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I do not know the exact calculations for how the resistance buildup works, but a hypothetical example.
Poison Blast has a 100% chance to inflict poison. So, the first hit is basically guaranteed infliction. Now, hypothetically speaking, once that wears off, the enemy gets +10% resistance, making it now a 90% chance to inflict per hit. so after the second time it now is only 80%, etc.
Cinnamoth's poison fog, in the game code, has a 9999% chance to inflict poison. So basically, unless an enemy is somehow able to survive 1000 consecutive inflictions of poison it is always going to work. after 1000 however it too could start to fail. That said, since poison deals max hp based damage, it wouldn't be able to survive that many inflictions unless it can regenerate. (Some pals can heal by eating dead bodies for example). But I also believe that the actual resistance wears off over time but... There's no real way for me to test how this all works from the numeric level.
Fire & Poison are percentage based. Their tick damage lasts for 20 seconds so you can swap to another weapon for about 15 seconds since you'll need to reload the crossbow.
Victor and shadowbeak are level 50. You're low 40s and he's mid 40s. You're not supposed to be able to beat him while severely under leveled. You're supposed to reach 50 first, get better gear and weapons and then take him on. Maybe you can both tag him him before being 50 and beat it, but not with just wielding crossbows.........
I'd suggest to wait until you're both 45+ at least and get better weapons. The AR/Shotgun at least.
oh yea. we definitely have other weapons. we were just contemplating using those dots as supplementary damage. and it turned out to be the boost we needed. we use bow for quicker shots. whenever our dots would take effect we switched to guns and unloaded. towards the end of the fight once we saw the effect was no longer consistently applying we just stood on our guns. we got the guy. just barely. but that extra damage at the beginning from the dots was enough.
Grats on defeating him at such a low level!!
From what I have tested in game, pals get a poison/fire resistance "token" after each time they are successfully applied. So with a poison bow it takes 1 shot to apply poison the first time, 3 the 2nd time, 5 the 3rd time, 8 the 4th time, 14 the 5th time, 35 the 6th time and 65 the 7th time. A token is removed everytime an attack or ability would try to apply poison. Cinnamoths ability/poisen fog remove something like ~10 tokens at once but will also eventually stop applying poison first shot. The number of tokens per level increases enedlessly eventually being in the hundreds. I imagine the number of tokens removed by Cinnamoths partner skill probably increases with more condensed levels.