Palworld

Palworld

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stop raising legendary pal levels
like why? and they rise the damage and hp with that making them more impossible to catch , additional to lowering alot the catch chances if youre not using the higher spheres they put in with higher levels >.>. either the people who got them already feel like cheating or you make it simply way harder for everyone else, which slows progress imense there. if they introduce new legendarys and they are at a higher level be my guest, but changing at every bigger patch all legendary pals levels is crappy. i kind of feel like they keep doing that untill level 100, which would double it to what they started out originally. the grind for the best pal spheres is ridiculous . they cost way to much for a single sphere, which most likely even still fails, even if you downed them to like 10% or lower and have collected all the lifmunks and upgraded the catch rate. honestly legendary spheres should be able to catch legendary pals to a high chance . its anyways weird that all legendary pals are only max level and theres no difference in level between legendary pals at all . and the weirdest thing is at which level you get the legendary pal upgrades now, despite the level change . they changed the level but the upgrades are still at the same level set for them. highly doubt you can still catch them with the same level you did before the rise. having level 60 roaming some lower level desert is anyways weird . how about introducing a new higher level legendary instead of rising the old ones level >.>
Last edited by "The Lunatic" Wolf-fighter; Jan 16 @ 8:49pm
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Showing 1-15 of 32 comments
Aestrea Jan 16 @ 9:22pm 
If anything, they are easier to catch. Back when level cap was like 50, the capture rate was horrendous at around 5%, you can catch them now at ~25%-30% with all the power creeping spheres and additional buffs from equipment module.
Originally posted by Aestrea:
If anything, they are easier to catch. Back when level cap was like 50, the capture rate was horrendous at around 5%, you can catch them now at ~25%-30% with all the power creeping spheres and additional buffs from equipment module.
you have any idea how long it takes to get to that 55 or above level if you play on the standard normall exp gain?
Mechanos Jan 16 @ 10:11pm 
It's not actually that bad. As long as you aren't like, trying to do it at level 40.. just take a pal that's elementally strong against the legendary you're struggling with, and bring an extra pal with Mercy Hit. Let the strong pal beat the crap out of the legendary, then swap to the mercy hit pal when it's health gets low, just to get it to 1HP and keep it busy while you chuck your best spheres. It's really not that bad.

If it's a really spammy enemy like Jetragon and you find you're unable to dodge enough hits, hide behind some rocks or over a cliff 'till it's sphere time lol.
Originally posted by Mechanos:
It's not actually that bad. As long as you aren't like, trying to do it at level 40.. just take a pal that's elementally strong against the legendary you're struggling with, and bring an extra pal with Mercy Hit. Let the strong pal beat the crap out of the legendary, then swap to the mercy hit pal when it's health gets low, just to get it to 1HP and keep it busy while you chuck your best spheres. It's really not that bad.

If it's a really spammy enemy like Jetragon and you find you're unable to dodge enough hits, hide behind some rocks or over a cliff 'till it's sphere time lol.

want to add, there is a ring u can equip that prevents killing, can be unlocked at ancient tech tree and u can actually pretty easily get the best spheres from the trash loot points in the new region... which is my biggest gripe i guess. Its a lot easier to just farm these lootpiles and chests in the new region to get a few spheres than to actually make them

the ring also works when riding a pal, so riding an electro pal and using the attacks wont kill either, fire and poison do though... but u can use electro attacks on the 1hp pal to pralyse it to further increase the catch chances

and im only 49 playing with 1,5 exp but rest more or less vanilla

Yet the problem is, if they are legendary but u add higher lvl cap so even normal pals are higher level with also adding new spheres, they would become too easy to catch if you dont rise them up...
Mechanos Jan 16 @ 11:01pm 
Originally posted by Shino "Sinon" Asada:
Originally posted by Mechanos:
It's not actually that bad. As long as you aren't like, trying to do it at level 40.. just take a pal that's elementally strong against the legendary you're struggling with, and bring an extra pal with Mercy Hit. Let the strong pal beat the crap out of the legendary, then swap to the mercy hit pal when it's health gets low, just to get it to 1HP and keep it busy while you chuck your best spheres. It's really not that bad.

