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Personally, I have 9000 hours on Black Desert Online, and 3200 on Guild Wars 2. I would never say that BDO is a better MMO, in fact I like the latter much more.
I did play BDO actively for around 4k hours because it's a korean grind-fest, and afk'ed it for around 5k since that game has afk farming methods. I wouldn't exactly describe grinding group of mobs in circle for 6 hours every day logging everyday to get stamps and rare loot.
If two million people bought a game where you Say your ABCs and the game literally ends when you say Z, would you be angry that two million players aren't still doing their ABCs months after the fact?
The game is in early access, it isn't done yet. People are gonna get bored and move on because that is normal and healthy to not repeat something to ad nausem when you don't have to.
MMO mentality has completely wrecked Gamers ability to enjoy something. You don't need to be hooked up to your game of choice getting a list of "Dailies" done while you wait for the next big update.
Early Access pumps people up because "in development" often means "will get new content periodically" as the game grows. But sometimes that growth will be completely restructuring things, maybe wiping things, but what Early Access does not mean is "Weekly updates and periodic events." In fact, it means the opposite. It means "A game being made, that might not even finish".
Not every game is meant to go on forever. And not every game that goes viral needs to maintain that hype train. Especially of the core buisness model has No need of a ridiculously high player base . There are no micro transactions, there is no need to pump out content and keep the net big so they can scrape every penny possible from whales.
They only need the developers have is to make a great game, and they can take as long as they need to do that.
16 Million is the Player base, or around there abouts for FF 14, not total hours. The total hours for FF 14 would be in the BILLIONS, and would top anyone of the games you have on your char for hours per game....
Fact is the games already been a success from the sales alone.
Furthermore the devs have a lot better inside knowledge of stats and usually have someone for the company compiling data with trends etc.
People tend to make game is dead threads when they run out of ammunition to trash talk the game they dont like or are salty about something in the game.
Pay no heed to those people as they have no impact on the game.
Edit - never mind I see boh is still there waving the flag with another name & pfp change.
Not only journalists, but other players will often do this as well in an attempt to support their arguments about a game's perceived quality or lack thereof. Which is just an appeal to popularity fallacy at the end of the day.
But aside from all that, I also just cannot bring myself to care if a game is a "success" or not, either. This was never a thing in my day (I am an ancient boomer as the kids today say, so please bear with me lol.) We never sat around and debated whether we were justified in enjoying... oh... I don't know... Star Tropics on the NES or something, on the basis of how many units it shipped. We just played our video games.
From where I sit, I got my game. I'm enjoying my game. I have a friend to play my game with. I'm not dependent upon other random strangers for my enjoyment, and I'm not buying the game on the basis of what future updates and content it might someday have. I'm not an investor or backer or a marketer for the game, so what vested interest do I have in whether the game is a financial "success" or not?
The only time I care at all about the success of a game - and even then only to the extent it ships and is enjoyable to me personally - is if I'm a direct backer for a Kickstarter or what have you, because then, obviously, I want the money I spent to result in it at least being funded and shipped. But as long as I'm having fun, I just could not care less personally otherwise.
Anyway thank-you for indulging this old head's ranting lol. It's just always been a pet peeve of mine. Is the game fun for me? Yes? Then that's all I care about.
The main importance of a game is having fun at the end of the day.its not important what others think.you buy game to satisfy yourself not others.