bad at all.
Beside i done most of this with nitewing and nightwing is one of slowest flying pals, so its totally possible to do.
I bothered testing it last night and a grapple hooked hangyu jump is faster than a passiveless jetdragon, especially over longer flight times since you don't have to use as much stamina. You could get the effigies quicker that way, but you'll have to learn hangyu's glitch jump by summon-canceling around the start of your jump and cool-down resets on your grapple hook by swapping in inv.
As I've said before, "Pal World, Where you can catch a god and turn it into a refrigerator".
Jetragon is pretty easy to cheese at any level with the right tricks just might take a few tries. Frostallion can be fun to do at low levels if you treat it like a Soulsborne boss (just be sure to roll Holy Burst and stay close to cover at all times if it uses Blizzard Spike/DBS)
...The Twin Knights are a different monster altogether though and doing them at any level without using a cheese to instant kill 1 at the start of the fight can be daunting...
That being said thankfully for the most part they're useless, only one you really want is Paldius and that's just to get Absolute Frost on your raid team.
In the end, after 200+ hours, I just made the catch chance x1.5. Now, closer to 400 hours, I set it to x2, not because I don't have enough spheres, but just so I don't waste time throwing spheres at alpha pals and bounty hunt targets.
Moreover, I have collected all the statues required for the max level of catch chance improvement. I don't see any difference at all. It's still about 25-40% +/- on average for 50+ level targets (for 60 level player), depending on the target, even with crits.
And considering that 2 checks must be passed, the overall chance is even less. And even if statistically it seems like it only takes 3-4 throws to catch with a 25-40% chance, in practice it takes up to 10-15 throws on average when you stand and watch that sphere shaking animation over and over again.