If it's a really spammy enemy like Jetragon and you find you're unable to dodge enough hits, hide behind some rocks or over a cliff 'till it's sphere time lol.

want to add, there is a ring u can equip that prevents killing, can be unlocked at ancient tech tree and u can actually pretty easily get the best spheres from the trash loot points in the new region... which is my biggest gripe i guess. Its a lot easier to just farm these lootpiles and chests in the new region to get a few spheres than to actually make them

the ring also works when riding a pal, so riding an electro pal and using the attacks wont kill either, fire and poison do though... but u can use electro attacks on the 1hp pal to pralyse it to further increase the catch chances

and im only 49 playing with 1,5 exp but rest more or less vanilla

Yet the problem is, if they are legendary but u add higher lvl cap so even normal pals are higher level with also adding new spheres, they would become too easy to catch if you dont rise them up...
I personally prefer Mercy Hit to the ring, as.. frees an accessory slot up, and I don't have to swap later after accidentally getting into a firefight and realizing I gotta go take my ring off to kill things (or summon a pal if I didn't have them summoned already, which I'd have to do the same switching off a mercy hit pal anyway). But yeah, both work.

Also, as far as spheres go, I'm really liking the new expeditions. I have over 300 legendary spheres now (and like 150 ultimate), just from starting expeditions when I'm at my base and doing other things (and of course random chest looting when I come across them).
Shrub Jan 16 @ 11:20pm 
Originally posted by Irene ❤:
They should make legendaries uncatchable unless the player have reach final level.

It'd be so cool if there was some story trigger that made them appear.

Lore spoiler: Frostallion is the entire reason the island has remained hidden and inescapable after failing to eliminate an unidentified threat. Source: Bjorn Seligsson's Diary - 3

They and other legendaries are just chillin' and it feels kinda wrong. It'd be neat to have a moving legendary or some sentimental item to collect in a lore-related dungeon that summons legends.
_jp_ Jan 17 @ 12:15am 
Originally posted by "The Lunatic" Wolf-fighter:
Originally posted by Aestrea:
If anything, they are easier to catch. Back when level cap was like 50, the capture rate was horrendous at around 5%, you can catch them now at ~25%-30% with all the power creeping spheres and additional buffs from equipment module.
you have any idea how long it takes to get to that 55 or above level if you play on the standard normall exp gain?
You don't need to get 55 or 60 level to catch most of them.
At first you can get higher level spheres at feybreak island, its not easy as walk in park, but its possible to do.
Also you need to run and gather effigies to the point, when you can max out catch rate.
This is quite time consuming part, but overall not that hard, because even if you don't gather them with map tools there is alot more, than you actually need to max out.
After this craft sphere upgrade, its don't really matter what you choose, i personaly use sniper most of the time, before you get to tracking module, but this is endgame, so you probably won't wait this long.
After you done this part you either use rocket launcher to deal with them( this is not easiest way) or use trap.
Trap not hard to build, 2 foundation in same direction, 5 walls high, 2 roofs above foundations, then you build alot of campfires at foundations. Try to place at least 3x2 on the grid, because some legendaries don't have huge hitbox and otherwise its take alot time running around.
This is all preparation you need, all you left to do, attack legendary, climb the wall or use flyer to get to the roof, run on roof in small circles, with this use place them in campfire, so they start burning. As the burning dealing fixed damage this is not hard lower they hp to point, when you can catch them.
This trap works on all legendary pals, only expection is jetdragon. Its possible to catch him with this trap, because i personaly do so, but this is way more complicated process and you need to alot more preparations for this. His speed to high and his non stop dragon meteor attacks will break your trap, so.
Anyway, for every other legendary its fine, as they can't attack you if you don't see you, so if you place them in right possition you totally safe. You need less then 5 minutes for one catch, so this should not be a problem.

The only real deal here is effegy farming, as naturally you want to gather them with jetdragon, because its faster, but using faleris for this not bad at all.
Beside i done most of this with nitewing and nightwing is one of slowest flying pals, so its totally possible to do.
Shrub Jan 17 @ 12:38am 
Originally posted by _jp_:
The only real deal here is effegy farming, as naturally you want to gather them with jetdragon, because its faster, but using faleris for this not bad at all.

I bothered testing it last night and a grapple hooked hangyu jump is faster than a passiveless jetdragon, especially over longer flight times since you don't have to use as much stamina. You could get the effigies quicker that way, but you'll have to learn hangyu's glitch jump by summon-canceling around the start of your jump and cool-down resets on your grapple hook by swapping in inv.
The thing that bothers me the most is the schematics (unless they changed it and I didn't see). Jetragon with the rocket launcher is ok, still useful at 60 but the rest with the pal metal gear really doesn't do much as it could at 60 and makes grinding them at appropriate level for the gear harder to do.
Last edited by OmegaSayain; Jan 17 @ 1:07am
Originally posted by "The Lunatic" Wolf-fighter:
Originally posted by Aestrea:
If anything, they are easier to catch. Back when level cap was like 50, the capture rate was horrendous at around 5%, you can catch them now at ~25%-30% with all the power creeping spheres and additional buffs from equipment module.
you have any idea how long it takes to get to that 55 or above level if you play on the standard normall exp gain?
If you know what your doing you can be max with less than 40 hours of game time. but you wont admit having knowledge vs none makes the game 10x easier. I played on hard and have 400 hours, I didn't know of any custom settings until I was max level so like yeah I would say That one world is a beast now, but within a day of playing 5-10 hours :P I was 30+ and had 2 bases for production and 2 for farming. clearing dungeons, catching pals, cooking, crafting, all use amazing ways to gain exp fast. please try again
Originally posted by Irene ❤:
They should make legendaries uncatchable unless the player have reach final level.
You mean, The Last Dragon... Sho' Nuff!
My guy, it's heavily implied that the legendary pals are in fact gods. At the very least they are divine beings. They should be the highest level challenges in the game. But honestly, Saya is way, way harder than any of them.

As I've said before, "Pal World, Where you can catch a god and turn it into a refrigerator".
Last edited by Nicodemous52; Jan 17 @ 1:32am
Personally feel most of them are a lot easier now, best you could hope for was like a 6% chance even with lego spheres and all the lifs (once they patched them). Now you can get like 22% or something on a crit without needing to even make spheres if you get the lifs, a decent module, and run around feybreak collecting ults from trash piles and chests. As for the pals themselves...

Jetragon is pretty easy to cheese at any level with the right tricks just might take a few tries. Frostallion can be fun to do at low levels if you treat it like a Soulsborne boss (just be sure to roll Holy Burst and stay close to cover at all times if it uses Blizzard Spike/DBS)
...The Twin Knights are a different monster altogether though and doing them at any level without using a cheese to instant kill 1 at the start of the fight can be daunting...
That being said thankfully for the most part they're useless, only one you really want is Paldius and that's just to get Absolute Frost on your raid team.
Last edited by drakeloreroar; Jan 17 @ 1:52am
Originally posted by "The Lunatic" Wolf-fighter:
Originally posted by Aestrea:
If anything, they are easier to catch. Back when level cap was like 50, the capture rate was horrendous at around 5%, you can catch them now at ~25%-30% with all the power creeping spheres and additional buffs from equipment module.
you have any idea how long it takes to get to that 55 or above level if you play on the standard normall exp gain?
lol i play on 0.6xp 1xp easy lv 55 give me 2days
Killial Jan 17 @ 4:37am 
Thank goodness we have all these difficulty settings.
In the end, after 200+ hours, I just made the catch chance x1.5. Now, closer to 400 hours, I set it to x2, not because I don't have enough spheres, but just so I don't waste time throwing spheres at alpha pals and bounty hunt targets.
Moreover, I have collected all the statues required for the max level of catch chance improvement. I don't see any difference at all. It's still about 25-40% +/- on average for 50+ level targets (for 60 level player), depending on the target, even with crits.
And considering that 2 checks must be passed, the overall chance is even less. And even if statistically it seems like it only takes 3-4 throws to catch with a 25-40% chance, in practice it takes up to 10-15 throws on average when you stand and watch that sphere shaking animation over and over again. :steamfacepalm:
Last edited by Killial; Jan 17 @ 4:52am
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Date Posted: Jan 16 @ 8:48pm
Posts: 32